In the effort to free the Caribbean island of Yara from El Presidente’s dictatorship, Far Cry 6 gives players control of guerilla fighter Dani Rojas as well as the opportunity to equip themselves with a wide range of military-grade hardware to contend with the local militia. As fans of other Far Cry games know, Far Cry 6 gives players enough freedom to customize their loadouts to transform Dani into a force to reckon with.
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Given the various degrees of difficulty that can be encountered in each of the Yara’s regions, Dani needs to tailor-fit their arsenal to accommodate enemy threats. This means Dani can’t simply rely on a single loadout of weapons to get the job done. For players to maximize their Far Cry 6 experience, certain sets of weapons just work in particular situations.
Updated on August 11, 2024 by Rhenn Taguiam: With recent rumors that Far Cry 7 will have an in-game time limit to finish its main campaign, fans of the acclaimed open world experience are divided about their perception of this rather new but limiting component. And for fans eagerly awaiting more news about this much-awaited sequel, they might want to consider deep-diving into the shoes of Dani Rojas as they attempt to overthrow El Presidente in the nation of Yara in Far Cry 6. While the latter is known for having quite the extensive armory, fans might have a hard time thinking of what exactly they should equip Dani to become a deadly powerhouse amid various threats. Thankfully, fans can create a decent Far Cry 6 loadout based on their specific objectives, such as having a weapon prepared for every occasion, relying on immense firepower, and securing heavy-hitters.
24 Direct Rampage
Enough Bullets Should Get The Job Done
|
Primary 1 |
(LMG) M249 SAW |
|---|---|
|
Sidearm |
The Diplomat |
Players who just want to start firefights gun blazing would simply need the right weapon to dish out as many bullets as possible, and this is something Straightforward Rampage facilitates in Far Cry 6 gameplay with a two-weapon combo. At its core, players need the M249 SAW for its capacity to support players in extended firefight. This weapon is made more efficient when upgraded with Soft-Target Rounds, a Compensator, and a Military Laser with Gut-Wrencher and Fast Reload Perks. These would essentially endow the weapon with controlled burst-firing mechanisms to pick out enemies without feeling too overwhelmed.
Among Sidearms in the game, The Diplomat seems to perform less in terms of overall firepower compared to popular choices like The Big Dog and the Double-0. However, the weapon more than compensates for its decent damage and more careful single-fire shooting mode.
23 Rampaging Firepower
A Go-To Choice For Crazed Firefights
|
Primary 1 |
(LMG) M60 |
|---|---|
|
Primary 2 |
(AR) SSGP-58 |
|
Primary 3 |
(Shotgun) KSG |
|
Sidearm |
The Autocrat |
Players who just want to get their Far Cry 6 experience to be as wildly chaotic as possible can rely on Rampaging Firepower to get the job done with heavy-hitting weapons. A key component in their arsenal is the MG60, an LMG that isn’t as fast as standards like the MG21 but still packs a punch when aimed at a particular target. If players want smoother gunplay, the SSGP-58 AR is a solid choice to damage foes at different ranges - especially when waiting for the enemy to call for reinforcements before dishing out the MG60 for maximum carnage.
Should players have to get up close and personal, the KSG can quickly dispatch enemies at close range with its high damage and velocity stats. The Autocrat remains an ever-reliable Sidearm in emergencies, especially with its Armor-Piercing Rounds as well as Trigger Discipline and Gut-Wrencher Mods that practically allow it to body shot and fire at ADS for much more damage.
22 Distance Domination
Dominate Long-Ranged Fights With A Variety Of Options
|
Primary 1 |
(Rifle) Libertad Custom MS16L |
|---|---|
|
Primary 2 |
(AR) SSGP-58 |
|
Primary 3 |
(Bow) Vengeance |
|
Sidearm |
The Diplomat |
Players enjoying their Far Cry 6 gameplay can kick things up a notch with Distance Domination, essentially allowing them to engage foes within the safe distance of long-ranged weapons. A key component to this arsenal would be the Libertad Custom MS16L capable of hitting foes at mid-to-long-range, while the SSGP-58 is an Assault Rifle that can easily tear foes to shreds without having to come close for killing blows.
For an explosive touch, players will enjoy using the Vengeance Bow, an Overclocked Recurve Bow that possesses Blast Arrows to give shots an extra “kick” that practically makes every arrow a mini-shotgun. In emergencies, the Diplomat is a must-use Overclocked Pistol upon acquisition. Its high-damaging rounds quickly compensates for its lack of auto-firing capabilities, allowing players to shoot more specific annoying foes up close.
21 Simple Precision
A Straightforward Setup For Quiet Kills
|
Primary 1 |
(AR) SSGP-58 |
|---|---|
|
Primary 2 |
(SMG) MP7 (Suppressor) |
|
Primary 3 |
(Bow) Compound Bow |
|
Sidearm |
Double-0 |
Players who want a direct loadout for stealth kills would likely enjoy Simpler Precision as a part of their Far Cry 6 gameplay. While not necessarily containing a Sniper Rifle, using the Compound Bow for killing foes quietly can feel more satisfying than pulling a regular trigger. Traditional firefights at long-distances can be made easier with the SSGP-58 Assault Rifle.
At closer distances, an MP7 with a Suppressor should be able to take down foes swiftly without attracting too much attention. Even if enemies get to call for reinforcements, the Double-0 shouldn’t let players get too overwhelmed as its innate high firepower can take care of them when they get too close for comfort.
20 Quick-Fire Ambush
Fast And Loose Attack Option
|
Primary 1 |
(Rifle) Libertad Custom AKM |
|---|---|
|
Primary 2 |
(SMG) Eldritch Truth |
|
Primary 3 |
(Launcher) MGL-6 |
|
Sidearm |
Desert Eagle |
With the vast biomes of Yara up for players of Far Cry 6 to explore, it makes sense for some of their loadouts to accommodate fast and loose incursions so they can traverse locations more efficiently. This is what Quick-Fire Ambush offers, especially with the MGL-6 which can offer much-needed firepower if players want to rush guns blazing into the battlefield. With this destruction at the ready, players can quickly swoop in for easy kills with the Eldritch Truth and quick-taps with the Desert Eagle.
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Alternatively, players can also start with an MGL-6 shot and then pick off the panicking enemy teams with the Libertad Custom AKM, only going for a short-ranged offensive once they zero in on the player's location.
19 Fire Is The Cleanser
Choose Between High RPM, High Burst DPS
|
Primary 1 |
(LMG) Impact Driver |
|---|---|
|
Primary 2 |
(Shotgun) SPAS-12 |
|
Primary 3 |
(Resolver) Pyrotechno |
|
Sidearm |
Big Dog |
The unpredictability of AI in Far Cry 6 can spell certain doom for overconfident players, especially when a simple encounter can get complicated quickly when vehicles and reinforcements arrive. This is where Fire is the Cleanser comes in, as the loadout offers a multitude of ways for players to demolish enemy forces quickly without letting their numbers and weapons overwhelm them. Key to this build is the Pyrotechno Resolver, as its literal usage of fire can help players manipulate the environment to their advantage.
From afar, players can deal with enemies with the sheer firepower of Impact Driver, as the LMG can shred opponents who dare come in the player's general direction. In the case of short-range incursions, the SPAS-12 should be a dependable-enough Shotgun, while the Big Dog could be reserved for quick up-close kills.
18 Too Near, Too Far
Take The Fight To Extreme Encounters
|
Primary 1 |
(Sniper) MBP.50 |
|---|---|
|
Primary 2 |
(SMG) MP7 |
|
Primary 3 |
(Resolver) Pyrotechno |
Considering the risk of facing Far Cry's toughest villains in Far Cry 6, players know better than to carry less than their most adequate weaponry for the job. In the case of Dani, her guerilla fighting against the game's tougher opponents could use the potential of Too Near, Too Far - a loadout capable of taking the fight to enemies regardless of their position. This particular loadout emphasizes giving Dani the opportunity to fight from afar with her MBP.50 Sniper or up close with the MP7, arguably two of the best weapons in their respective range classes.
This way, players can get more flexible with the rest of the kit they're bringing to accommodate different threats. The Pyrotechno Resolver is there for good measure, especially if Dani needs a way to get opponents off their tail during pursuits.
17 Multi-Range Punishment
Secure Kills By Delaying The Enemy
|
Primary 1 |
(Sniper) Libertad Custom SVD |
|---|---|
|
Primary 2 |
(SMG) MP5 |
|
Primary 3 |
(Rifle) SSGP-58 |
|
Primary 4 |
(Resolver) Zeusito |
|
Sidearm |
Heaven & Hell |
Players who want to maximize the sandbox environment of Far Cry 6 can enjoy eliminating foes from most setups with Multi-Range Punishment. Aside from this loadout giving players access to different weapons for all ranges, the kit especially excels in eliminating opponents efficiently regardless of the distance. The Zeusito is especially a worthwhile mention, as the EMP Resolver disables the changes of vehicles making a difference in combat. This can pave the way for heavy-hitting mayhem with the MP5 and close ranged attacks via Heaven & Hell.
It's with long-range incursions that players can get creative. Traditional long-distance skirmishes could begin with the added firepower of the Libertad Custom SVD, although the SSGP-58 could compensate with mid-to-long-range attacks. It's this versatility that can transform Dani's assaults into more enjoyable experiences.
16 Overkill Shots
Secure Kills Through Heavy-Hitting Blows
|
Primary 1 |
(Rifle) Libertad Custom MS16L |
|---|---|
|
Primary 2 |
(Sniper) White Lotus |
|
Primary 3 |
(Launcher) MGL-6 |
|
Sidearm |
Heaven & Hell |
On top of acquiring the best gear in Far Cry 6, one of the surefire ways players can secure survival in the game would be through the usage of extreme firepower. This is made possible with Overkill Shots, a loadout that emphasizes the usage of as much firepower as possible to overwhelm opponents in almost any situation. From afar, the White Lotus should take care of dangerous threats with precision aiming. In mid-to-long-range, the Libertad Custom MS16L should be able to take care of approaching foes.
Even if enemies manage to detect the player's presence, securing a single pathway to the player's direction can make it easier to blow enemies away with a shot from the MGL-6. In emergencies, Heaven & Hell should pack enough of a punch to get enemies away from players up close.
15 One-Two Punch Combo
Focus On Wreaking Havoc
|
Primary 1 |
(Shotgun) KSG |
|---|---|
|
Primary 2 |
(Rifle) AK-47 (with Armor Piercing Rounds) |
|
Primary 3 |
(Launcher) RPG-7 |
|
Sidearm |
M9 (with Silencer) |
|
Supremo |
Exterminador |
Players who want to wreak havoc in the setting of this Far Cry game should consider the One-Two Punch Combo for its reliance on sheer firepower to overwhelm enemies. The Exterminador’s homing rockets could make for a mean combat starter at a distance. Messier short-to-mid-range incursions could be accomplished by the AK-47, which can be made deadlier to elite foes with Armor Piercing Rounds.
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Meanwhile, dispatching enemies up close is done easily with the KSG and its more stable and average shot-by-shot firepower. Should enemies try bringing in the big guns, the RPG-7 could deal with tanks and other vehicles with relative ease. In case of emergencies, a silenced M9 could finish opponents or give players enough room to run and reload their kit.