Summary

  • Rockstar had plans for a Grand Theft Auto 5 single-player DLC pack that would have involved supernatural elements like zombies and aliens.
  • The ambitious spy thriller game Agent, set in the 70s during the Cold War, was canceled and never released despite being highly anticipated.
  • Rockstar considered developing a Nintendo collaboration called Buggy Boogie, a kart racer where the vehicles eat each other to gain powers, but the project was ultimately abandoned.

Besides a little (or a lot) of outrage from the media, most gamers would be hard-pressed to find a bad game or project produced by the legendary Scottish game company Rockstar or their many international branches. Given that their games fly off digital shelves faster than a GTA protagonist flies off the handle of their motorcycle, gamers might assume that the studio has enough funding and clout to pursue any project they want.

Canceled Games
6 Exciting Games That Were Canceled When Their Developers Closed Their Doors

Not all games make it to the public, and unfortunately, there have been plenty of exciting games that were cancelled due to developers closing

Unfortunately, even for developers as big as Rockstar, this isn't the case. And while fans were undoubtedly disappointed to find out that the Grand Theft Auto 4 and Red Dead Redemption remake (as well as the 9th-gen update for Red Dead 2) were put on hold for the development of GTA VI, it's hardly the first time that Rockstar has canned a promising project. In fact, by the sounds of some of these projects, Rockstar has had to holster a fully loaded sidearm of video game action more than once.

6 Grand Theft Auto 5 Single Player DLC

An "Undead Nightmare" Style Story Pack

gta 5 black cellphone mystery explained-1
  • The single-player DLC was reportedly "huge" and would feature the original character trio
  • The offline stories would have involved supernatural forces such as aliens and zombies

It's no wonder that GTA fans froth at the mouth for any morsel of news about the next entry in the series. Released all the way back in 2013, Rockstar's cutting satirical series has missed out on satirizing some rather silly events (crypto, pantomime politics, TikTok, the MCU) and has been sorely missed. GTA Online gave players a reason to visit Los Santos and the GTA universe, but considering GTA 4 got several expansions with extra characters, some players felt the absence of more single-player content.

According to head honchos at Rockstar in late 2014, a sizable single-player DLC pack was in the works. The story allegedly involved Franklin fighting off a zombie hoard in an apocalyptic Los Santos, not unlike Red Dead Redemption: Undead Nightmare. An alien invasion (with entities that many GTA 5 players will have caught Michael falling in with every once in a while), and Trevor joining the IAA and presumably committing some next-level crimes of the "war" or "against humanity" variety. However cool these sound, it's likely that Rockstar strayed from producing those episodes si mply because GTA Online netted them around $500 million a year.

5 Agent

The Studio's Ambitious 70s Spy Thriller

Rockstar Games Agent
Rockstar-Games-Agent
  • Agent would have had players meet and assassinate high-profile political figures in the 70s
  • Rockstar promised a "genre-defining" game with plenty of stealth action

Of all their failed ventures, Rockstar's highest-profile cancelation sounds like some of its most promising work. Supposedly taking place in a tropical country during the Cold War, Agent would have been Rockstar's take on old spy movies like James Bond. Very little is known about Agent besides a few location screenshots, but Rockstar mouthpieces were touting it as being "genre-defining," and presumably having gameplay capable of turning the gaming world upside down as Grand Theft Auto 3 had done with its open-world approach.

Rockstar Games Agent
Rockstar Games' Agent Has an Interesting Story for a Game Never Made

Little to no info has been shared on the status of Agent, but tons of stories surrounding the game's development have come out since its debut.

Since Rockstar is famous for making games that are heavily inspired by cinema, it would have been fascinating to see what they would have come up with for a 70s espionage scenario. The gameplay was reportedly built around stealth, spy work, counter-intelligence, and assassination of high-profile political entities. Agent was teased as early as 2007, but as of 2021, Rockstar's copyright on Agent has expired, meaning that this agent's mission was over before it even began.

4 Buggy Boogie

The "Rockstar X Nintendo" Kart Racer

Buggy Bookie
  • This DNA-stealing kart racer had the winning vehicle eat their opponents after the race
  • Depending on their "kart-cannibalistic" diets, the karts would morph into different forms throughout the tournament

A Nintendo and Rockstar mashup seems like the most unlikely pairing, but it technically did happen in the late 90s. Rockstar San Diego, then going by their pre-acquisition name, Angel Studios, developed a kart racer concept with Nintendo's Shigeru Miyamoto for the N64 called Buggy Boogie. The idea behind the game was that each sentient vehicle had a set of unique abilities, and after each race, the karts would violently "eat" the other karts and consume their DNA, stealing the kart's powers in the process.

While "stealing," "violent" and "vehicle" are commonly associated with many of Rockstar's properties, Buggy Boogie still sounds like a far cry from the rest of their future cannon of work. Ultimately, Nintendo and Miyamoto lost interest in the project, but some of its DNA could be seen in the power-ups of other cartoony kart racers such as Diddy Kong Racing.

3 Spec Ops

Take2 and Rockstar's Take On The Classic Military Sim

Spec Ops: The Line
  • The soundtrack was to be penned by the lead member of Queens of the Stone Age
  • Rockstar took on the project between the original series and its reboot in 2012

Before the series reboot, Spec Ops: The Line, put the series on the cultural map by challenging gamers' ideas about violence (its normalization and desensitization in video games), Spec Ops titles were coming out year by year from the 90s to the early 2000s. After 2002's Spec Ops: Airborne Commando, Rockstar was brought on board to help revitalize the series and take it in a new direction.

At the time, Rockstar had announced plans to work on several other projects, including Max Payne and Smuggler's Run, and their work on Spec Ops was shelved. Little is known about their take on the Spec Ops franchise besides the fact that the legendary desert rock group Queens of the Stone Age's frontman, Josh Holmes, had been asked to score the game's soundtrack, which could have resulted in one of the greatest video game soundtracks of all time. Holmes said that the job was a "dream come true," which makes it all the more sad.

2 The Warriors 2

Also Known As "We Are The Mods"

the warriors gang and rivals
  • Would have taken place in the UK in the 1960s
  • A Spiritual Successor To The Classic 3D Beat 'Em Up

Since the company tends to devote itself to stories about LA, the American frontier, and mafioso crime families, it can be easy to forget that Rockstar began across the pond. After their PS2 beat 'em up, The Warriors, Rockstar wanted to create a spiritual sequel with the same type of premise and gameplay but with a British twist.

The-11-Best-Beat-'Em-Up-Games-of-All-Time,-Ranked-Recovered
The Best Beat 'Em Up Games of All Time, Ranked

The beat 'em up genre has been around since the days of arcades. Although it's not as prominent as it once was, games like these are still great fun.

This game would have been called "We Are The Mods," and it would have taken place in 1960s England, where a fight between the "Mods" and "Rockers" was the moral panic-inducing clash of its day. Rockers were motorcycle enthusiasts modeled after artifacts of Biker culture, such as Brando's performance in The Wild One, while Mods were more about sharp suits, scooters, jazz, Motown, and ska. Ultimately, Rockstar turned their people and resources to completing Manhunt 2, leaving the Mods to their fate.

1 Bully 2

School's Out (And It Won't Be Coming Back)

it's literally Jimmy Hopkins' face

Rumors about a sequel to the beloved Bully (or Canis Canem Edit in Europe) have been circulating for years. Rockstar revealed that a script for Bully 2 was penned sometime in the late 2000s. The plot saw the return of Jimmy, the first game's protagonist, and would have begun at his stepfather's house at the end of the school year.

A second attempt to resurrect the series was made around 2013, this time after 18 months of work from the developers with a playable vertical slice ready to go. Unfortunately, due to internal debates about the direction of the game and the fact that the current political climate after several school shootings had been heating up, Rockstar felt that they probably weren't in the best position to make a game in a school setting, no matter how nuanced, and Bully 2 was canned.

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