Summary

  • Hokutomaru relies on offense but lacks defensive options, excelling in projectile spam and anti-air supers.
  • Kevin Rian's moves have been slowed down, requiring precise combos and causing vulnerability when blocked.
  • Kain R. Heinlein focuses on zoning and pressure tactics, with simple yet effective moves suited for experienced players.

The problem with fighting games is that even their simplest, pick-up-and-play entries can be tricky to master. People who dabble in Super Smash Bros for larks with their friends can end up in trouble if they can't do space control without items in 'For ‘For Glory’ mode. This isn’t all that dissimilar to its more traditional rivals, like Fatal Fury: City of the Wolves, where quarter-circle, half-circle, and 360º motions still rule the roost.

Fatal Fury CotW Beginner Characters- Hotaru Futaba B.Jenet Rock Howard
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For players who are new to fighting games or just new to Fatal Fury, these are the best characters to play in City of the Wolves.

Still, the journey of a thousand miles begins with a single step, and with enough practice, novice players could end up mastering the likes of Hotaru, Rock Howard, or Terry Bogard without much trouble — particularly with the new Smart Style simplifying commands. But, even that doesn't take the edge off the game's trickier roster members. Whether it’s due to how they move or how specialized their skills are, these are the hardest characters to master in Fatal Fury: City of the Wolves.

7 Hokutomaru

Players Need to Study More to Master the Shiranui Student

  • His skills are fast and good at staying offensive.
  • However, he lacks defensive options, often relying on projectile spam.
  • His best anti-air attacks are his super moves, which require enough meter to use.

The protégé of Andy Bogard and Mai Shiranui, Hokutomaru, isn’t the hardest character to get to grips with — particularly if players can handle Arcade Style, which will let players throw shuriken at two different angles and in midair. They could spam them all day to annoy people, then double jump away to keep their distance from their opponent, turning the term ‘zoner’ into a figurative four-letter word in the process.

However, he works better on offense, from his dashing Zan’ei Ken attack to his Kuuha Dan, where he can keep attacking up-close. It also puts him at risk of being pummeled, as he can't withstand punishment as well as others. If he’s put on the defensive, he’ll have to play keep-away until he can find another chance to strike. He's also vulnerable to jump-ins as, aside from his Chou Hissatsu Tatsumaki supers, he doesn't have many anti-air attacks to counteract them.

6 Kevin Rian

From Top Tier to B-Lister

  • He's been nerfed significantly since his last appearance in Garou: Mark of the Wolves.
  • Many of his moves have been slowed down and leave him open to attack if they're blocked.
  • He's still capable of doing deadly juggling combos if players master his moves.

If this list was about Kevin Rian’s debut in Garou, he’d have been one of the more beginner-friendly characters thanks to his swift, hard-hitting attacks and his Gatling Freezer super, which froze opponents in place for more punishment. In FF: CotW, it makes them float about in the air instead. This can still put Kevin at an advantage, as he's quite good at comboing his opponents in the air (juggling), and he still hits like a tank.

He just moves more like one now too, as Kevin's gotten bigger and slower in FF: CotW. Now, it's easier for opponents to knock him out of his moves mid-stride or punish him on block, as it takes him longer to recover from his special moves too. Still, if players can get the hang of Kevin's high-impact juggles, they'll wipe the floor with their foes with just a few combos.

5 Kain R. Heinlein

Still the Boss of Putting Pressure on His Foes

  • His moves are simple to execute but tricky to master due to their movements.
  • Some of his specials make him dash back, while others are slow, lingering strikes.
  • Specializing in zoning and okizeme attacks, he's better suited for experienced players.

Performing Kain R. Heinlein’ s moves isn’t hard to do. Be it Arcade or Smart Style, players can still chuck out Schwarze Flammes all day, or dash into them with a Schwarze Panzer. However, as simple as they are to execute, they’re not exactly spam-friendly. Kain is all about spacing and pressure tactics, as his Schwarze Flamme makes him jump back with each shot, maintaining distance with his opponents.

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Additionally, his supers either rain punishment down from the sky or linger around on screen to keep his opponents from getting close. Once they're knocked down, he can catch them on wakeup with more projectiles — or right into his Schwarze Lanze for a juggle combo. For beginners, Kain's style of play will take a lot of getting used to. For experienced players, they'll get a lot out of his zoning game and pressure tactics.

4 Kim Dong Hwan

The Eldest of the Kim Brothers Requires More Experience to Master

  • He isn't as straightforward as past FF Tae Kwon Do fighters like Kim Kaphwan.
  • He's more about popping defensive players open than rushing them down.
  • If players can't get to grips with his pressure game, they won't get much out of him.

Kim Dong Hwan may share fighting styles with his famous father, Kim Kaphwan, and his younger brother, Kim Jae Hoon, but he isn’t as straightforward as his fellow Tae Kwon Do fighters. Players can’t just rush toward their opponents and kick them around like a football. He’s more about cracking defensive players open and catching them unaware — particularly with his jump-in strikes.

Kim Dong Hwan zaps people with his Raimei Zan overhead heels, divekicks towards them with his Hishou Kyaku, and even crosses them up with his Mule Kick. He can even shock them on the ground with his Shiden Kyaku stomp to knock them off their feet and leave them open for a juggling combo. He’s got a specialized toolkit that has found favor with some expert players, like Justin Wong, but for others, it’s a little too specialized for their tastes.

3 Cristiano Ronaldo

Kicking Off with Ronaldo Can Put Newbies into an Own Goal

  • The notorious real-life guest star is quick and agile, but quite technical.
  • Many of his moves act as set-ups for his footballs and follow-up attacks.
  • His poking attacks are often unsafe on block, making it easy to punish him for making mistakes.

Speaking of football, Cristiano Ronaldo may be the first guest character in a fighting game to be based on a real-life person — not someone playing a role or character like Tekken 7’s Negan, or Mortal Kombat’s different movie characters. If he isn't the first, he's one of the most high-profile ones as he's been front and center of the game's marketing with a certain DJ. Footie fans who picked up the game just to play Ronaldo, however, might find him trickier than they hoped.

If they want to make him their main, they’ll have to learn how to juggle his football during his Deep-Footed Step to improve his mixups, as well as how his different follow-up attacks can keep opponents guessing. His strikes also often leave him unsafe, so players have to be sure they're going to land if they're going to use them for combos. Otherwise, their foes can block them, then give Ronaldo something worse than a red card.

2 Tizoc the Griffon

A Griffon in the Right Hands, An Albatross in the Wrong Ones

  • He's a big guy that delivers big damage with his moves.
  • Unfortunately, he's also quite slow and easy for opponents to stp him mid-stride.
  • Many of his moves are tricky to do, and just as tricky to work into combos.

After spending the past few years in King of Fighters as King of Dinosaurs, Tizoc the Griffon (or Griffon Mask in Japan) goes back to his heroic persona for FF: CotW. He comes complete with his classic moves, like his Justice Hurricane command throw, Poseidon Wave lariat, and the deadly power of his Big Fall Griffon super. However, being a grappler, that means he suffers from their cons as well as their pros.

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Tizoc’s great up-close, delivers heavy damage, and has plenty of distance-closing attacks and anti-air attacks to catch his opponents unaware. But, he’s also hard to learn with his stick-spinning motions for throws. Smart Style makes them simpler to do, but it doesn't stop him also being big and slow, which makes it easier for his foes to strike him out of moves — and harder for him to close in on zone-happy chappies like Kain.

1 Salvatore Ganacci

Stay on the Beat or Become a Punchline

  • He has a lot of moves to memorize and is very technical.
  • His attacks have short range, making him weak against effective zoners.
  • With his lack of defense, he's reliant on staying offensive.

Out of the two real-life celebrities in FF: CotW’s roster (so far), Salvatore Ganacci has proven to be the more popular of the two, likely because he’s a bit of a character himself, as each of his moves and motions are based on the things he does in his music videos. Instead of being any dull random DJ, he's a quirky guy who fits in surprisingly well as the European EDM equivalent of 90s funk FF veteran Duck King.

Still, he is ultimately a joke character, but one in the vein of Tekken 3’s Dr B, as he’s more technical than he needs to be. He’s got multiple stances with multiple follow-up attacks players need to memorize, and they’re all stiff, stubby strikes that work best at close range. If Ganacci isn’t in the opponent’s face making them feel the beat, he’s getting beaten himself.

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Released
April 24, 2025
ESRB
T For Teen // Language, Violence, Suggestive Themes
Developer(s)
SNK
Publisher(s)
SNK
Engine
Unreal Engine 4
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WHERE TO PLAY

DIGITAL
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Franchise
Fatal Fury
Genre(s)
Fighting