In FBC: Firebreak, there are three Kits players can choose at the start of the game: the Fix Kit, the Splash Kit, and the Jump Kit. These three kits are essentially the FBC: Firebreak classes, and though you can equip any gun to any kit, each kit brings a unique tool to the team and, once unlocked, a set of special abilities and even an Ultimate.
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But when starting FBC: Firebreak, classes can seem confusing, especially as you get to learn what the game wants from you and how you can tailor your kit to meet challenges. This guide explains what the best starting class in FBC: Firebreak is based on the first two Jobs' objectives and environments – but don't lean too heavily on this recommendation, as each of the game's three Kits is valuable for different reasons.
What Is The Best FBC Firebreak Starter Class?
The Best Kit For The First Two Jobs: Splash Kit
There are two Jobs that players can take on at the start of the game: Hot Fix, and Paper Chase. You will unlock later Jobs as you progress through missions in earlier Jobs, but for these two starting Jobs, the best class FBC: Firebreak players can pick is the Splash Kit.
The Splash Kit comes with the Fluidic Ejector, a tool that launches a globule of water that can instantly put out fires and cleanse your teammates of most status effects. This tool has a few other uses, though, that make it especially suited for these first two Jobs.
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In Hot Fix, a Fluidic Ejector is essential for cooling down your allies and getting rid of the Burning effect as your team fixes tech throughout the Jobsite.
- Water won't save you from the furnace blasts in the final mission of the Job, but it will make the job significantly easier to complete.
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In Paper Chase, the Fluidic Ejector gains a new purpose. Missions in this Job require you to destroy Sticky Notes in an anomaly that is as weird as anything in Control.
- Normally you would have to shoot or shower these off. With a Fluidic Ejector, you don't have to go all the way back to the Shower to destroy notes. Instead, simply fire at the ground as you walk around the level to quickly destroy Notes as they gather on your body.
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However, In FBC Firebreak, Team Comp Matters
A Balanced Party Will Finish Jobs More Efficiently
Though the Splash Kit is the best beginner class for FBC: Firebreak's first two Jobs, it can't carry a whole party. Generally, you want to have one of each class in a party, as each kit brings different strengths and benefits that will make your team much more efficient on a Jobsite.
- The Fix Kit, for example, comes with a Wrench that can fix broken hardware objectives instantly instead of going through the QTE minigame, saving significant amounts of time in each Job.
- The Jump Kit's tool can instantly power up electrical tech, like electric panels, to provide light and quickly power up objectives. Plus, the Jump Kit can paralyze enemies briefly by charging its tool.
The Splash Kit gets a chance to show its quality in these first two jobs, but if someone in your party has already laid claim to this class, pick the Jump or Fix kit to provide different benefits to your team and achieve proper party balance.The time you save completing objectives and the variety of weaponry and abilities each brings to the party make it important to balance team composition.
FBC: Firebreak
- Released
- June 17, 2025
- ESRB
- T For Teen // Violence, Blood
- Developer(s)
- Remedy Entertainment
- Engine
- Northlight Engine
- Multiplayer
- Online Co-Op
- Number of Players
- 1-3
- Genre(s)
- FPS
- Platform(s)
- PC, PlayStation 5, Xbox Series X, Xbox Series S