Summary

  • A bigger roster in fighting games can offer better replayability and variety, but it must offer distinct characters.
  • Games with huge rosters like Street Fighter 5 and Jump Force can face criticism for trade-offs like gameplay quality.
  • Franchises like Super Smash Bros. Ultimate and King of Fighters 2002 boast massive rosters with iconic characters.

Unsurprisingly, the biggest draw in fighting games is its roster of fighters. Most of them are distinctly different from one another and tend to represent something memorable, be it a certain country, class or subculture, like Street Fighter 6's neat cast of newbies like Manon the French judo-based fashionista, and Kimberly the Afro-American ninja who loves street art and 80s tech. After all, seeing the same faces being battered and bruised over and over again can get old.

Famous Fighting Game Techniques- Super Moves Parries Fatalities
Most Famous Techniques in Fighting Games

Throughout the history of fighting game franchises, the following techniques have remained some of the most iconic ones.

A bigger roster of playable characters in fighting games can translate to better replayability and more variety if the extra characters offer something distinct. Otherwise, they end up offering quantity over quality. Street Fighter, Tekken, Mortal Kombat, etc. Have dozens of awesome fighters, but whether they're making up the numbers or offering true variety, these entries' massive rosters dwarf their average cast. To make it fair, this list offers only one game per franchise to prevent one series or another dominating the proceedings.

Updated on October 2nd, 2024 by David Heath: What makes a fighting game roster too small, too large, or just right can be relative depending on the game. Virtua Fighter's cast is tiny compared to Tekken, but their styles were all largely unique compared to Tekken's clones at the time. Likewise, Mortal Kombat's cast often dwarfed Street Fighter as they were more keen on palette-swapping their ninjas than SF was for their shotos.

Even so, there have been some games whose rosters have ballooned way out of proportion. Whether it's from wanting to provide the ultimate fighting game experience, crossing multiple series over, or from a quirk in its gameplay modes, this list has received more examples of fighting games with large rosters, alongside some refreshed details for the older entries and some rearrangements.

14 Street Fighter 5: Champion Edition

Brought the Series Grand Total to 45

Street Fighter 5: Champion Edition
Street Fighter 5: Champion Edition
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Released
February 14, 2020
Developer(s)
Capcom
Platform(s)
PC, PS4
Genre(s)
Fighting

Some fans burned by Street Fighter 6 get wistful about Street Fighter 5, thinking about its catchy music, interesting V-Trigger mechanics, and its bold, colorful graphics. They likely don't remember its lacking features, broken online mode, and lacking 16-character roster on launch. Compared to Tekken 7, King of Fighters 14, and even the original Street Fighter 4, it felt way too small.

Still, the game hung in there for years, refining its gameplay and roster size with each size before reaching Street Fighter 5: Champion Edition. This time, it offered multiple single player modes, new V-mechanics that made better use of the V-Trigger gauge, and the largest roster out of all the SF games. It would've been a relatively modest 39 if SF6's development went more smoothly. Instead, it received 6 more characters, including SF6's Luke, to total out at 45 characters.

13 BlazBlue: Cross Tag Battle

53 Characters From 7 Series In A Giant Tag Team Melee

Large Fighting Game Rosters- BlazBlue Cross Tag Battle
BlazBlue: Cross Tag Battle
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Released
June 5, 2018
Developer(s)
Arc System Works
Genre(s)
Fighting
OpenCritic Rating
Strong

With BlazBlue's head honcho Toshimichi Mori now gone from ArcSystem Works, no one knows what the future holds in store for the series. It filled the Guilty Gear-shaped hole that fighting game fans had while that series was in legal limbo, then fizzled out right as it came back. Fans of both series still snipe at each other online today, which would seem like a good opportunity to cross the two series over to let them battle it out digitally.

Instead, BlazBlue: Cross Tag Battle saw the cast of Mori's fighters mix up with the cast of Persona 4 Arena, Under Night In-Birth, RWBY, Arcana Heart, Akatsuki Blitzkampf and Senran Kagura in tag-team combat. It worked out well, though it might've worked out better if most of its 53 characters weren't DLC. Getting all those series' IPs together couldn't have been cheap, though having to cash out for a decent roster size turned off a lot of fans.

12 Marvel Vs. Capcom 2: New Age Of Heroes

56 Heroes Ready to Take Players For a Ride

Marvel vs. Capcom 2 New Age of Heroes venom
Marvel vs. Capcom 2: New Age of Heroes
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Released
June 29, 2000
Platform(s)
Arcade, iOS, Sega Dreamcast, PS2, PS3, Xbox (Original), Xbox 360
Developer
Capcom, Backbone Entertainment
Genre(s)
Fighting

One would expect a huge crossover like Marvel Vs Capcom 2 to have a legion of superheroes and superpowered anime characters duking it out, but the roster is actually a bit more modest compared to others at 56 characters. Still, for 2000, that was a massive roster as it consisted of practically everyone from the prior Marvel games up to that point, alongside a few original characters like Ruby Heart and Amingo.

The chance of seeing Chun Li trade blows with Thanos with an assist from Resident Evil's Jill Valentine, or Cable catching Mega Man Legends' Tron Bonne in a Hyper Viper Beam after tagging out Strider Hiryu more than justified the price of admission. It's no wonder it became the jewel in the crown of the recent Marvel Vs Capcom Fighting Collection release.

11 Jump Force

57 Shōnen Superstars Making the Jump

Jump Force trailer screenshot
Jump Force
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Released
October 12, 2018
Developer(s)
Spike Chunsoft
Platform(s)
PS4, Xbox One, Switch, PC
Genre(s)
Fighting
OpenCritic Rating
Weak

Shōnen Jump's series haven't been strangers to having arena fighters with large rosters (as the later entries will show), nor have they shied away from crossing over with each other. The only problem is that the crossovers tend to vary in quality. Jump Super Stars was a great Smash Bros clone on the DS, but it was a Japan-only release. Jump Force went worldwide, only to end up feeling more like a hop instead.

Nonetheless, despite its lacking critical reception and sudden delisting, it had a beefy roster of 40 base characters, 14 DLC characters, and 3 freebies to provide 57 classic Jump characters battling it out. Compared to its predecessor, J-Stars Victory Vs and its deep cuts (Hell Teacher Nube anyone?), it stuck to the big hitters like Dragon Ball, Naruto, Bleach, etc., with a few old-school favorites like Fist of the North Star's Kenshiro and City Hunter's Ryo Saeba.

10 Jojo's Bizarre Adventure: All-Star Battle R

60 People in the Ultimate Pose-Off

JoJo's Bizarre Adventure All-Star Battle R Free DLC Characters Roadmap Revealed
JoJo's Bizarre Adventure: All-Star Battle R
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Released
August 29, 2013
Platform(s)
Nintendo Switch, PlayStation 5, PlayStation 4, Xbox One, Microsoft Windows
Developer
CyberConnect2
Genre(s)
Fighting, Action
How Long To Beat
35 hours

The original Jojo's Bizarre Adventure: All-Star Battle is an interesting game. It had some significant flaws, like its buggy online mode, lacking story mode, and nasty microtransactions. Yet it really showed a love for the series, featuring characters from (at the time) all 8 parts, moves that referenced their big moments in the story, and plenty of Easter eggs for fans to check out.

Still, there was room for improvement, which it surprisingly got when CyberConnect2 reworked it for all modern consoles as Jojo's Bizarre Adventure: All-Star Battle R. Characters who missed the cut the first time around finally joined the roster, alongside the new characters from its arena-fighting predecessor Eyes of Heaven, and some fresh faces like Part 7's Diego Brando. In the end, it gave Jojo fans 60 characters from its 8 parts (and Baoh) to play with.

9 Tekken Tag Tournament 2

60 Fighters Getting Ready for the Next Battle

Tekken Tag Tournament 2 Toad
Tekken Tag Tournament 2 Toad
Tekken Tag Tournament 2
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Released
September 11, 2012
Developer(s)
Namco Bandai
Platform(s)
Arcade, PS3, Nintendo Wii U, Xbox 360
Genre(s)
Fighting

Not too surprisingly, the Tekken title with the most characters would be Tekken Tag Tournament 2. It was a non-canon dream match where practically everyone from the prior games got together to take each other 2 on 2 rather than 1 on 1. The only guy missing in this massive roster is Tekken 3's Gon, who was actually the series' first and only guest character until Tekken 7's Akuma.

The-14-Best-Mobile-Fighting-Games
Best Mobile Fighting Games

Mobile fighting games might not have the best reputation, but there are plenty of hidden gems for those willing to look.

It has 60 total characters, with most having their own unique fighting styles. Though even its clone characters have noticeable differences, like Miharu being clumsier than Xiaoyu, Slim Bob having less weight behind his moves than regular Bob (literally), and Sebastian having better reach than his ward, Lili. The game was a masterclass in presentation, though its gameplay was too tricky for most, and the fallout from Street Fighter X Tekken's faults and fiascoes made it one of the worst-selling entries in the series.

8 Mortal Kombat: Armageddon

62 Kombatants, with Room for 2 More

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Mortal Kombat: Armageddon
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Released
October 11, 2006
Developer(s)
Midway Games, Just Games Interactive
Platform(s)
PS2, Wii, Xbox (Original)
Genre(s)
Fighting

Mortal Kombat: Armageddon is similar to the T ekken Tag games in that it was also meant to bring everyone from the prior games back. It just went one spot further by bringing back characters presumed dead in the canon, alongside new characters for its story-oriented Konquest Mode. It would also end up being the last chapter in the original MK canon, as its ending would lead into the series' 2011 reboot Mortal Kombat (MK9).

Despite its large roster, it was considered a downgrade from the previous game, MK: Deception, as it reduced the characters' switchable fighting styles from 3 to 2, and a lot of the characters shared their basic moves. The custom Fatalities were fairly generic too, but the stage fatalities were still neat. Overall, that was the price that had to be paid to get 62 playable characters, with 2 slots for custom characters.

7 The King Of Fighters 2002: Unlimited Match

66 Characters Aim to Reign in the Ring

Large Fighting Game Rosters- KOF 2002 Unlimited Match
  • Developer: SNK Playmore
  • Release: 2009 (PS2), 2021 (PS4)
  • Platforms: Arcades, PlayStation 2, Xbox 360, PC, PlayStation 4, Amazon Luna

The King of Fighters series has always had a gargantuan roster, since it's relied on 3-player teams for much of its life. The NESTS saga (KOF '99-2001) upped the count to 4-person teams for a while, before toning things back down to 3 for its dream match edition, KOF 2002. But when their remake of KOF '98, KOF '98: Ultimate Match, brought back everyone from KOFs '94-'97, it felt inevitable that they'd do the same for KOF 2002.

Sure enough, The King of Fighters 2002: Unlimited Match included every character from the NESTS saga, including formerly console exclusive characters like Geese and Goenitz, to alternate versions with rearranged moves like EX Kensou and Nightmare Geese. The only missing character was K9999, their clone of Tetsuo from Akira, who got redesigned into the new character Nameless. It still has the largest roster in the series at 66 characters, though KOFs 14 and 15 have come close with 58 fighters on offer each.

6 Def Jam: Fight For NY- The Takeover

68 Characters, with Room for 6 More to Take It to the Streets

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Def Jam: Fight For NY
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Released
August 20, 2004
Platform(s)
GameCube, PS2, PSP, Xbox (Original)
Developer
AKI Corporation, EA Canada
Genre(s)
Fighting, Wrestling

Def Jam: Fight for NY is a peculiar title since it's a fighting game based on hip-hop culture with real, actual music stars and artists as playable characters. In other words, it's a typical Grammy Awards night, but with fewer safety rules. If players ever wanted to see Ice-T beat up Busta Rhymes in a fist fight instead of a freestyle rap battle, this is the game.

Combining all the big names with its original characters, the base game has 67 characters. The PSP port upped it to 68, with plenty of room to add custom characters to reach 74+ across all its platforms. They're an eclectic bunch too, as, alongside Snoop Dogg, Sean Paul, Warren G, etc., there are some curious choices, like Henry Rollins, Danny Trejo, jeweler Jacob Arabo, and Carmen Electra (who's usually banned at tournaments for being broken).

5 Super Smash Bros. Ultimate

89 Top Stars from Decades of Gaming History

solid snake, sora
Super Smash Bros. Ultimate
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Released
December 7, 2018
Platform(s)
Switch
Genre(s)
Fighting
OpenCritic Rating
Mighty

Super Smash Bros. Ultimate presents another strong argument for why the Nintendo Switch is a necessary device for gamers. They wouldn't want to miss out on this massive pop culture crossover. It truly lives up to the name 'Ultimate', as it managed to fit in everyone from the prior games, including guest characters like Metal Gear's Solid Snake and Bayonetta, and threw in more stars on top.

Once its last DLC character, Kingdom Hearts' Sora, was added, its roster had a total of 89 playable fighters, including echo fighters like Street Fighter's Ken to go with Ryu, and Daisy to go with Peach. If Smash continues, it's unlikely to ever get this big again, as Nintendo had to go out of their way to talk to Capcom, Bandai-Namco, Square-Enix, Disney, etc., to include what are essentially some of the biggest names in 40+ years of gaming, alongside Nintendo's own classic characters.