During server maintenance on August 4, Final Fantasy 14 revealed the various Job changes coming in Patch 7.3, The Promise of Tomorrow. The Final Fantasy 14 update saw major changes to the Reaper's Enshroud ability, which can now be used more consistently during burst windows, while the Viper and the Pictomancer were slightly nerfed.

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Final Fantasy 14's 7.3 update goes live on August 5 once server maintenance concludes at 6:00 AM Eastern that same morning. Dubbed The Promise of Tomorrow, Patch 7.3 will be the climax of Dawntrail's main story arc, as the Warrior of Light and their allies deal with ongoing threats to Solution Nine. Final Fantasy 14 Patch 7.3 will be followed up with two smaller updates in the fall, as Patch 7.31 will bring updates to Cosmic Exploration and the Phantom Relic Weapons. Following that, Patch 7.35 will add the Pilgrim's Traverse Deep Dungeon, along with the Yok Huy Allied Society quests and more Hildibrand misadventures.

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Days after the preliminary notes for Patch 7.3 were posted, Final Fantasy 14 followed up with a look at the Job balance changes that players will notice upon logging in. According to the Lodestone, all Healer jobs saw range increases to their area-of-effect (AoE) healing spells, including the White Mage's Medica and the Sage's Eukrasian Prognosis. The Bard and the Machinist also saw slight increases to their core rotation, with the Machinist's buffs to abilities like Double Check, Drill, and Chain Saw adding up throughout a battle. The Reaper's Enshroud saw a significant adjustment, as its cooldown was reduced from 15 seconds to just five seconds, which will allow it to execute Enshroud twice during burst damage phases. The Ninja also saw some potency buffs to cooldowns like Dokumori and Kunai's Bane, while other Jobs like Samurai, Dragoon, and Monk had their AoE falloff damage slightly increased.

Final Fantasy 14 7.3 trailer thumb

On the other hand, the Viper and Pictomancer received slight nerfs to some of their main abilities, like Reawaken and Comet in Black. However, the Pictomancer's Hammer Stamp combo was slightly buffed to compensate. This is the second major patch that saw the Pictomancer brought in line with other DPS jobs, as Final Fantasy 14's previous 7.2 content update saw the whimsical spell caster on the receiving end of some tuning following player feedback.

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The Dancer, Black Mage, and all Tank Jobs received no changes in Final Fantasy 14's 7.3 update. The popular Summoner and Red Mage Jobs also saw some buffs to their core spells as a way to keep up with Black Mage and Pictomancer. Though some concerns with the Machinist's AoE rotation remain unaddressed, Final Fantasy 14's latest changes should make some Jobs a bit better to play.

Final Fantasy 14 Patch 7.3 Job Changes (August 4, 2025)

All Roles

In Patch 7.3, various actions have received potency adjustments to achieve a better balance among jobs within their respective roles, including area of effect attacks for a number of DPS jobs. Furthermore, we improved the usability of certain healing actions by increasing their area of effect, thereby assisting healers in multiplayer and high-difficulty duties where party members are oftentimes scattered. Further mention of general adjustments to area of effect actions will be omitted from the following explanations.

Reaper

We are aware that reaper's rotation commonly includes two executions of Enshroud during burst damage phases, one slightly before the phase begins, which is then supplemented by two executions of Shadow of Death. However, this introduces complicated timing between the effect duration of Death's Design and the recast time of Enshroud, so we have shortened the latter with hopes of simplifying the situation.

Viper

Viper enjoys relatively flexible timing when expending the Serpent Offerings Gauge, and many of their burst phase actions are area of effect attacks. For these reasons, viper is more capable than most in situations that call for widespread damage output. To achieve a better balance with other jobs, we have ever so slightly reduced the potency of viper's area of effect attacks.

Physical Ranged DPS

We have increased the potency of bard and machinist actions to achieve a better balance among physical ranged DPS jobs.

Magical Ranged DPS

We have increased the potency of summoner and red mage actions to achieve a better balance among magical ranged DPS jobs.

Summoner and red mage are highly prized for their reviving actions, which are particularly useful when practicing higher difficulty duties for the first time. However, once the focus shifts to efficiently clearing the duty, more importance is generally placed on high damage output. While black mage and pictomancer excel in this area, summoner and red mage were decidedly lacking, so we have increased their potency to narrow the gap between these two pairs of magical ranged DPS jobs.

Pictomancer

Adjustments made to action potencies in Patch 7.2 have, for the most part, resulted in higher firepower for rotations that rely mainly on aetherhue actions and do not include the hammer combo. By readjusting action potencies, we have ensured that damage output will not suffer even when incorporating the hammer combo.

Healer

We have increased the potency of white mage, scholar, and sage actions to achieve a better balance among healer jobs.

Astrologian is a job that excels at boosting a party's offensive capabilities with arcana and actions like Divination, a boon that is especially effective when paired with party members' individual buffs. This level of team play is perfectly acceptable, but it did bring to light the fact that astrologian contributes slightly more to damage output than other healer jobs, which is why we have increased the latter's action potencies.

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Released
August 27, 2013
ESRB
T for Teen - Language, Mild Blood, Sexual Themes, Use of Alcohol, Violence
Developer(s)
Square Enix
Publisher(s)
Square Enix
Engine
Originally the Crystal Tools engine, but currently it's a custom engine using parts of the Luminous Engine.
Multiplayer
Online Co-Op, Online Multiplayer
Franchise
Final Fantasy
Steam Deck Compatibility
Playable
PC Release Date
August 27, 2013
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WHERE TO PLAY

DIGITAL
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Genre(s)
MMORPG