Final Fantasy may not have begun with trying to push the boundaries of video games forward, but it certainly evolved to hit those goals. It all seemingly started with Final Fantasy 7 which was the first entry on the PS1. The graphics blew everyone away and since then Square Enix has tried to make a spectacle with the sequels.

As great as new, compelling graphics are, sometimes they don’t stand the test of time without a good art style. For example, The Legend of Zelda: The Wind Waker holds up natively on the GameCube way more than The Legend of Zelda: Twilight Princess thanks to the cel-shading. Let’s dive into the Final Fantasy series and pick the best ones that still hold up thanks to weird art designs and rank them based on style.

7 Platinum Demo: Final Fantasy 15

Shrinking Things Down For The Prequel

  • Developer: Square Enix
  • Publisher: Square Enix
  • Released: March 30, 2016
  • Platforms: PS4, Xbox One

Platinum Demo: Final Fantasy 15 was a free-to-play demo that was released before the final game arrived. Even though it has “demo” in the title it is a standalone prequel starring Noctis as a young child. With the help of Carbuncle, a childhood Summon friend, Noctis can go into dreams and run through a fantastical version of his home. The graphics are on par with the main game but the developers were able to play around with the set pieces more making it stand out aesthetically. It’s like the Alice in Wonderland stage in the first Kingdom Hearts game which makes sense since Noctis has a similar move set to Sora in this prequel. It’s imaginative but a shame that a full spinoff wasn’t produced after this given the other spinoffs that were made based on Final Fantasy 15 instead.

6 Final Fantasy 10

An Island Paradise

Final Fantasy 10
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JRPG
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Released
December 17, 2001
ESRB
T for Teen: Mild Blood, Mild Suggestive Themes, Violence
Developer(s)
Square Enix
Publisher(s)
Square Enix
Engine
PhyreEngine
Franchise
Final Fantasy
Platform(s)
PS2
Genre(s)
JRPG
How Long To Beat
45 Hours
OpenCritic Rating
Strong

Final Fantasy 10 was unlike any game in the series at that point for the PS2 and there has never been a game that matched it aesthetically since. The world of Spira is mostly made of water, like our Earth, except that it’s mostly formed of islands. This gives the various nations in this world a very tropical feeling.

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It’s one of those games that’s fun to play in the summer thanks to this tropical setting and the emphasis on water with a lot of gameplay bits like the mini-game Blitzball. While it may look a bit dated graphically even with the remaster now, Final Fantasy 10 still holds up thanks to the overall art design of Spira.

5 Final Fantasy 4 (DS Remake)

Giving A Solid Entry A Facelift

Final Fantasy 4 (3D Remake)
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JRPG
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Released
July 22, 2008
ESRB
E10+ For Everyone 10+ Due To Alcohol Reference, Fantasy Violence, Mild Language, Suggestive Themes
Publisher(s)
Square Enix
Engine
Luminous
Multiplayer
Local Multiplayer
Franchise
Final Fantasy
Genre(s)
JRPG
How Long To Beat
32 Hours

There were two big remakes for Final Fantasy on the DS including the third entry and Final Fantasy 4. Final Fantasy 4 is the better of the two games overall as its world was more realized. This is the game on the SNES that pushed storytelling forward with lots of main characters and various nations and organizations working against each other. This remake exaggerates characters a bit, even the villains, which makes them all have a Chibi aesthetic. While it’s not the most realistic remake the series ever got, it’s at least the prettiest from a cute point of view which helps it resonate more in the grander hierarchy.

4 Final Fantasy Tactics Advance

Pixel Art At Its Finest

Final Fantasy Tactics Advance
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Tactical RPG
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Released
September 8, 2003
ESRB
e
Developer(s)
Square Product Development Division 4
Publisher(s)
Square, Nintendo
Multiplayer
Local Multiplayer
Franchise
Final Fantasy
Genre(s)
Tactical RPG
How Long To Beat
45 Hours

There are a lot of great-looking pixel art games in the Final Fantasy series, especially from the SNES era, but among them all a special shoutout needs to be given to Final Fantasy Tactics Advance. The Game Boy Advance really has a great graphical system to make everything pop more with color which is why the sprites look so good here. It’s the best representation of the golden era of Ivalice as there are tons of races and characters all over the place. It makes sense why everything perhaps has a more imaginative art style as this technically takes place within a childhood book which makes Final Fantasy Tactics Advance an isekai story.

3 World Of Final Fantasy

A Chibi-Tastic Adventure

World Of Final Fantasy
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JRPG
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Released
October 25, 2016
ESRB
e
Developer(s)
Tose
Publisher(s)
Square Enix
Engine
Orochi 3
Franchise
Final Fantasy
Platform(s)
PS4, PS Vita, Xbox One, Switch, PC
Genre(s)
JRPG
OpenCritic Rating
Strong

World of Final Fantasy is a celebration of the franchise and also has that anime-Chibi aesthetic going on in the design choices. Lann and Reynn are siblings who get sucked into a world that combines all of the Final Fantasy games together or at least the ones released at this point. Together, they will have to help characters in their various lands to solve problems like Cloud from Final Fantasy 7. The gameplay is like Pokemon in that the siblings can collect monsters and use them in battle by stacking them on their heads. It’s a weird game which is why it’s so much fun to experience as long as fans know they are jumping into a silly and not serious adventure with surprises hiding everywhere.

2 Final Fantasy Fables: Chocobo Tales

An Odd, But Gorgeous Spinoff

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Final Fantasy Fables: Chocobo Tales
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Adventure
Digital Card Game
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Released
April 3, 2007
ESRB
E For Everyone Due To Comic Mischief, Mild Fantasy Violence
Developer(s)
h.a.n.d.
Div
Publisher(s)
Square Enix
Engine
game engine
Multiplayer
Local Multiplayer
Franchise
Final Fantasy
Platform(s)
Nintendo DS
Genre(s)
Adventure, Digital Card Game
How Long To Beat
10 Hours

Final Fantasy Fables: Chocobo Tales is probably a spinoff most don’t remember playing on the DS or one that they probably haven’t even heard of. It’s a collection of mini-games all presented in a HUB world loosely tied into a Chocobo trying to get their home in order.

This core HUB area looks on par with other DS games of the era but the mini-games are where Final Fantasy Fables: Chocobo Tales shines. The art styles vary but because there is a storybook tinge to everything, mini-games often look like they are drawn with crayons. Too bad more Final Fantasy games don’t have this art style overall.

1 Final Fantasy: The Four Heroes Of Light

Putting The Abstract To Digital Paper

Promo art featuring characters in Final Fantasy The Four Heroes of Light
Final Fantasy: The 4 Heroes of Light
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JRPG
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Released
October 5, 2010
ESRB
E10+ For Everyone 10+ Due To Alcohol Reference, Mild Fantasy Violence, Mild Language
Publisher(s)
Square Enix
Engine
unreal engine
Multiplayer
Local Multiplayer
Franchise
Final Fantasy
Platform(s)
Nintendo DS, Nintendo 3DS
Genre(s)
JRPG
How Long To Beat
33 Hours

Final Fantasy: The Four Heroes of Light was the first attempt to reboot the Final Fantasy series to be more old-school. While it didn’t quite hit that cultural zeitgeist, it later inspired Bravely Default to get created under the Square Enix umbrella. Those games look great but they are missing the abstract and simplistic imagery of Final Fantasy: The Four Heroes of Light. Going through dungeons or towns can often make players think they are traversing a spherical world. No building looks right as if someone hand-crafted the whole universe themselves using basic materials. Like other entries, it does present a childhood-like wonder to the world everything which is strange considering it is brutally difficult and not intended for younger players whatsoever. This contrast is another reason why the game is so mesmerizing.

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