Summary

  • Intense death animations in FPS games like GoldenEye 007 and Doom make enemy takedowns satisfying and visceral.
  • RoboCop: Rogue City features extreme violence and gore that adds to the immersive experience of the game.
  • The iconic flailing arms in Halo: Combat Evolved's death animations are memorable and contribute to its cultural impact.

Video games are more than just about numbers and players' reflexes. The way they feel is just as important. Take first-person shooters, for example. The tightest controls, balance, and level design mean nothing if the shooting lacks impact. Death animations play a big part in this.

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Whether they be ragdoll physics or pre-determined, the games below all have satisfying death animations that make killing enemies feel so good. It says a lot about the older games on this list that their animations still impress after all these years, showing that there's a lot more than graphical detail that makes a game feel good to play.

1 GoldenEye 007

Drawn-Out Animations Where The Enemies React To Where They Are Hit

A player shooting at a guard in GoldenEye 007
A player shooting at a guard in GoldenEye 007
GoldenEye 007
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Shooter
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Released
August 25, 1997
Developer(s)
Rare
Platform(s)
N64, Xbox One
Genre(s)
Shooter

This legendary FPS did more for the genre than most other games of its ilk. It had a more realistic mission structure and level design that took the genre out of the labyrinths of Doom and Quake. It also gave N64 owners another reason to be happy with their purchase over the PS1.

It is necessary to point out how great and varied the death animations are. Enemies react to every shot that hits and their death animation is influenced by where the final bullet lands. Some of them are drawn out and there is even an opportunity for enemies to slump against walls.

2 RoboCop: Rogue City

Over-The-Top Violence And Gore

RoboCop shooting an enemy with the Auto-9 Pistol
RoboCop: Rogue City
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FPS
Sci-Fi
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Released
November 2, 2023
Developer(s)
Teyon
Genre(s)
FPS, Sci-Fi

RoboCop: Rogue City's death animations reflect the extreme violence of the first film. Bullets tear enemies apart like wet paper and blood splatters everywhere. It would be one thing if enemies just rag-dolled like in other modern FPS games, but their body parts land in multiple locations.

Bullets and explosions are just one part of the death animation equation. Players can grab and throw enemies back with more force than any other human, either smashing them against the environment or into other enemies like bowling pins.

3 Doom

Intense Melee Takedowns

Doom Eternal Blood Punch in action, demon imploding
DOOM
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Released
May 13, 2016
Developer(s)
id Software
Platform(s)
PC, PS4, Switch, Xbox One
Genre(s)
FPS

In a game like Doom, enemies do not so much die as turn into puddles of goo. The original two games could not do much with their sprites but enough was left to the imagination. The 2016 game and its sequel, Doom Eternal, introduce mechanics that make the violence even more visceral.

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Melee takedowns encourage players to get up close and personal to take out enemies in absurdly violent ways. Insides are pulled out through enemies' mouths and stomachs and one takedown even has the Doomslayer poke out an enemy's eye with its own leg!

4 TimeSplitters: Future Perfect

Cartoonish Animations Juxtaposed Against Blood And Gore

An Injector aimed at an inflated Beserker Splitter atop the stairs
TimeSplitters: Future Perfect
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First-Person Shooter
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Released
March 21, 2005
Developer(s)
Free Radical Design
Genre(s)
First-Person Shooter

TimeSplitters games are all packed with content and many playable characters. The third game went for a cartoonish, slightly exaggerated art style to coincide with its more comedic bent. The death animations were similarly exaggerated.

Enemies pop up in the air with a shotgun blast or dramatically drop to the floor with a well-placed headshot. There is also one where the enemy clenches their stomach, looks at the blood on their hands, and then slowly falls to the ground.

The cartoonish art style is an interesting juxtaposition to the blood and gore found in this title. It was the first in the series to receive an M-rating and have so much violence.

5 Far Cry 6

Intense, Personel Silent Takedowns

Far Cry 6 Supremo Gladiador machette kill prompt sneaking on troop
Far Cry 6
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Released
October 6, 2021
Developer(s)
Ubisoft
Genre(s)
Action, FPS

The Far Cry series is all about finding creative ways to dispose of enemies, whether that be by the environment or by the main character's bare hands. Far Cry 6 features a variety of complex and brutal takedowns centered around knives.

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1

What makes these so disturbing is how the enemy often grabs at the player before they are fully eliminated, trying in vain to reach back or grab the arm with the knife. It is close in comparison to the takedowns from The Last of Us Part 2, a game notable for its ultra-realistic violence.

6 Halo: Combat Evolved

The Iconic Flailing Arms

Halo combat evolved grenades in action
Halo: Combat Evolved
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Released
November 15, 2001
Developer(s)
Bungie
Genre(s)
FPS

Sometimes death animations are more iconic than they are good. Halo: Combat Evolved is on par with GoldenEye 007 and Call of Duty 4: Modern Warfare in terms of influence in the genre and cultural impact. This makes almost everything about it memorable, including the death animations.

In particular, the way enemies flail around after an explosion is both funny and iconic. Once humanoid enemies pop into the air from a grenade or rocket launcher they wave their arms and legs around like they are swimming. They do this for however long it takes for them to hit the ground.

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