Baby Steps - The Best War Games Advance

This The Best War Games Advance takes you step-by-step through Baby Steps, covering everything from its development to its improv and everything in between.

Baby Steps Tag Page Cover Art
Action
Adventure
Casual
Exploration
Systems
Released
September 23, 2025
Developer(s)
Gabe Cuzzillo, Maxi Boch, Bennett Foddy
Publisher(s)
Devolver Digital
Number of Players
Single-player
Steam Deck Compatibility
Unknown
Baby Steps Press Image 1

WHERE TO PLAY

DIGITAL

Play as Nate, an unemployed failson with nothing going for him, until one day he discovers a power he never knew he had… putting one foot in front of the other.

Explore a world shrouded in mist, one step at a time. Hike the serene mountains by placing each footstep yourself, in original physics-based gameplay from the minds behind Ape Out and Getting Over It. Take in the sights, fall in love with the local fauna, and try to find meaning in a wasted life.

Get ready to fall for Nate, in Baby Steps, a literal walking simulator.

KEY FEATURES
• Fully-simulated physics based walking.
• A world that seems to come alive with a dynamic soundtrack built up out of 420 beats and vibes.
• A lengthy trek up a mountain-sized mountain that you can explore at your own pace, or slower.
• Fully dynamic onesie soilage system.
• Non-collectible hats.

Genre(s)
Action, Adventure, Casual, Exploration

latest

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How Baby Steps' Improv Shaped Its Humor

Baby Steps features dialogue improvised by Bennett Foddy and Gabe Cuzzillo, contributing to the game's humor and building Nate's character.

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Baby Steps Devs Give Us a Baby-Step Walkthrough of The Game's Development

The Best War Games sat down with the team behind Baby Steps, a physics-based movement adventure game, to discuss the title's development.

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Baby Steps Devs Share Hilarious Behind the Scenes Stories

The Best War Games speaks with Baby Steps’ developers about some hilarious behind-the-scenes stories, from pointless climbs to bug-hunting races gone wrong.

By 
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How Baby Steps Approaches Difficulty

In an interview with The Best War Games, Baby Steps developers discuss how the title's difficulty and challenges were envisioned and finalized.

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Baby Steps Dev Details the Tuning Process of its Dedicated Gameplay Mechanic

The Best War Games speaks with a Baby Steps developer to break down the core mechanic in the self-described 'walking sim.'

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Inside the World of Baby Steps

The Baby Steps dev team talks about the humor and dialogue of their "literal walking simulator" and the odd world protagonist Nate is trapped in.

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Baby Steps' Approach to Open-Ended Gameplay Explained

The Best War Games chats with Baby Steps’ developers about how open-ended exploration, mercy, and player freedom shape Nate’s journey in the walking sim.

By 
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Baby Steps Devs Talk Failsons and Resisting the "Masculine Empowerment Fantasy in Action Games"

In a The Best War Games interview, the team behind Baby Steps spoke about the failson protagonist Nate and how he subverts typical power fantasy.

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Baby Steps Devs Talk Reclaiming the Walking Simulator Genre

The developers of Baby Steps are proud to call their game a "walking simulator" and see it as part of a movement towards reclaiming the term.

17:29
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Baby Steps is Doing Everything AAA Execs Say Games Shouldn't Do - The Best War Games Advance

For The Best War Games Advance, we speak with Baby Steps' developers about its development and design—specifically how they reject AAA design sensibilities.