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OpenCritic Reviews
- Top Critic Avg: 87 /100 Critics Rec: 94%






- Genre(s)
- Action, Platformer, Hack and Slash
From the shadows Joe Musashi returns in Shinobi: Art of Vengeance. Learn how co-developer Lizardcube brought this classic into the modern era without sacrificing its identity in this month's The Best War Games Advance.
Shinobi: Art of Vengeance developer Lizardcube chats with The Best War Games about what action-packed experience has to offer at the end of its campaign.
In an interview with The Best War Games, the lead game designer on Shinobi: Art of Vengeance discussed the title's enemy and boss design.
A Lizardcube dev discusses the responsibility of handling a classic IP with Shinobi: Art of Vengeance and living up to fan expectations.
Shinobi: Art of Vengeance blurs the line between the platformer and beat 'em up genres, improved by Lizardcube's prior work on Streets of Rage 4.
The Shinobi: Art of Vengeance dev team reveals the entirety of Joe Musashi's new and returning abilities, weapons, abilities, and more.
The Best War Games chats with Shinobi: Art of Vengeance developer Lizardcube about what fans can expect from the game's story and how it merges old with new.
Shinobi: Art of Vengeance introduces the Amulet system, in which protagonist Joe Musashi can enhance his abilities by finding and equipping Amulets.
Shinobi: Art of Vengeance brings the series into the modern era, but it doesn't forget to remember important features of the past.