Summary

  • Developers often include hidden debug rooms in games, which provide players with various options for testing the game and shortcuts to progress.
  • The Ultima series and Final Fantasy 7 both have hidden debug rooms that offer players valuable items and features, but accessing them can be challenging.
  • Other games like Pokemon Mystery Dungeon and The Legend of Zelda series also have debug areas, allowing players to interact with different aspects of the game and explore hidden secrets.

Players love exploring everything that a game has to offer. Oftentimes, this comes from venturing outside the intended coding. Some developers seem to plan for this, including hidden debug functions to satiate fans' curiosity. However, including a simple menu is too pedestrian.

Devoted developers craft entire debug rooms. These secret spaces usually contain various options for navigating the game. This enables users to test modes, levels, and other assets. In addition, they might contain equipment designed to bypass much of the normal grind. These aspects mean that debug rooms are a gift that keeps on giving.

1 Ultima 7

Trinsic's Treasure Room

Trinsic in Ultima 7: The Black Gate
Ultima 7: The Black Gate
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Released
April 16, 1992
Developer(s)
Origin Systems
Platform(s)
PC, SNES
Genre(s)
RPG

The Ultima series is about forging one's destiny as the Avatar. There are few better ways to excel in that than finding hidden treasure, but doing so takes ingenuity. Ultima 7: The Black Gate hides a debug room in its first town, Trinsic--specifically at the top of a particular building. Players can reach it by stacking crates to form makeshift stairs. They then go through the chimney to discover a room full of portals to various locations. The story takes them to these places later on, but this room provides a head start. It even includes the items that the Avatar needs during those visits. In short, fans have everything they need for the road ahead.

The Serpent Isle continues that trend. The follow-up contains two more cheat rooms. On Cat and Mad Mage Isles are hidden teleporters. These devices take the Avatar to rooms brimming with chests and items. They gift players with potent weapons, spell scrolls, and currency. Of course, they also house a bunch of nude women and cheerleader statues. Clearly, the developers don't intend for kids to find these spots.

2 Final Fantasy 7

Hades

Aerith and Hades in Final Fantasy 7
Final Fantasy 7
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Released
January 31, 1997
Developer(s)
Square Enix
Genre(s)
RPG

The Final Fantasy franchise is mostly devoid of debug rooms, but the most famous entry--Final Fantasy 7--has one such place. Fans can only reach it through hacks, save editing, or a GameShark code. Despite the hassle, it doesn't seem like much on the surface. It's just a black screen with words scattered throughout. However, these link the room with several game actions, such as cutscenes, fights, and towns. The outcome isn't always simple, though, as it partly hinges on the player's progress in the story. That said, one cheat turns that story on its head.

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Within this room, fans can find Aerith after Sephiroth has already killed her, but that's not even the wildest part. The flower girl acts as a teleporter. Players select a destination, and she beams them there. Hades is one of these options, but she asserts that they're already here. This eerie response makes players wonder if she really is dead. Maybe it's another mysterious Cetra power.

3 Pokemon Mystery Dungeon: Rescue Team

The Debug Meadow

The debug room in Pokemon: Mystery Dungeon - Rescue Team
Pokemon Mystery Dungeon: Red Rescue Team
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Roguelike
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Released
September 18, 2006
Developer(s)
Spike Chunsoft
Genre(s)
Roguelike

This game's mystery lives up to its name. Pokemon Mystery Dungeon: Rescue Team holds a debug room for those messing with the coding. Depending on the Red or Blue version, the method involves either the GameShark or Action Replay. However, to call it a debug "room" is somewhat misleading.

It's more of a debug meadow. This place houses several Pokemon dancing the day away, and they're not just for show. Fans can interact with these guys to test out certain aspects of the game. These range from level selection to side stories, animations, and music. The Pokemon even introduce themselves as being in charge of these functions. That's awfully considerate of the developers since this field is supposed to be a secret.

4 The Legend Of Zelda Series

Like Wind Waker's Tower

Debug rooms in The Legend of Zelda: Ocarina of Time and The Wind Waker
The Legend of Zelda: The Wind Waker
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Released
March 24, 2003
Developer(s)
Nintendo EAD
Platform(s)
GameCube
Genre(s)
Action, Adventure

Link travels to many fantastical locales in The Legend of Zelda, but debug rooms are among the most shocking. Two titles have physical spaces for fans to explore via cheat codes. The first is Ocarina of Time. This adventure has a handful of test areas for the different maps. True, most are little more than set dressing, but one has a curved ramp akin to a skate park. For the first 3D entry, the developers would naturally want to test the waters.

Next comes The Wind Waker. This debug zone has a bunch of structures. Fans can freely climb these objects, and that even goes for the tower. Beware, though, as it's taller than any building or land mass in the main game. Granted, that might make it more enticing. Given the spirit of adventure endemic to Zelda, players could take the tower as a challenge reserved for the worthy few who find it.

5 Various Bethesda Games

Like Morrowind's ToddTest

Debug rooms in The Elder Scrolls 3: Morrowind and Fallout 4
The Elder Scrolls III: Morrowind
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Released
May 1, 2002
Developer(s)
Bethesda Game Studios
Platform(s)
PC, Xbox (Original)
Genre(s)
RPG

The folks at Bethesda are notorious for their glitchy games, be they Elder Scrolls or Fallout. Both series have their share of spots off the edge of the map. The former franchise, for instance, features an area in Morrowind called "ToddTest." By inputting that name as a COC command, players can test various aspects regarding NPCs, enemies, books, and weapons. What's more, is that similar debug rooms exist in Oblivion and Skyrim. Taking advantage of the goodies within, fans can spare themselves from the typical hoarding.

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Of course, that defeats the purpose of the Fallout franchise, which presents a post-apocalyptic world where resources are scarce. Like with The Elder Scrolls, players come upon a few treasure troves using a console command or specialized plugin. Such troves usually contain mines, items, computers to hack, and safes to crack.

6 Castlevania: Symphony Of The Night

A Barren Practice Room

The debug room in Castlevania: Symphony of the Night
Castlevania: Symphony of the Night
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Metroidvania
Action RPG
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Released
October 2, 1997
Developer(s)
Konami
Platform(s)
PS1, PS3, PS4, PSP, PS Vita, Sega Saturn, Xbox 360
Genre(s)
Metroidvania, Action RPG

Considering the labyrinthine nature of Castlevania, it figures Dracula would have one or two debug rooms lying around. The simplest method to access it in Castlevania: Symphony of the Night is through a GameShark code. This lets them explore the area as either Richter or Alucard. Moreover, they do so in an E3 version of the game. Sadly, there's not much to see.

It's mostly a barren room made of purple blocks and a black background. Some blocks have letters, numbers, and arrows. Fans can use these objects to practice some basic platforming without dying. Aside from that, this place has nothing to offer in terms of game-breaking enjoyment.

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