Summary
- Guiding Wind in Ghost of Tsushima is immersive, atmospheric, and emphasizes player agency.
- Bringing back Guiding Wind in Ghost of Yotei might feel redundant and out of context.
- Guiding Wind in Ghost of Tsushima was tied to the story, making its potential return in Ghost of Yotei questionable.
Ghost of Tsushima's pride and joy is undoubtedly its rich, vast, colorful, and immersive open world, but its Guiding Wind system is the fuel that drives that all home. As players explore the world of Ghost of Tsushima, they aren't merely following a traditional compass as they might in other open-world games or relying too heavily on their map to tell them where to go. Instead, Guiding Wind allows them to trigger a more immersive guide at any time, with the direction of the wind ultimately telling them which way to go. Now, with its successor Ghost of Yotei on the way, it's worth considering whether Guiding Wind should make a return.
There is a case both for and against Guiding Wind making a comeback in Ghost of Yotei, although the case against it might be considered a bit stronger. While Ghost of Tsushima's Guiding Wind system is immersive, atmospheric, and emphasizes player agency, reviving it for Ghost of Yotei might feel redundant, in addition to it potentially being out of context with the game's narrative.
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The Good and Bad of Guiding Wind Returning in Ghost of Yotei
The Good: Guiding Wind Is Immersive, Atmospheric, and Emphasizes Player Agency
The purpose of the Guiding Wind system in Ghost of Tsushima is abundantly clear: to make exploration around Tsushima Island feel more immersive and atmospheric, all while allowing players a chance to detach from the passive-aggressive demands of traditional compasses for something that they are in full control of. While Guiding Wind occurs on its own periodically, players can still initiate it at any time, directly tying player agency to the function. This allows for something that feels less like a video game and more like a living, breathing, beautiful world that players simply get to be a part of, making a strong case for it to return in Ghost of Yotei.
The Bad: Guiding Wind Might Feel Redundant and Out of Context
On the other hand, the most obvious downside to Guiding Wind making a return in Ghost of Yotei is that it might feel a bit redundant. Ghost of Tsushima's Guiding Wind system is one of its most iconic elements, but bringing it back in Ghost of Yotei might feel a bit too much like a copy-and-paste of what has already been done. Additionally, it would effectively squash an opportunity for Sucker Punch to innovate on its guide system that would further distinguish Ghost of Yotei from its predecessor.
Even more than that, however, is the fact that Ghost of Tsushima's Guiding Wind wasn't just implemented to make its world more interactive and visually enticing. Rather, Guiding Wind was integrated into Ghost of Tsushima's story by being directly connected to Jin Sakai's father. In an emotional moment during Ghost of Tsushima, Jin's caretaker, Yuriko, tells him, "Your father is the wind at your back. He is always with you." This ultimately connects the Guiding Wind system to the enduring presence of Jin's father, which means bringing it back in Ghost of Yotei might not make sense from a narrative standpoint.
Ghost of Tsushima's Guiding Wind system is one of its most iconic elements, but bringing it back in Ghost of Yotei might feel a bit too much like a copy-and-paste of what has already been done.
In all reality, while Ghost of Tsushima's Guiding Wind worked due to its immersion factor, it also worked because it meant something. It wasn't just a mechanic and was, perhaps even more so, a connection to Jin's father. If Ghost of Yotei tries to bring it back without that kind of weight behind it, then it's just there for the sake of being there or because it worked in the last game — and that may not be enough. At the same time, it could be argued that players aren't looking for it to carry narrative weight and would simply like to see one of Ghost of Tsushima's most iconic systems again in the franchise's next entry.
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OpenCritic Reviews
- Top Critic Avg: 87 /100 Critics Rec: 94%
- Released
- October 2, 2025
- ESRB
- Mature 17+ / Blood and Gore, Drug Reference, Intense Violence, Language, Partial Nudity, Use of Alcohol
- Developer(s)
- Sucker Punch
- Publisher(s)
- Sony Interactive Entertainment





- Genre(s)
- Action, Adventure, Open-World