Spiders has taken GreedFall 2: The Dying World in a different direction, shifting the focus to the indigenous people of Teer Fradee and the consequences of colonization. This prequel explores the origins of the Malichor plague and the power struggles on the Old Continent, offering a stark contrast to the first game’s perspective. However, a direct sequel to GreedFall—one that moves forward rather than backward—would have the opportunity to continue De Sardet’s story or shift to a new protagonist grappling with the world they helped shape.

A Greedfall sequel could explore the aftermath of the "true ending," where Constantin is slain, Teer Fradee is freed from corruption, and alliances between factions begin to take form. With the Old Continent still recovering from the Malichor plague and Teer Fradee gaining greater autonomy, a follow-up could explore the challenges of this fragile peace. Would the island’s people fully embrace cooperation with the foreign factions, or would tensions rise again as old wounds resurface?

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GreedFall’s Sequel Could Expand Teer Fradee’s Role

A direct sequel would need to go beyond the colonial dynamics of the first game and focus on how Teer Fradee evolves in the wake of these changes. With Constantin's corruption removed, the island is no longer just a battleground for competing powers—it has the potential to be a thriving, independent force. A sequel could examine how the native tribes and foreign factions attempt to coexist, offering deeper faction-based storytelling akin to Dragon Age: The Veilguard or The Outer Worlds.

New settlements may emerge, each reflecting the governance styles of different factions, whether through mutual cooperation or renewed conflict. If the Bridge Alliance and Theleme retain influence, their scientific and religious motives could clash with the islanders’ traditions. Meanwhile, the Coin Guard and Nauts might see opportunities to establish their own power bases. The game could give players the choice to support, resist, or reshape these developments, leading to multi ple possible futures for Teer Fradee.

A New Protagonist for GreedFall’s Next Chapter

While De Sardet was the heart of GreedFall, a direct sequel could introduce a new playable character who inherits the consequences of the first game’s events. A native of Teer Fradee, perhaps raised among the foreign factions, could provide a unique lens on the ongoing conflicts, allowing players to bridge both worlds. Alternatively, a foreign-born protagonist returning to the island after years away might struggle with shifting allegiances and political instability.

This new perspective could also alter the nature of companion relationships. Returning allies like Siora could hold leadership positions, their priorities evolving with time. Kurt, depending on past choices, might serve as a military leader or a rogue element outside of faction control. The game could draw inspiration from Mass Effect 2, where returning characters exist in the world but interact with the protagonist in fresh ways. This approach would allow the sequel to maintain continuity without forcing a single canon outcome from the original.

GreedFall’s Sequel Could Refine Its Combat

One of the biggest differences between GreedFall and its prequel is the shift in combat, with GreedFall 2 adopting a more tactical, pause-based system inspired by Dragon Age: Origins. If a direct sequel follows this trajectory, it could further refine this approach, allowing for more complex party coordination and strategic depth.

Expanding the skill tree to include unique class specializations could make combat more rewarding. Melee combat could feel weightier and more responsive, while ranged and magic attacks might offer new tactical options, such as environmental interactions or status effects that alter enemy behavior. The game could also benefit from larger-scale battles, incorporating faction-based warfare where players must coordinate multiple groups in battle. If Spiders takes cues from Baldur’s Gate 3, the sequel could feature a hybrid system where real-time combat remains an option but can seamlessly transition into a more strategic mode when necessary.

A Sequel That Builds on GreedFall’s Strengths

With GreedFall 2 leaning into its tactical RPG elements and shifting its narrative focus, a direct sequel to GreedFall has the potential to stand out by embracing the world’s evolving political landscape. The RPG genre is at a turning point, with Dragon Age’s future uncertain and Baldur’s Gate 3 marking the end of Larian’s time with the franchise. If Spiders refines its formula and capitalizes on the strengths of both GreedFall titles, it could create a game that competes with the best in the genre.

Rather than reinventing itself, a GreedFall sequel should focus on deepening the world, expanding on player choices, and refining combat. By telling a story that acknowledges the consequences of past actions, it could transform GreedFall from a cult favorite into a defining RPG series.

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GreedFall II: The Dying World Tag Page Cover Art
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Action RPG
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Released
September 24, 2024
Developer(s)
Spiders
Publisher(s)
Nacon
Engine
Silk Engine
Prequel(s)
GreedFall
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WHERE TO PLAY

DIGITAL
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Genre(s)
Action RPG