Summary
- Halo Infinite 2 was in development using the Slipspace Engine but was canceled after a move to Unreal Engine 5, according to a report.
- The creative team moved to Unreal Engine but was let go before making much progress.
- It is unclear whether the restart by the creative team on Unreal Engine 5 was for Halo Infinite 2 or another project.
A new report claims that Halo Infinite 2 was originally in development for the Slipspace Engine before being canceled. With many fans wanting a new campaign in the years following the release of Halo Infinite, this report, if accurate, could disappoint those who hoped to see the Master Chief's story continued in the near future.
Halo Infinite proved to be a significant shift for the series in several ways. Besides a move to a free-to-play PvP model, the game included a semi-open world campaign for fans of the series to enjoy. While Halo Infinite faced various criticisms following its launch, some fans liked aspects of the story that returned Master Chief to the spotlight following the Halo 5 campaign that featured Spartan Jameson Locke heavily. Following Halo Infinite's release at the end of 2021, many fans hoped to see a new campaign continuing the established storyline. Recently, new information has surfaced that potentially explains why a sequel to the game has not happened so far.
According to a report in a YouTube video from Rebs Gaming, Halo Infinite 2 was previously in development. Specifically, active development at Halo Studios (formerly 343 Industries) on the sequel project started following the release of Halo Infinite and continued throughout most of 2022. Rebs Gaming, whose source was a former employee at the development studio, claimed the sequel was being worked on using the Slipspace Engine, which had been utilized to create the previous game. While those involved expressed “high hopes” for the project, it reportedly was canceled following a leadership change and subsequent move to Unreal Engine 5.
Halo Infinite 2 Was Reportedly in Development for the Slipspace Engine at One Time
Following the move to a new engine, Rebs Gaming’s source says the creative team that had worked on the Slipspace Engine project spent several months learning the ropes of Unreal Engine 5. Unfortunately, the progress with this new effort did not go very far before the creative team was laid off at 343 Industries. Whether this restart on Unreal Engine 5 was part of Halo Infinite 2 or a different game is unclear based on the report. According to the source, the creative team did not have a good relationship with the new leadership introduced at the studio before the layoffs occurred.
It is worth pointing out that Halo Studios has not confirmed that this Halo Infinite sequel project was ever canceled. With this in mind, the veracity of this report from Rebs Gaming is hard to determine, especially with their source not being revealed. However, the internal shake-ups at Halo Studios have been well documented in the past, meaning the reports of a scrapped Halo Infinite 2 using the Slipspace Engine seem plausible.
These new claims about a canceled Halo Infinite 2 project come shortly after the development studio's rebranding and confirmed move to Unreal Engine 5. With the announcement of multiple Halo projects in the development pipeline, time will tell when more information about the studio's next game gets unveiled.
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OpenCritic Reviews
- Top Critic Avg: 87 /100 Critics Rec: 94%
- Released
- December 8, 2021
- ESRB
- T for Teen: Blood, Mild Language, Violence
- Developer(s)
- 343 Industries
- Publisher(s)
- Xbox Game Studios
- Engine
- Slipspace
- Multiplayer
- Online Multiplayer
- Cross-Platform Play
- PC, Xbox One & Xbox Series X|S
When all hope is lost and humanity’s fate hangs in the balance, the Master Chief is ready to confront the most ruthless foe he’s ever faced. Step inside the armor of humanity’s greatest hero to experience an epic open-world adventure and explore the massive scale of the Halo ring.
With Network Campaign Co-Op and Mission Replay, you can relive your favorite moments, rediscover collectibles and explore the wonders of Zeta Halo on your own or with up to three other fireteam members.
Experience Halo’s celebrated multiplayer reimagined and free-to-play! With over 70 maps in matchmaking, billions of customization configurations, and countless community Forge creations to experience, Halo Infinite is the franchise’s most expansive multiplayer offering to date.
Enjoy an unprecedented variety of gameplay experiences, ranging from fast-paced intense ranked modes to whimsical mayhem in Custom Games, or even co-operative coordination in the wave-based survival mode Firefight: King of the Hill. Assemble your Fireteam and conquer every mode – Halo offers endless opportunities for teamwork, strategy, and unforgettable victories.
- Cross Save
- yes
- Franchise
- Halo
- Steam Deck Compatibility
- yes
- Platform(s)
- PC, Xbox One, Xbox Series X, Xbox Series S
- Genre(s)
- First-Person Shooter
- How Long To Beat
- 12 Hours
- X|S Optimized
- Yes
- File Size Xbox Series
- 90 GB (November 2023)
- OpenCritic Rating
- Mighty