Following the disappointing reception of Polar Patriots, the release of the next Warbond was slightly delayed to give developer Arrowhead Game Studios time to find more ways to add value to its premium content in Helldivers 2. Viper Commandos is the latest product of that new direction, featuring vehicle skins for the first time, a throwing knife that replaces your grenades, emotes and armor themed around the 1987 Predator film, and a secondary sawed-off shotgun that blasts enemies to smithereens.
That is not all, though. What truly makes Viper Commandos a good Warbond to buy in Helldivers 2 is its new Experimental Infusion booster. It strengthens Stims to do more than just restore your health. You inject yourself with a new steroid of sorts to temporarily ignore incoming damage and sprint faster than normal.
While the Ministry of Science has not confirmed if prolonged usage will make you a junkie, the new Stim booster has all the right ingredients to give you a massive edge in the ongoing galactic war against the Terminids and the Automatons.
Viper Commandos cost 1,000 Super Credits. Experimental Infusion is located on the third page for 80 Medals, but you will have to spend at least 200 Medals beforehand on the first two pages combined.
5 Crossovers That Should Happen in Helldivers 2
With crossovers being all the rave in gaming, these are some collabs that would make great additions to Helldivers 2 to keep players engaged.
How the Experimental Infusion Booster Works in Helldivers 2
Equipping the Experimental Infusion booster gives your Stims two additional effects in Helldivers 2. Besides restoring health and stamina, using a Stim also increases your movement speed while reducing damage taken for a short time.
The in-game description does not mention specifics, but extensive field testing confirms that the Experimental Infusion effects last around 10 seconds. That duration does not include the few seconds taken by the blurry, yellow visual effects to signal the start and end of the healing buff in Helldivers 2. Furthermore, the movement speed and damage resistance bonuses are around 15 percent until the Stim-boost lasts.
Since boosters are applied to the entire team, players can also use Stims on each other to apply the Experimental Infusion effects.
Many players tend to forget that Helldivers 2 is an objective-based cooperative shooter. You do not need to kill everything out there. You only need to survive long enough to complete the mission and extract. With that in mind, it is easy to see why Experimental Infusion has quickly gained recognition as one of the best boosters in Helldivers 2.
The temporary mobility and damage reduction bonuses from your Stims come in real handy when trying to escape certain death. You can brute-force your way out of a swarm of
Stalkers and
Hunters, get out of range of
Scout Striders and
Devastators, or even tank your way into enemy lines to destroy Gunship Facilities in Helldivers 2.
Major Things To Know About The Illuminate Faction In Helldivers 2
Believed to have gone into hiding after the last great war, the highly sophisticated Illuminate faction might be returning to Helldivers 2 soon.
The following gameplay footage shows that in action. Being chased by an armada of Automatons in Helldivers 2 usually does not end on a happy note, especially after draining the entire stamina bar under a barrage of heavy fire. Using an Experimental Infusion Stim here helped eat all that incoming damage without dying to ensure the safe delivery of the Encrypted SSD Hard Drive to the Local Relay Radar site.
Another advantage that Experimental Infusion offers is adding value to heavy armor. Their slow movement speed, low stamina bar, and sluggish handling make you reconsider equipping even the best heavy armor in Helldivers 2. With an Experimental Infusion Stim, though, you get a valuable chance to recover from situations where you would normally have no choice but to stand your ground.
That said, you should always pair an Experimental Infusion booster with light armor that has the Med-Kit passive to reap the most gains. The Med-Kit passive increases your total Stims by two and increases the duration of your healing by 2 seconds. That means for 2 additional seconds, you will keep on healing after taking damage. However, do note that the Med-Kit passive is exclusive to healing. It does not increase the duration of the Experimental Infusion booster. Your mobility and damage reduction effects end in around 10 seconds.
You can unlock medium medic armor from the default Warbond. To get a light medic armor, you must keep an eye on the Superstore Rotation in Helldivers 2. It will cost you 250 Super Credits for the armor, and 125 Super Credits for the helmet if you want to complete the set.
Helldivers 2
- Released
- February 8, 2024
- Developer(s)
- Arrowhead Game Studios, Nixxes
- Publisher(s)
- Sony Interactive Entertainment, PlayStation Publishing
- Platform(s)
- PlayStation 5, Xbox Series X, Xbox Series S, PC
- Genre(s)
- Third-Person Shooter, Extraction Shooter, Action, Science Fiction