Humankind is a turn-based strategy game from Amplitude Studios that aims to provide worthy competition to the Civilization franchise. Humankind, which launched on Game Pass, has been well-received by fans and critics and currently boasts an impressive 80 Metascore.

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One of the many gameplay features that Humankind and Civilization share is how the campaign is separated into Eras. The Early Modern Era is the fifth of seven Eras and roughly signifies the final mid-game stretch as players prepare to transition into the end-game. Consequently, it's important that players choose their Early Modern Culture carefully, to ensure that it adheres to their game plan for the coming era.

Each Culture is separated into one of seven Affinity Traits, which complement the following playstyles:

Aesthete

Influence and diplomacy

Agrarian

Population growth

Builder

Internal Empire improvements

Expansionist

Empire expansion

Merchant

Trade

Militarist

War

Scientist

Science

10 Dutch

Dutch culture art
the Dutch in Humankind

Affinity Trait

Merchant

  • Power Investor: Use Influence to build resource extractors
  • Mediation: Sell on Resources purchased from third parties

Legacy Trait

Stock Wisdom

  • +1 Money per Population on all Cities

Emblematic Unit

Fluyt

  • 31 Combat Strength
  • 0 Movement
  • 1 Range

Emblematic District

V.O.C. Warehouse

  • +1 Money
  • -10 Stability
  • +20 Money per adjacent Harbor
  • +2 Money per Traders
  • +1 Traders Slot

9 Edo Japanese

Edo Japanese culture art
Edo Japanese in Humankind

Affinity Trait

Aesthete

  • Cultural Blitz: Pay Money to overwhelm a Territory with Cultural Influence and gain Influence.
  • Grace: Earn maximum Ideological Proximity with everyone

Legacy Trait

Shogun's Authority

  • +1 Influence per Population on City or Outpost

Emblematic Unit

Naginata Samurai

  • 46 Combat Strength
  • 5 Movement
  • 1 Range

Emblematic District

Tera

  • +2 Influence
  • +3 Faith
  • -10 Stability
  • +5 Influence per adjacent Mountain

8 Haudenosaunee

Haudenosaunee culture art
Haudenosaunee in Humankind

Affinity Trait

Agrarian

  • Land of Plenty: Use Influence to steal population from adjacent Territories
  • Community: Increases a City's Stability when it gains population

Legacy Trait

Land of Plenty

  • +1 Food on Exploitation

Emblematic Unit

Rotiskenrakehte

  • 41 Combat Strength
  • 6 Movement
  • 4 Range

Emblematic District

Three Sisters Plantation

  • +5 Food per number of attached Territories
  • -10 Stability
  • +3 Food per adjacent Farmers Quarter
  • +1 Farmers Slot on City or Outpost

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7 Joseon

Joseon culture art
Joseon in Humankind

Affinity Trait

Scientist

  • Collective Minds: Convert Money, Industry, and Food into Science
  • Foresight: Unlock technologies from the next technological Era

Legacy Trait

Hall of Worthies

  • +3 Science on Tile producing Science

Emblematic Unit

Geobukseon

  • 45 Combat Strength
  • 0 Movement
  • 4 Range

Emblematic District

Seowon

  • +2 Influence
  • -10 Stability
  • +2 Science
  • +3 Science per adjacent Research Quarter
  • +1 Science per Researchers
  • +1 Researchers Slot

6 Ming

Ming culture art
Ming in Humankind

Affinity Trait

Aesthete

  • Cultural Blitz: Pay Money to overwhelm a Territory with Cultural Influence and gain Influence.
  • Grace: Earn maximum Ideological Proximity with everyone

Legacy Trait

Grand Secretariat

  • -25% Cost of enacting Civic
  • -25% Cost of canceling Civic
  • +1 Influence on Territory

Emblematic Unit

Rocket Cart

  • 45 Combat Strength
  • 4 Movement
  • 8 Range

Emblematic District

Grand Teahouse

  • +1 Influence per District
  • +10 Stability
  • +2 Influence per adjacent District

5 Mughals

Mughals culture art
Mughals in Humankind

Affinity Trait

Builder

  • Land Raiser: Convert Science, Money, and surplus Food into Industry
  • Pride: Increases the Stability of a new District

Legacy Trait

Imperial Magnificence

  • +2% Industry per Number of Territories in your sphere of influence on Capital

Emblematic Unit

Gajnal

  • 49 Combat Strength
  • 6 Movement
  • 4 Range

Emblematic District

Jama Masjid

  • +3 Industry per Workers
  • +2 Influence
  • +3 Industry
  • -10 Stability
  • +3 Industry per adjacent Makers Quarter

4 Ottomans

Ottomans culture art
Ottomans in Humankind

Affinity Trait

Expansionist

  • Under One Banner: Armies can forcibly annex Territories
  • Ambition: Armies can cross any borders without being damaged or blocked

Legacy Trait

Supremacy of Fire

  • -50% on Heavy Weapon Industry cost
  • +3 Combat Strength on Heavy Weapon

Emblematic Unit

Janissaries

  • 44 Combat Strength
  • 4 Movement
  • 4 Range

Emblematic District

Sultan Camii

  • +1 Faith per District
  • +3 Influence
  • -10 Stability
  • +3 Influence per adjacent District

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3 Poles

Poles culture art
Poles in Humankind

Affinity Trait

Militarist

  • Iron Reserves: Raise Militia Armies
  • Vigilance: Increases the player's base War Support value

Legacy Trait

Deadly Ramparts

  • +10 District Fortification on District
  • +2 Stability on District

Emblematic Unit

Winged Hussars

  • 46 Combat Strength
  • 6 Movement
  • 1 Range

Emblematic District

Barbican

  • +2 Influence
  • +20 District Fortification
  • +8 Stability
  • +3 Combat Strength in combat for Units in or adjacent to the District

2 Spanish

Spanish culture art
Spanish in Humankind

Affinity Trait

Expansionist

  • Under One Banner: Armies can forcibly annex Territories
  • Ambition: Armies can cross any borders without being damaged or blocked

Legacy Trait

Honor and Glory

  • +3 Combat Strength on Units starting their turn in a non-allied Territory

Emblematic Unit

Conquistadores

  • 43 Combat Strength
  • 5 Movement
  • 4 Range

Emblematic District

Catedral Gótica

  • +1 Faith per Population
  • -10 Stability
  • +3 Faith per adjacent District

1 Venetians

Venetians culture art
Venetians in Humankind

Affinity Trait

Merchant

  • Power Investor: Use Influence to build resource extractors
  • Mediation: Sell on Resources purchased from third parties

Legacy Trait

Silver Tongues

  • +1 Money per number of Trade Routes on City or Outpost
  • +2 Money per Naval Trade Route on City or Outpost

Emblematic Unit

Galleass

  • 39 Combat Strength
  • 0 Movement
  • 4 Range

Emblematic District

Botteghe di Artisti

  • +4 Influence
  • +1 Money
  • -10 Stability
  • +1 Influence per adjacent Market Quarter
  • +1 Money on Tile producing Money

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