Sega's Humankind is a recently released turn-based strategy game in the same vein as Civilization. The game was developed by Amplitude Studios, who are best known for their work on Endless Space and Dungeon of the Endless.

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The Industrial Era is the penultimate Era in the game, and roughly marks the start of the end-game. Consequently, players should enter the Industrial Era with the plan to start squeezing as much Fame out of their Empire as they can. Players should choose a Culture that is going to help them achieve this goal, so here's a guide to help them find the right one for their play style.

Culture Categories

There are ten Industrial Cultures to choose from. All ten fall into one of the following seven categories, each offering their own methods for earning Fame:

Aesthete

Earn fame for gaining Influence

Agrarian

Earn fame for new Population

Builder

Earn fame for building Districts

Expansionist

Earn fame for claiming Territories

Merchant

Earn fame for earning Money

Militarist

Earn fame for killing Military Units

Scientist

Earn fame for discovering Technologies

10 Austro-Hungarians

Austro Hungarians culture art
Austro-Hungarians in Humankind

Affinity Trait

Aesthete

  • Cultural Blitz: Pay Money to overwhelm a Territory with Cultural Influence and gain Influence.
  • Grace: Earn maximum Ideological Proximity with everyone

Legacy Trait

Emperor's Hand

  • +1 Influence on District
  • +1 Influence on Emblematic District

Emblematic Unit

Evidenzbureau Agents

  • 52 Combat Strength
  • 4 Movement
  • 4 Range

Emblematic District

Opernhaus

  • +1 Stability per District
  • +5 Influence
  • +2 Stability per adjacent District

9 British

British culture art
British in Humankind

Affinity Trait

Expansionist

  • Under One Banner: Armies can forcibly annex Territories
  • Ambition: Armies can cross any borders without being damaged or blocked

Legacy Trait

Colonial Riches

  • +10 Money per number of attached Territories on Capital
  • +10 Science per number of attached Territories on Capital

Emblematic Unit

Redcoats

  • 51 Combat Strength
  • 4 Movement
  • 4 Range

Emblematic District

Colonial Office

  • +10 Money
  • +10 Money for Liege
  • Per adjacent District:
  • +2 Money
  • +2 Money for Liege

8 French

French culture art
French in Humankind

Affinity Trait

Scientist

  • Collective Minds: Convert Money, Industry, and Food into Science
  • Foresight: Unlock technologies from the next technological Era

Legacy Trait

Enlightened Thinking

  • +10% Science on all Cities

Emblematic Unit

Cuirassiers

  • 54 Combat Strength
  • 6 Movement
  • 1 Range

Emblematic District

Exhibition Hall

  • +1 Science per Population
  • -10 Stability
  • +1 Influence per adjacent District
  • +3 Influence on Territory

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7 Germans

Germans culture art
Germans in Humankind

Affinity Trait

Militarist

  • Iron Reserves: Raise Militia Armies
  • Vigilance: Increases the player's base War Support value

Legacy Trait

Iron Ordnance

  • +3 Combat Strength on Naval Unit
  • +3 Combat Strength on Air Unit
  • -20% on Unit Industry cost

Emblematic Unit

U-Boat

  • 52 Combat Strength
  • 0 Movement
  • 3 Range

Emblematic District

Coking Works

  • +1 Industry per Population
  • +10 Pollution
  • -10 Stability
  • +3 Industry per adjacent Makers Quarter
  • +1 Workers Slot on City or Outpost

6 Italians

Italians culture art
Italians in Humankind

Affinity Trait

Aesthete

  • Cultural Blitz: Pay Money to overwhelm a Territory with Cultural Influence and gain Influence.
  • Grace: Earn maximum Ideological Proximity with everyone

Legacy Trait

Inspiring Virtuosos

  • +10 Stability on Commons Quarter
  • +1 Influence on Commons Quarter
  • -50% Commons Quarter Industry cost

Emblematic Unit

Alpini

  • 50 Combat Strength
  • 5 Movement
  • 4 Range

Emblematic District

Teatro

  • +1 Influence per Traders
  • +1 Influence per Researchers
  • +1 Influence
  • +5 Stability
  • +2 Influence per adjacent Commons Quarter

5 Mexicans

Mexicans culture art
Mexicans in Humankind

Affinity Trait

Agrarian

  • Land of Plenty: Use Influence to steal population from adjacent Territories
  • Community: Increases a City's Stability when it gains population

Legacy Trait

Fields of Gold

  • +10% Food on all Cities

Emblematic Unit

Soldaderas

  • 49 Combat Strength
  • 4 Movement
  • 4 Range

Emblematic District

Hacienda

  • +1 Food
  • -10 Stability
  • +3 Food per adjacent Farmers Quarter
  • +1 Food on Tile producing Food
  • +1 Farmers Slot on City or Outpost

4 Persians

Persians culture art
Persians in Humankind

Affinity Trait

Builder

  • Land Raiser: Convert Science, Money, and surplus Food into Industry
  • Pride: Increases the Stability of a new District

Legacy Trait

Mighty Works

  • -25% on Shared Project Industry cost
  • -25% on all Constructibles Industry cost.

Emblematic Unit

Jazayerchis

  • 46 Combat Strength
  • 4 Movement
  • 5 Range

Emblematic District

Caravanserai

  • +1 Money per number of Trade Routes
  • +5 Industry
  • +5 Money
  • -10 Stability
  • +3 Money per adjacent Market Quarter
  • +1 Traders Slot on City or Outpost

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3 Russians

Russians culture art
Russians in Humankind

Affinity Trait

Expansionist

  • Under One Banner: Armies can forcibly annex Territories
  • Ambition: Armies can cross any borders without being damaged or blocked

Legacy Trait

Land and Glory

  • +10 Experience on creating Unit per number of attached Territories on all Cities
  • +10 War Support increased when capturing a City on Relations

Emblematic Unit

Cossacks

  • 44 Combat Strength
  • 6 Movement
  • 4 Range

Emblematic District

Sobor

  • +3 Influence
  • +5 Stability
  • +5 Faith per adjacent District
  • +10 Health Regeneration on Unit

2 Siamese

Siamese culture art
Siamese in Humankind

Affinity Trait

Builder

  • Land Raiser: Convert Science, Money, and surplus Food into Industry
  • Pride: Increases the Stability of a new District

Legacy Trait

Gilded Orchids

  • +3 Industry per District on all Cities
  • +1 Money generated from on-going Trade on all Cities

Emblematic Unit

Gatling Elephant

  • 55 Combat Strength
  • 6 Movement
  • 4 Range

Emblematic District

Floating Market

  • +1 Money per Population
  • +5 Industry
  • -10 Stability
  • +3 Money per adjacent Market Quarter

1 Zulu

Zulu culture art
Zulu in Humankind

Affinity Trait

Militarist

  • Iron Reserves: Raise Militia Armies
  • Vigilance: Increases the player's base War Support value

Legacy Trait

Warrior's Pride

  • +50% Health Regeneration on Unit
  • +2 Combat Strength on Units starting their turn in an allied Territory

Emblematic Unit

Impi

  • 45 Combat Strength
  • 4 Movement
  • 1 Range

Emblematic District

Warriors' Izindlu

  • +5 Stability
  • +4 Combat Strength in combat for Units in or adjacent to the District
  • +10 Experience on creating Unit on City or Outpost

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