Every major franchise has iconic features that almost anyone can recognize, and for Indiana Jones, it's the explorer's famous whip. That's what makes the tool such an important part of Indiana Jones and the Great Circle's gameplay, and MachineGames has done its due diligence to live up to expectations.

The Best War Games had the chance to chat with Indiana Jones and the Great Circle's creative director, Axel Torvanius, and its design director, Jens Andersson, following a theatrical presentation of the game at Gamescom 2024. When asked about Indiana Jones' iconic whip, Torvenius and Andersson were thrilled to divulge all the meticulous work that went into ensuring the whip would be front and center in the game.

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Indiana Jones and the Great Circle's Whip Was a Huge Focus During Development

A Lot of Effort Went into Finalizing the Whip's Design

Indiana Jones and the Great Circle's whip was essentially treated like a celebrity during the game's development—and justifiably so. Apart from other key characteristics like Harrison Ford's recognizable voice and the exotic locales Indiana Jones has been known to visit, Indiana Jones and the Great Circle needed a whip that looks and feels like the real deal. When asked about what research went into the whip's design for the game, Torvenius replied,

We had this amazing whip master in northern Sweden — an amazing guy. The team went up there and rigged up a whole array of different mics, and we captured him. We also took a lot of footage of him and how the whip behaves.

The whip in Indiana Jones and the Great Circle was treated like another character — from its capture on film to the recording of its audio — as its design process was similar to that of bringing the voice and movements of Indiana Jones' actor Troy Baker to life in the video game. This speaks volumes of how important the whip is to the character of Indiana Jones, but also of MachineGames' endeavors to ensure it allows players to have a true-to-film, firsthand Indiana Jones experience when they grasp the whip for the first time in the game. Regarding the more intimate details of the whip's design in Indiana Jones and the Great Circle, Torvenius continued,

A lot of effort goes into engineering and programming to make sure the simulation is working, the physics are behaving as they should, the animation components where we need to animate and control the behavior, the look of it, and the sound of it. Then, we have to make sure that we have scenarios set up for you so you feel that you have this dynamic intuitive control of the whip, and you can use it all the time. There are so many different components that go into it.

indiana jones and the great circle

MachineGames has clearly doubled and tripled its efforts when it comes to Indiana Jones and the Great Circle's whip. There is likely plenty of room for something like a usable whip in a video game to come out of the oven looking, feeling, and sounding wonky and unbelievable, so the developer needed to go the extra mile to prevent that from happening. Capping off Torvenius' summary of the whip's design process, Andersson concluded,

It's such an important feature, even just reserving a dedicated button for it. We needed to put it front and center and that's what we've done.

The fact that the whip has a dedicated button in Indiana Jones and the Great Circle means it isn't meant to be treated like an optional tool or weapon. Instead, players should expect the whip to be one of Indiana Jones and the Great Circle's most prominent features, hopefully providing them with an authentic Indiana Jones gaming experience unlike any before it.

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Top Critic Avg: 87 /100 Critics Rec: 94%
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Released
December 9, 2024
ESRB
T For Teen // Blood and Gore, Drug Reference, Mild Language, Violence
Developer(s)
MachineGames
Publisher(s)
Bethesda
Engine
id Tech 7
Franchise
Indiana Jones
Number of Players
1
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WHERE TO PLAY

SUBSCRIPTION
DIGITAL
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