It’d be second nature to predict what gameplay will look like in Intergalactic: The Heretic Prophet given the announcement trailer’s tease of combat. It’ll be exciting to learn more about what Jordan A. Mun’s ‘blade’ weapon actually is in Intergalactic: The Heretic Prophet, for instance, while Naughty Dog’s bread-and-butter gunplay doesn’t seem to be going anywhere as Jordan holsters what appears to be an SMG on her thigh. However, Naughty Dog combat could look more unfamiliar than it has in decades due to the enemies Jordan might face on Sempiria.

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Intergalactic: The Heretic Prophet Should Chart the Same Course as Clair Obscur: Expedition 33

Clair Obscur: Expedition 33's journal worldbuilding would be a fascinating way to explore Sempirian lore in Intergalactic: The Heretic Prophet.

Gameplay in The Last of Us and Uncharted Has a Common Denominator

The Last of Us is a science-fiction IP regardless of how immersive and grounded its world and characters are, and Uncharted blurs the line between globe-trotting realism and supernatural antiquity. Gameplay in both franchises is rooted in characters being normal humans, even if Uncharted’s Nathan Drake has exceptionally understated upper-body strength and the ability to effortlessly free climb any surface.

Uncharted 4: A Thief’s End and Uncharted: The Lost Legacy have the most in-depth gameplay of the Uncharted franchise due to them being the most modern, though they’re no less constrained by the fact that the enemies players face are, for the most part, mere humans with firearms, which boils down to a lot of cover-based shootouts.

Moreover, while The Last of Us’ fungi-laden creatures aren’t all that different from human enemies. Runners and stalkers are practically human enemies who sprint, hide, and lunge around, for example, much less trade punches with players.

It isn’t until the infected mutate into clickers, shamblers, or bloaters that the distinction becomes prominent with erratic behavior and monstrous tendencies, and yet players gun them down indiscriminately. It may not be anywhere near as grandiose or epic as, say, a boss battle in a God of War game, but Intergalactic: The Heretic Prophet has already debuted a foe who’ll likely demand a considerable reevaluation of gameplay design to tackle.

Intergalactic: The Heretic Prophet May Let Naughty Dog Flex Its Combat Muscles

In Intergalactic, Jordan seems to be a normal human being, too, and uses a nearby boulder to propel herself into the air as she swings a unique blade-like weapon down on a multi-arm machine-like creature wielding a greataxe. That said, Intergalactic: The Heretic Prophet’s enemy design might be where combat deviates the most from what Naughty Dog has achieved and settled into with Uncharted and The Last of Us: enemy types and variation.

Intergalactic: The Heretic Prophet has already debuted a foe who’ll likely demand a considerable reevaluation of gameplay design to tackle.

If it’s implied that the machine creature is one of many and not a lone boss that players will come across, there’s no telling what other enemy designs may be awaiting players in Intergalactic’s unprecedented sci-fi landscape. Indeed, with Intergalactic taking place “2,000 years in an alternate future that deviates in the late-80s” and Sempiria being host to any number of conceivable religious nightmares, The Heretic Prophet is bound to reverse-engineer player movement so that Jordan has a chance of surviving against creatively designed threats.

As a bounty hunter, it’ll be interesting to see how skilled or improvisational Jordan is in combat scenarios, though it won’t be surprising if what she’s up against on Sempiria is unlike anything she could’ve anticipated. It’s impossible to know yet whether Jordan has ever seen a robotic creature like the one she jumps toward in the trailer, much less if robotic creatures with beady red eyes and weapons are commonplace in Intergalactic’s space-faring galaxy. But, if Intergalactic: The Heretic Prophet is as lonely of a game as Neil Druckmann suggests, Jordan will probably require more than The Last of Us Part 2’s dodge mechanic to get by.

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Intergalactic: The Heretic Prophet Tag Page Cover Art
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Systems
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Developer(s)
Naughty Dog
Publisher(s)
Sony Interactive Entertainment
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Intergalactic The Heretic Prophet Press Image 5
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WHERE TO PLAY

DIGITAL
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Genre(s)
Sci-Fi, Action, Adventure
Platform(s)
PlayStation 5