Summary

  • Game director Hyungjun Kim plans to improve communication with InZOI players through more regular updates and live streams.
  • InZOI's early success was followed by a drop in player numbers due to the game lacking depth for some players.
  • Players can expect an exciting period as Krafton continues to flesh out mechanics, but leaving Early Access is still far off.

InZOI game director Hyungjun Kim has revealed he plans to improve communication between Krafton and players as the game navigates its Early Access period. This will hopefully help InZOI bring back players after numbers recently dropped off.

InZOI's Early Access release at the end of March 2025 was a big success, with the game passing one million sales after just a week. Hype had been building around InZOI for a while, with gamers curious to see if Krafton could pull off a true competitor to The Sims​​​​​​. Despite InZOI's impressive sales, it was clear that the gameplay may lack depth for some players. Ultimately, the game's Early Access status buys Krafton some time in this regard, but long-term, there will definitely be an expectation that InZOI's gameplay will be more fleshed out than it currently is.

InZOI has a sleepwalking problem
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InZOI’s NPCs appear to have a major issue that many fans feel is completely illogical, prompting widespread calls for the developer to release a fix.

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As reported by PCGamesN, InZOI game director Hyungjun Kim confirmed in a message posted in the game's Discord server that, going forward, the development team will be posting "thoughts and reflections on the development of InZOI," which will "go beyond just my concerns and also touch on more personal and in-depth topics. More importantly, I want to discuss the feedback, suggestions, and honest opinions we've received, as well as our future plans for the game." On top of this, he also confirmed that the team will publish a list of known issues in the game every month, as well as hosting InZOI live streams frequently, "offering previews and live Q&A sessions before each release to give you a closer look into upcoming content."

InZOI Game Director Plans to Communicate Through Letters to Players

InZOI's player count has been hitting new lows of late, and the plan to "communicate with our community more frequently and openly going forward" could help the game win back some players it has lost. It's fair to suggest that InZOI buyers haven't given up on the game completely, but many will just be waiting until Krafton can offer a more in-depth experience with its life simulator title.

For now, players can pore over the InZOI content roadmap for a better look at what Krafton has in store over the coming months. It's going to be a very exciting period for the game, as its mechanics are fleshed out and it sheds its Early Access status. Krafton doesn't currently have a window for leaving Early Access, although this is likely some time away yet. Players must remain patient as it continues to add to the game.

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InZOI Tag Page Cover Art
9 /10

InZOI

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Life Simulation
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Systems
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Top Critic Avg: 77 /100 Critics Rec: 80%
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Released
March 28, 2025
Developer(s)
Krafton
Publisher(s)
Krafton
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inZOI delays early access release date
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WHERE TO PLAY

DIGITAL
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Engine
Unreal Engine 5
Genre(s)
Life Simulation