Summary
- InZOI releases a new update on April 4 with even more improvements.
- Players can now enable or disable aging thanks to a new gameplay setting.
- The latest InZOI update also includes fixes for Zois sleeping too long, not eating after cooking, and more.
InZOI developer Krafton has released a brand-new patch update for its early access life simulation title, bringing a fresh batch of gameplay improvements, bug fixes, and even a highly requested feature to the game. InZOI is currently only available on PC via Steam early access, but the studio behind the title has already assured fans it will continue to release a steady stream of new updates with improvements and fixes based on player feedback.
After launching in early access on March 28, InZOI shot straight past The Sims 4 in concurrent players, peaking at more than 87,000 players in less than 24 hours. At the time of writing, InZOI has a "very positive" review rating on the platform, with well over 13,000 reviews from players. However, while fans seem to be loving The Sims competitor, there are still plenty of improvements and fixes that need to be made. Thankfully, developer Krafton has assured fans that it will be releasing multiple updates throughout April with a plethora of fixes and improvements based on fan feedback. The latest update is available to download now with even more gameplay changes that fans are sure to love.
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On April 4, Krafton released another new update for InZOI. According to the official patch notes, which can be found further down this article, the latest update has added a new feature that allows players to enable or disable aging. There are now two different options under the "Simulation" settings, which will allow players to disable aging for their created Zois or other non-created Zois. Numerous other improvements have also been made in the April 4 update, including a reduction in the rate of Karma change, a fix for an issue where Zois were sleeping for excessively long periods, some adjustments to relationship progression based on feedback from the community, and much more.
While the latest update doesn't include any new content for players to check out, InZOI did recently tease the addition of pets. There's no official release date for the game's first major content update, but Krafton has said it will be launched sometime in May. However, a recent statement from the game's director said that the studio originally planned to release new content updates every two months, but given the feedback from players, Krafton now intends to "quickly apply fixes for reported issues throughout hotfixes during April." It's unclear if this will affect the first content update that is scheduled for May, or if the studio still remains on track.
The initial roadmap for InZOI revealed plenty of new gameplay improvements and content for the early access title in the coming months. The first update will drop in May, with a modding kit, weight/muscle changes, cheat codes, relationship improvements, an adoption system, new furniture, and much more. There will then be another update in August with a new "cat island" city, playable ghosts, swimming and pools, an AI build mode, freelance jobs, and more. Further updates are then planned for October and December with even more features and content.
InZOI Patch Notes for April 4 Update
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Added an age adjustment feature
- This feature can be configured via [Game Options] → [Simulation], under the settings for "Aging (My Zois)" and "Aging (Other Zois)"
- Added a detailed error code popup when a Canvas upload fails
Bug Fixes
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Improved an issue where Zois were sleeping for excessively long periods
- Sleep patterns were originally designed to reflect real-life behavior, such as sleeping in when tired. However, this level of realism caused friction with the game’s time flow. Sleep duration has now been reduced for smoother gameplay.
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Slowed the rate of Karma change
- Karma changes from autonomous actions were occurring too rapidly, leading to frequent mood swings (e.g., sudden anger or aggression). We've adjusted the pace for more stable and predictable behavior. Further improvements are planned so Zois act more naturally based on context, and Karma will gradually influence more aspects of life. For now, try adjusting "Civic Consciousness" and "Karma" values in the City Edit menu for better control.
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Improved an issue where relationship points were accumulating too quickly
- Relationship progression was previously accelerated to encourage bonding. Based on your feedback, we’ve slowed progression for families under direct control. Since this may not suit all gameplay styles, you can further adjust relationship values in the City Edit menu if needed.
- Improved behavior so Zois now eat food immediately after cooking
- Fixed an issue where the “Give Birth” interaction would not proceed when the interaction queue was full
- Fixed an issue where the pregnancy visual was not properly reflected for Zois with reduced abdominal body shape
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Fixed an issue where giving birth was not possible if a divorce occurred during the pregnancy test stage
- Please note that this change only applies to newly created Zois via New Game. It does not affect existing save files or Zois already in progress.
- Fixed an issue where emotional buffs would sometimes remain after their duration had ended
- Improved error popup to display file information when a Canvas upload fails
- Fixed an issue where the toilet sound effect was too long and felt unnatural
- Improved with a toast message when the family tree is inaccessible
- Improved with error popups when a JSON object creation error occurs during save file loading
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OpenCritic Reviews
- Top Critic Avg: 77 /100 Critics Rec: 80%







- Genre(s)
- Life Simulation