For better or worse, fast travel is a staple in the open-world genre, but Kingdom Come: Deliverance 2 isn't content to simply follow the rubric laid out by its contemporaries. Indeed, while fast travel is little more than a convenience in games like Elden Ring, Assassin's Creed, and Cyberpunk 2077, Kingdom Come: Deliverance 2 manages to make it far more engaging.

Just like its predecessor, Kingdom Come: Deliverance 2 urges players to remain active when engaging with its fast travel mechanics. Rather than just clicking on a destination in the game map and waiting a few seconds for the new location to load, KCD2 simulates the process of in-game travel. This means that Henry's energy and hunger levels will be affected the same as they would if the player traveled in real time, but it also allows for random events: bandits, con artists, and even friendly fellow travelers will cross Henry's path during these fast travel sections, and players can decide whether they want to stop and engage with them. Through this relatively simple design choice, Kingdom Come: Deliverance 2 manages to attain the best of both worlds: convenience and open-world reactivity.

Kingdom Come Deliverance 2 Side Quests Worthwhile
How Kingdom Come: Deliverance 2 Makes Its Side Quests Worthwhile

Side quests aren't always the most fun or rewarding thing in video games, but Kingdom Come: Deliverance 2 ensures they are more than worth the effort.

By 

Other Games Should Follow Kingdom Come: Deliverance 2's Lead with Fast Travel

Why Kingdom Come: Deliverance 2's Fast Travel System Is So Effective

Fast travel may be a somewhat essential quality-of-life feature in open-world games, but they can also cause a bit of trouble. Take a game like Elden Ring, where the heart of the experience is, in many ways, nuanced and thoughtful exploration: analyzing topography, looking for secrets, and uncovering paths to wild unknowns. This essential aspect of the game is somewhat undermined when fast travel is introduced, as players can, and often do, skip over major swaths of the game world that they are meant to explore. Some games attempt to remedy this by limiting fast travel functionality, such as by making it only possible from certain locations, but the fundamental clash with open-world exploration still exists in these cases.

Kingdom Come: Deliverance and its successor alleviate the problem of "skipping the game" by marrying fast travel and the unpredictability of a dense and vibrant open-world. The convenience of fast traveling still exists, but players don't have to choose between making use of such a convenience and enjoying Warhorse Studios' colorful medieval sandbox. The threats, opportunities, and small-scale narratives inherent to open-world design aren't replaced by fast travel.

How Other Franchises Could Adapt Kingdom Come: Deliverance 2's Fast Travel Mechanics

Comparing Kingdom Come: Deliverance to other ambitious open-world IP, it's surprising to note just how many other franchises could benefit from a similar fast travel mechanic. A few examples include:

  • Red Dead Redemption
  • Grand Theft Auto
  • The Witcher
  • Cyberpunk 2077
  • The Elder Scrolls
  • Fallout

These series all leverage unpredictability to create immersive, dynamic open-worlds. IP like Red Dead and GTA are famous for featuring random encounters, whether that be someone getting robbed on the street or an escaped convict looking for help getting out of their chains. These small encounters are unlikely to be what sells these games, of course, but they contribute to the sense of their worlds being believable and worth exploring.

Thus, applying Kingdom Come: Deliverance 2's simulation-style approach to fast travel could work wonders in open-world titles moving forward. One could even imagine ways that other developers may build upon Kingdom Come's foundations in this area, perhaps even making room for greater mechanical complexity within this system, such as through a luck stat or something similar. Fast travel may be an unavoidable reality of open-world design, but Kingdom Come: Deliverance proves that it can be more than just a pragmatic necessity.

Rating block community and brand ratings Image
Kingdom Come Deliverance II Tag Page Cover Art
Display card tags widget
RPG
Action-Adventure
Open-World
Display card system widget
Systems
Display card community and brand rating widget Display card open critics widget
Top Critic Avg: 89 /100 Critics Rec: 95%
Display card main info widget
Released
February 4, 2025
ESRB
Mature 17+ / Use of Alcohol, Blood and Gore, Sexual Content, Strong Language, Intense Violence, Partial Nudity
Developer(s)
Warhorse Studios
Publisher(s)
Deep Silver
Display card main info widget end Display card media widget start
Kingdom Come Deliverance II Press Image 7
Display card media widget end

WHERE TO PLAY

DIGITAL
Checkbox: control the expandable behavior of the extra info

Kingdom Come: Deliverance II is an exhilarating Action RPG, set amidst the chaos of a civil war in 15th Century Bohemia.

You are Henry of Skalitz – an ordinary man doing extraordinary things – caught in a gripping tale of revenge, betrayal, and discovery as he embarks on an epic journey, 'from a humble blacksmith's forge to the court of Kings', searching for purpose in this beautiful but brutal medieval world.

From bustling city streets to lush forests, explore this open-world Medieval Europe through an unforgettable adventure filled with action, thrills, and wonder.

Engine
CryEngine
Number of Players
Single-player
Steam Deck Compatibility
Playable
PC Release Date
February 4, 2025
Xbox Series X|S Release Date
February 4, 2025
PS5 Release Date
February 4, 2025
Genre(s)
RPG, Action-Adventure, Open-World
X|S Optimized
Yes
OpenCritic Rating
Mighty