Summary

  • The Legend of Zelda series innovates visuals, from pixel art to cel-shading, highlighting each title's unique identity.
  • Games like A Link Between Worlds show creativity in blending 2D and 3D gameplay for immersive experiences.
  • Breath of The Wild and Tears of The Kingdom feature impressive cel-shaded visuals, making them standout entries in the series.

The Legend of Zelda is one of the most iconic franchises in the game industry, known for its ability to reinvent itself with each release. Featuring titles that vary in gameplay, settings, and memorable stories, the series provides epic adventures that enthrall multiple generations of players. Its broader influence is undeniable, retaining importance over the decades.

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The Legend Of Zelda: 8 Best Opening Lines, Ranked

These Zelda opening lines kick their games off with a bang, setting the stage for what players can expect when jumping into the adventure.

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The best art styles in Zelda games are responsible for highlighting the identity of each title. These unique visual approaches not only reinforce each adventure’s atmosphere but also deliver unforgettable visuals. By mixing creativity with fresh ideas, the games preserve the core of their stories, offering full immersion in these settings.

Game Allowed Movement Between Dimensions

The Legend of Zelda: A Link Between Worlds
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Released
November 22, 2013
Developer(s)
Nintendo EAD
Publisher(s)
Nintendo
Platform(s)
3DS
Genre(s)
Action, Adventure
OpenCritic Rating
Mighty

With inventive mechanics, The Legend of Zelda: A Link Between Worlds merges the best of 3D with classic 2D gameplay. Link’s ability to become a two-dimensional figure redefines interactions with environments and dungeons, using the Nintendo 3DS hardware to bring clever puzzles and a world design that blends nostalgia and fresh ideas.

The visuals use the console’s stereoscopic effect to give depth to the world, without losing the charming style of A Link to the Past. This smooth transition between 2D and 3D makes the game a shining example of how to innovate within a proven formula, making it one of the most memorable titles in the series.

9 The Legend Of Zelda: Ocarina Of Time

The Legend of Zelda: Ocarina of Time
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Released
November 21, 1998
Developer(s)
Nintendo
Publisher(s)
Nintendo
Platform(s)
Nintendo 64, GameCube
Genre(s)
Action, Adventure

After several solid releases, Nintendo faced the major task of bringing the mechanics and charm of The Legend of Zelda into 3D, and the result was incredible. Ocarina of Time is still considered one of the most influential games ever made, with many gameplay elements adopted by other developers.

For the Nintendo 64, the visuals were also impressive, featuring a colorful Hyrule with varied areas, allowing players to roam from forests to underwater temples. Also, Ocarina of Time has an epic tone, with visuals and a storyline that fits perfectly with this tale.

8 The Legend Of Zelda: Twilight Princess

More Realistic Graphics Were Used In This Entry

The Legend of Zelda: Twilight Princess
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Released
November 19, 2006
Developer(s)
Nintendo EAD
Publisher(s)
Nintendo
Platform(s)
GameCube, Wii
Genre(s)
Action, Adventure

In response to the cartoonish look of The Wind Waker, Nintendo’s next project, Twilight Princess, presented a more realistic style for The Legend of Zelda, with visuals that felt more mature compared to its predecessor on the GameCube. With darker shades and a somber mood, it returned to Dark Fantasy elements.

Despite straying considerably from cel-shading, the graphics in The Legend of Zelda: Twilight Princess looked appealing for that era. Detailed textures, realistic lighting, and a gloomy color palette complemented the story with a similar tone, so both the art style and narrative walked hand in hand.

A Stunning Pixel Approach Defines This Game’s Visuals

The Legend of Zelda: A Link to the Past
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Action-Adventure
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Released
April 13, 1992
Developer(s)
Nintendo EAD
Publisher(s)
Nintendo
Genre(s)
Action-Adventure

The pixel art in A Link to the Past is a major factor, placing this title among the most beloved by fans. All of this is thanks to the Super Nintendo’s graphical capabilities, which allowed the creation of a bright, colorful world, even though the console had limited resources during its era.

Best Non-Linear Zelda Games
8 Best Non-Linear Zelda Games, Ranked

The Legend of Zelda has been a pioneer of non-linear gameplay since it's earliest entries, and these games represent the perfection of that formula.

As a result, The Legend of Zelda: A Link to the Past serves as a strong example of how pixel visuals can build a richly detailed world with plenty of personality. Even with simpler graphics compared to other games, the developers showed how a well-executed effort can provide a striking visual experience.

6 The Legend Of Zelda: The Minish Cap

One Of The Finest Pixel Arts Ever Created For The Series

The Legend of Zelda: The Minish Cap
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Action-Adventure
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Released
November 4, 2004
Developer(s)
Capcom
Publisher(s)
Nintendo
Genre(s)
Action-Adventure

The Minish Cap is a gem among the 2D games in the Zelda line, standing out with its bright aesthetics and inventive concepts. Released for the Game Boy Advance, it showcases 32-bit visuals that make the most of the hardware, offering detailed sprites and dynamic backdrops. It’s unquestionable that it has one of the best designs and graphics in a Zelda game, making each location a visual delight.

Additionally, The Minish Cap adds a shrinking mechanic, letting the player see areas on two scales and solve puzzles in a new way. Moments when Link is small emphasize the creative direction, with environments that show the character’s reduced size, placing the game among the most memorable in the series.

The Diorama-Style Visuals Produce Beautiful Settings For 2D Games


  • The Legend of Zelda: Echoes of WisdomThe Legend of Zelda: Link's Awakening
    FranchiseThe Legend of ZeldaThe Legend of Zelda
    SystemNintendoNintendo
    Platform(s)Nintendo SwitchSwitch
    Released2024-09-262019-09-20
    Developer(s) Nintendo, GrezzoGrezzo
    Publisher(s) Nintendo Nintendo
    Genre(s)AdventureAdventure
    OpenCritic Pagehttps://opencritic.com/game/16869/the-legend-of-zelda-echoes-of-wisdomhttps://opencritic.com/game/7871/the-legend-of-zelda-links-awakening
    Top Critic Rating8587
    Critics Recommend %9295

Both the remake of Link’s Awakening and the release of Echoes of Wisdom introduced unique visuals for The Legend of Zelda, presenting a fresh style for upcoming 2D titles. The tilt-shift technique, creating a miniature effect on objects, gives the sense that the world around the characters is a diorama.

This approach, while still offering a nostalgic charm, also keeps a modern look. Characters and objects resemble toys, with textures reminiscent of plastic or clay, lending a cute vibe to the protagonists and producing titles that stand out from the more realistic 3D style of other games in the series.

4 The Legend Of Zelda: Majora's Mask

A Surreal And Dark Style For The Series

The Legend of Zelda: Majora's Mask
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Released
October 26, 2000
Developer(s)
Nintendo EAD
Publisher(s)
Nintendo
Platform(s)
Nintendo 64, GameCube
Genre(s)
Action, Adventure

The successor to Ocarina of Time faced the hefty challenge of measuring up to one of the greatest games ever released. Even so, The Legend of Zelda: Majora’s Mask achieved a consistent result. The game took on a Dark Fantasy approach, focusing on heavier themes and delivering a distinct experience, unlike its predecessor.

Although it shares the same engine as Ocarina of Time, Majora’s Mask stands out as one of the most memorable art styles in the Zelda franchise. It uses dark tones and the iconic menacing moon to craft a striking atmosphere of a dying world. Also, surreal elements were included, reinforcing the game’s distinct identity and raising its visual direction to new heights.

3 The Legend Of Zelda: Skyward Sword

This Game Perfected Cel-Shading While Keeping It Realistic

The Legend of Zelda: Skyward Sword
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Released
November 20, 2011
Developer(s)
Nintendo
Publisher(s)
Nintendo
Platform(s)
Wii
Genre(s)
Action, Adventure

The visual approach of Skyward Sword, released in 2011 for the Nintendo Wii, merges the realism of Twilight Princess with the cel-shaded technique from The Wind Waker. The result is a distinctive impressionist style, with bright colors and visible brushstrokes reminiscent of an oil painting. This idea set the game apart at a time dominated by ultra-realistic graphics, securing its place among the best art styles in The Legend of Zelda.

The creative direction forms a dreamy atmosphere, with pastel hues that capture the essence of Skyloft’s floating lands. Additionally, the visual style supports the gameplay, bringing attention to important elements in the environment and aiding immersion. This bold decision was a major milestone for the series, emphasizing its flair for fresh visual concepts.

2 The Legend Of Zelda: Breath Of The Wild & Tears Of The Kingdom

Two Nintendo Switch Entries Featuring Some Of The Best Visuals In The Series

As the most ambitious releases in the line, both The Legend of Zelda: Breath of The Wild and its follow-up, Tears of The Kingdom, display an impressive art style for a open-world game that makes use of the Nintendo Switch’s capabilities to deliver some of the most appealing visuals on the system. The cel-shaded look, featuring cartoon-like textures, matched the overall atmosphere well.

In this version of Hyrule, the settings are scenic and varied, with a progression that shifts naturally. Moving from one spot to another, players will see gradual changes in the environment. Also, the cel-shaded approach helped create expressive and charming characters, adding to the final result of both games.

1 The Legend Of Zelda: The Wind Waker

A Controversial Visual Style That Aged Like Fine Wine

The Legend of Zelda: The Wind Waker
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Released
March 24, 2003
Developer(s)
Nintendo EAD
Publisher(s)
Nintendo
Platform(s)
GameCube
Genre(s)
Action, Adventure

The first hint of The Legend of Zelda on the GameCube was a technical demo that presented a more realistic approach. However, when The Wind Waker was finally announced, the visuals sparked controversy. The reason was clear, since the once realistic look was replaced with something called Toon Shading, a more cartoon-based direction from Nintendo.

Toon Shading, with its bright colors, bold outlines, and simplified shading, gave the characters and worlds a cartoon-like appearance. Over time, this choice proved worthwhile. Today, the game is recognized as one of the best examples of visual direction in The Legend of Zelda, surpassing the realism of other same-generation titles.

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