The P-Organ system in Lies of P is something special. It's an interesting concept that makes every unit of Quartz that players put into it feel like a noticeable improvement. Not only are major new abilities unlocked when Pinocchio fills all the slots on an Upgrade, but each slot that they fill is another ability of some sort that enhances Pinocchio in some way.

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In the default game, the P-Organ has 5 different 'Phases' that function as Tiers. As players fill and fully unlock more Upgrades, more Phases will become available to them. Additionally, with every new Phase unlocked a new tier of abilities is unlocked for players to slot into those Upgrades. So, let's go over all the Upgrades and abilities players can mess around with in Lies of P.

This guide doesn't cover Tier 6 and 7 Abilities, but it does cover Phase 6 and Phase 7 Upgrades. We'll be updating this with Tier 6 and 7 ability descriptions as soon as we reach NG++.

All P-Organ Upgrades

First up, let's go over every single Phase of the P-Organ Upgrade Tree. Some of the descriptions of these Upgrades are a bit unclear in-game, so explanations have been added as needed to make sure players know what they're investing in beforehand. As players advance up the P-Organ Phases, they'll slowly need to start spending more and more hard-earned Quartz to fully unlock each Upgrade. Thankfully, with more Quartz slots comes more abilities to slot in as well, so it's not all bad. In any case, here's all the P-Organ Upgrades:

Upgrade Name

Phase Level

Quartz Needed To Activate

Upgrade Description

Explanation

Increase Pulse Cells 1

Phase 1

2

Increase the maximum number of Pulse Cell uses

Raises Max Pulse Cells of Pinocchio by +1.

Increase Staggerable Window 1

Phase 1

2

Increase the time of the enemy’s Staggerable status

While activated, the enemy has that white bar (Staggerable indicator) around their HP bar for longer before it fades away.

Link Dodge

Phase 1

2

Enables another dodge in the middle of a dodge motion

If players press dodge during a dodge animation, they'll roll as an additional dodge with more i-frames.

Add Fable Slots 1

Phase 1

2

Increases the maximum number of charged Fable slots

Increases the amount of Fable Slots Pinocchio has by +1.

Increase Pulse Cells 2

Phase 2

2

Increase the maximum number of Pulse Cell uses

Raises Max Pulse Cells of Pinocchio by +1.

Add Amulet Slots 1

Phase 2

2

Increases the number of equippable Amulet slots

Increases the number of Amulets Pinocchio can equip by +1.

Rising Dodge

Phase 2

2

Enables dodging when on the ground

When knocked onto the ground, players can press dodge to quickly roll backward and get up faster while also creating distance.

Retain Guard Regain 1

Phase 2

2

Retains a certain amount of Guard Regain when receiving damage

Players lose less temporary health while Guarding (AKA less Guard Regain is generated).

Enhance Pulse Cell Recovery 2

Phase 3

3

Enhances the recovery effect of Pulse Cells

Increases the amount of HP each Pulse Cell Recovers.

Increase Cube Uses 1

Phase 3

3

Increases the maximum number of Cube uses

Similar to Pulse Cell increases, this increases the number of times Pinocchio can use the Cube per reset by +1.

Add Belt Slots 1

Phase 3

3

Increases the number of equippable Belt slots

Increases the number of equip slots on both belts by +1.

Shorten Fruit Bearing Time

Phase 3

3

Shortens the Gold Coin Tree’s fruit-bearing time

By default the Fruit Bearing Time of the Gold Coin Fruit Tree is 10 minutes, this upgrade reduces that wait period.

Add Amulet Slots 2

Phase 4

3

Increases the number of equippable Amulet slots

Increases the number of Amulets Pinocchio can equip by +1.

Perfect Guard Cause Stiffness

Phase 4

3

Breaks the enemy's stance when a Perfect Guard is successful

When Perfect Guards are successful, players have a chance to cause the enemy to 'recoil' from the Perfect Guard, interrupting their chain of attacks.

Add Fable Slots 2

Phase 4

3

Increases the maximum number of charged Fable slots

Increases the amount of Fable Slots Pinocchio has by +1.

Increases Special Grindstone Uses

Phase 4

3

Increases the maximum number of Special Grindstone uses

Increases the number of times Pinocchio can use the Special Grindstone per reset by +1.

Add Legion Arm Slots 1

Phase 5

4

Increases the number of equippable Legion Arm slots

Increases the number of Legion Arms Pinocchio can have equipped at one time by +1.

Increase Staggerable Window 2

Phase 5

4

Increases the time of the enemy’s Staggerable status

While activated, the enemy has that white bar (Staggerable indicator) around their HP bar for longer before it fades away.

Increase Cube Uses 2

Phase 5

4

Increase the maximum number of Cube uses

Similar to Pulse Cell increases, this increases the number of times players can use the Cube per reset by +1.

Retain Guard Regain 2

Phase 5

4

Retains a certain amount of Guard Regain when receiving damage

Players lose less temporary health while Guarding (AKA less Guard Regain is generated).

Add Weapon Slots

Phase 6

4

Increases the number of equippable Weapon slots

Players can now have 3 weapons equipped at one time.

Enhance Pulse Cell Recovery 3

Phase 6

4

Enhances the recovery effect of Pulse Cells

Pulse Cells now recover more of Pinocchio's HP per usage. At 30 Vitality and with all Pulse Cell Recovery Upgrades, this can almost entirely refill the HP bar.

Perfect Guard Weapon Durability Recovery

Phase 6

4

Some of Weapon Durability is restored when a Perfect Guard is successful

Pinocchio will now regain Durability for every Perfect Guard, though the effect is relatively minimal.

Add Belt Slots 2

Phase 6

4

Increases the number of equippable Belt slots

Increases the number of equip slots on both belts by +1.

Add Amulet Slots 3

Phase 7

4

Increases the number of equippable Amulet slots

Increases the number of Amulets Pinocchio can equip by +1.

Light Weight

Phase 7

4

You feel lighter (severe Weight reduction)

The description is a bit unclear but this essentially 'moves' the weight percentage requirements for the Lightweight, Default, Slightly Heavy, and Heavy modifiers by around 20 percent. Heavy is now at 100 percent, slightly heavy is now at 80, and lightweight is the new standard weight.

Add Legion Arm Slots 2

Phase 7

4

Increases the number of equippable Legion Arm slots

Increases the number of Legion Arms Pinocchio can have equipped at one time by +1.

Fury Attack Guard

Phase 7

4

Can block Fury Attacks with Guard

Gives Pinocchio the ability to block Fury Attacks with default Guard. When used alongside the Ghost Walk Amulet, Pinocchio can now dodge and block Fury Attacks.

All Abilities That Slot Into P-Organ Upgrade Slots

Lies of P - P Organ Closeup

When players spend Quartz in the P-Organ menu, they're 'using' that Quartz to slot an ability in one of the open slots of their Upgrade of choice. When all those slots are filled by Quartz-powered abilities, then the Upgrade is fully activated and enabled.

Each P-Organ Upgrade can have, at max, one ability of each 'type' (Attack, Survival, Ability, Item) slotted into it.

That said, some of these abilities are just as good or even better than some of the full-on Upgrades, so players will want to pay extra close attention to which abilities they're choosing.

Attack-Type Abilities

First up are the Attack-type abilities. These are the abilities that typically either increase the raw power of something or the amount of stagger damage a certain weapon/tool of Pinocchio's can inflict. These are the abilities players will want to choose if they want more raw output rather than more survivability, resources, or items.

Ability Name

Tier

Type

Effect

Enhance Charge Stagger ATK 1

1

Attack

Enhances the Stagger attack power of Charge Attacks.

Enhance Fatal Attack ATK 1

1

Attack

Enhances the attack power of Fatal Attacks.

Enhance Fable Arts ATK 1

1

Attack

Enhances the attack power of Fable Arts.

Increase Staggered Duration 1

1

Attack

Increase an enemy's Staggered duration.

Enhance Weapon ATK When Durability is at Maximum 1

2

Attack

Enhances weapon attack power when Weapon Durability is at maximum.

Enhance Weapon ATK When Discharged 1

2

Attack

Enhances weapon attack power when Pulse Cells are discharged.

Enhance Ambush Stagger ATK 1

2

Attack

Enhances the Stagger attack power of dodge attacks and dash attacks.

Enhance Perfect Guard Destruction 1

2

Attack

Increases Destruction Damage to enemy weapons when a Perfect Guard is successful.

Enhance Condensed Legion Arm ATK 1

3

Attack

Enhances Legion Arm attack power when more than half of the Legion remains.

Increases Fable Arts Effect Duration 1

3

Attack

Increases the duration of effect-based Fable Arts.

Perfect Guard Destruction Enhance 2

3

Attack

Increases Destruction Damage to enemy weapons when a Perfect Guard is successful.

Enhance Charge Stagger ATK 2

3

Attack

Enhance the Stagger attack power of Charge Attacks.

Enhance Fable Arts ATK 2

4

Attack

Enhances the attack power of Fable Arts.

Lower Weapon Durability Consumption 1

4

Attack

Reduces Weapon Durability consumption.

Lowers Natural Recovery Upon Weapon Attack 1

4

Attack

Reduces the amount of the enemy's natural HP recovery when attacking them with a weapon.

Enhance Weapon ATK When Discharged 2

4

Attack

Enhances weapon attack power when Pulse Cells are discharged.

Increase Fable Arts Effects Duration 2

5

Attack

Increases the duration of effect-based Fable Arts.

Increase Staggered Duration 2

5

Attack

Increases an enemy's Staggered duration.

Enhance Stagger ATK From Behind

5

Attack

Enhances Stagger attack power when attacking an enemy from behind.

Enhance Fatal Attack ATK 2

5

Attack

Enhance the attack power of Fatal Attacks.

Survival-Type Abilities

Next up are the Survival-type abilities. These, for all intents and purposes, are the Defense abilities to the Attack-type Offense abilities. A common pattern among these abilities are effects that cause Pinocchio to lose less health from Guard Regain, lower the damage they take during certain actions, or increase their resistance to certain types of damage. If players are finding themselves running out of Pulse Cells or HP before they can really even get attacks in during a difficult boss fight, they may want to slot some Survival abilities into their P-Organ.

Ability Name

Tier

Type

Effect

Enhance Guard Regain Recovery 1

1

Survival

Enhances Guard Regain recovery when attacking enemies.

Enhance Fatal Attack Pulse Cell Charge

1

Survival

Enhances discharged Pulse Cell charging upon Fatal Attack.

Lower Damage When Discharged 1

1

Survival

Lowers the damage received when Pulse Cells are discharged.

Lower Damage While Dodging 1

1

Survival

Lowers the damage received when dodging.

Enhance Pulse Cell Recovery 1

2

Survival

Enhances the recovery effect of Pulse Cells.

Lowers Guard Regain Reduction 1

2

Survival

Lowers the Guard Regain reduction.

Lowers Damage of Charge Attack & Fable Arts

2

Survival

Lowers the damage received during Charge Attack and when using Fable Arts.

Enhance Attribute Resistance 1

2

Survival

Enhance resistance to Attribute status ailments.

Enhance Special Resistance 1

3

Survival

Enhances resistance to Special status ailments.

Increase Pulse Cells 3

3

Survival

Increases the maximum number of Pulse Cell uses.

Lowers Guard Regain Reduction 2

3

Survival

Lowers the Guard Regain reduction.

Lower Damage When Discharged 2

3

Survival

Lowers the damage received when Pulse Cells are discharged.

Perfect Guard Guard Regain Recovery

4

Survival

Recovers some of Guard Regain as HP when a Perfect Guard is successful.

Enhance Attribute Resistance 2

4

Survival

Enhances resistance to Attribute status ailments.

Auto Charge Pulse When Discharged

4

Survival

Automatically charge Pulse Cells when they are discharged.

Increase Pulse Cells 4

4

Survival

Increases the maximum number of Pulse Cells uses.

Enhance Special Resistance 2

5

Survival

Enhance resistance to Special status ailments.

Lower Damage while Dodging 2

5

Survival

Lower the damage received when dodging.

Increase Pulse Cells 5

5

Survival

Increases the maximum number of Pulse Cell uses.

Enhance Guard Regain Recovery 2

5

Survival

Enhances Guard Regain recovery when attacking enemies.

Ability-Type Abilities

For the third category of abilities, it's the, well, Ability-type abilities. These are the abilities that reduce the amount of resources Pinocchio uses to complete certain actions. In general, these abilities influence the amount of Stamina players use for certain attacks, the amount of Legion used (or regained) by certain actions, or the amount of a resource that's generated from things like Perfect Guards. It's the best type of ability to invest in when players often find themselves out of Legion, Fable, or Stamina right when they need it most.

Ability Name

Tier

Type

Effect

Charge Legion When Eliminating An Enemy 1

1

Ability

Charges a certain amount of Legion when an enemy is eliminated.

Lowers Charge Attack Stamina Consumption 1

1

Ability

Lowers the Stamina consumption of Charge Attacks.

Perfect Guard Fable Charge Enhance 1

1

Ability

Charges Fable when a Perfect Guard is successful.

Increase Weapon Durability Recovery Speed 1

1

Ability

Increases the Grinder's Weapon Durability recovery speed.

Lower Legion Consumption in a Crisis 1

2

Ability

Lowers the Legion consumption of Legion Arms when HP is low.

Reduces Stamina Consumption From Dash

2

Ability

Reduces the Stamina consumed to Dash.

Lowers Weapon Durability Consumption for Ambush Attacks

2

Ability

Lowers the Weapon Durability reduction of Dodge attacks and Dash attacks.

Lower Stamina Consumption when Discharged

2

Ability

Lowers the Stamina consumption of all actions when Pulse Cells are discharged.

Lowers Weapon Durability Consumption When Weight Increases

3

Ability

Lowers the Weapon Durability reduction as your character's weight increases.

Quick Wishtone Use

3

Ability

Uses Wishstones quickly.

Charge Fable When Reviving

3

Ability

Charge Fable upon reviving.

Naturally Recovers Durability of Inactive Weapons 1

3

Ability

Gradually restores the Durability of inactive equipped weapons.

Charge Legion When Eliminating An Enemy 2

4

Ability

Charges a certain amount of Legion when an enemy is eliminated.

Fatal Attack Fable Charger

4

Ability

Enhances Fable charging upon Fatal Attacks.

Lower Legion Consumption in a Crisis 2

4

Ability

Lowers the Legion consumption of Legion Arms when HP is low.

Special Grinstone Weapon Durability Recovery

4

Ability

Restores the Weapon's Durability when using Special Grindstones.

Auto Charge Legion

5

Ability

Automatically charges consumed Legion.

Lowers Charge Attack Stamina Consumption 2

5

Ability

Lowers the Stamina consumption of Charge Attacks.

Perfect Guard Fable Charge Enhance 2

5

Ability

Charges Fable when a Perfect Guard is successful.

Increase Weapon Durability Recovery Speed 2

5

Ability

Increases the Grinder's Weapon Durability recovery speed.

Item-Type Abilities

Last up at the Item-Type abilities. And, as one would expect, these are the abilities that influence both the amount of items Pinocchio can hold at once as well as the amount of 'resources' they'll gather. For example, if players want to gain more Ergo per enemy defeated, this is absolutely the category of abilities to invest Quartz into. However, it's not just more Ergo, this tree of abilities also encourages the use of throwing items, consumables, resource recovery items like Legion Magazines or Fable Catalysts, and more.

Ability Name

Tier

Type

Effect

Legion Magazine Effect Enhance I

1

Item

Enhances the charge effect of Legion Magazine.

Increase Ergo Upon Eliminating An Enemy 1

1

Item

Increases the amount of Ergo gained from eliminating enemies.

Increases Consumable Possession Limit 1

1

Item

Increases the possession limit for consumables.

Increases Throwing Object Possession Limit 1

1

Item

Increases the possession limit for throwing objects.

Increases Consumable Effect Duration 1

2

Item

Increases the effect duration of consumables with prolonged effects.

Special Grindstone Increase Effect Duration 1

2

Item

Increases the effect duration of Special Grindstones.

Lower Ergo Loss Upon Death 1

2

Item

Lowers the Ergo loss from hits when there is Death Ergo to recover.

Enhance Fable Catalyst Effect 1

2

Item

Enhances the effect of Fable Catalysts.

Reduces Item Prices 1

3

Item

Reduces the prices of items sold in shops.

Legion Magazine Effect Enhance 2

3

Item

Enhances the charge effect of Legion Magazine.

Increase Max Gold Coin Fruit 1

3

Item

Increases the maximum amount of Gold Coin Fruit on the Gold Coin Tree.

Increases Ergo Upon Eliminating An Enemy 2

3

Item

Increases the amount of Ergo gained from eliminating enemies.

Increase Max Gold Coin Fruit 2

4

Item

Increases the maximum amount of Gold Coin Fruit on the Gold Coin Tree.

Increases Consumable Possession Limit 2

4

Item

Increases the possession limit for consumables.

Increase Throwing Object Possession Limit 2

4

Item

Increases the possession limit for throwing objects.

Increase Consumable Effect Duration 2

4

Item

Increases the effect duration of consumables with prolonged effects.

Increase Max Gold Coin Fruit 3

5

Item

Increases the maximum amount of Gold Coin Fruit on the Gold Coin Tree.

Charge Fable Upon Pulse Cell Use

5

Item

Partially charges Fable when using Pulse Cells.

Lower Ergo Loss Upon Death 2

5

Item

Lowers the Ergo loss from hits when there is Death Ergo to recover.

Enhance Fable Catalyst Effect 2

5

Item

Enhances the effect of Fable Catalysts.

Lies of P
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Released
September 19, 2023
Developer(s)
Round8 Studio, Neowiz
Publisher(s)
Neowiz
Genre(s)
Soulslike