After escaping the Prison and navigating some tough areas in Little Nightmares, Six is now in the Lair, where she must face the Janitor in the end. While exploring the area and trying to complete Chapter 2 in Little Nightmares, make sure to look around thoroughly for any hidden Nomes and statues.

chapter 1 the prison walkthrough in little nightmares
The Prison Complete Walkthrough In Little Nightmares

Start collecting Nomes and lighting lanterns while exploring The Prison in Little Nightmares.

The Lair Walkthrough In Little Nightmares

From the gate, climb the stairs and enter the first room in front of you.

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A Nome will run away, and you need to follow it. Use the chair to climb the desk and light the first lantern.

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Next, drag the chair to the tile with black stains to open a secret door.

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There is a big eye that reveals other areas if you keep pressing the button. Once you're done, run around the room to force the Nome out.

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Go out completely back to the stairs and head up the next stairs to find the first Nome at the end of the platform.

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Proceed up and jump through the window to land inside what seems to be the Janitor's room. Push the suitcase closer to the lever and pull it to reveal a bed.

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Climb the bed and use the drawers to reach the top. Hop to the shelf and carefully go to the higher shelf to find the first statue.

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All Lady Statue Locations In Little Nightmares 3 (Omnipresence Trophy)

Discover the locations of all 10 Lady Statues in chapter 3 to unlock the Omnipresence achievement in Little Nightmares 3.

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Head down and throw the key to the floor.

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Hold it and push through the opening. Throw the key higher and use it to open the lock.

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Grab the monkey toy and throw it at the elevator button to call it.

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Repeat the same steps using the toy inside the elevator to go down.

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Light the second lantern along the way as Six gets her second hunger episode.

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Approach the raw meat inside the cage and eat it. This turns out to be a trap, as the Janitor's hand appears and locks Six inside.

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Run back and forth inside the cage to force it to fall and break.

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Head left through the small gap and light the third lantern.

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Go out and drag the cage with a kid inside under the hanging lever. Pull the lever and swing left and right for a while. Once you are close enough to the door on the right side, release the lever and quickly slide through. This step is important as the door closes fast once the lever is released.

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Climb the bars on the other side of the door and land on the higher platform. Light the first candle in Chapter 2.

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Crawl through the small hole to land in the Janitor's workroom. Something important to keep in mind is that the area's boss is completely blind but can hear very well. So, instead of walking on the wooden floor, try walking on the scattered cloth and carpets.

Walk on the cloth and jump on the cages to reach the next room by crouching through an opening. If the Janitor was following you, hide in the small square entrance until he goes away.

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Grab the lever and place it on the beam. Rotate it to open the hatch, which will grab the Janitor's attention. Quickly run to the hatch and jump through it.

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Navigate the vents until the fourth lantern appears.

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Six can use the small bars to climb higher to where a Nome is sitting.

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Head sideways and climb the narrow vent to find the second Nome and hug it in a small room.

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Jump through the hatch and continue navigating the vent to eventually land on a suitcase in a room full of shoes. Be quick and efficient as you jump from one suitcase to the other and move through the sea of shoes fast to avoid getting caught by the unseen monster.

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Six will reach the room she got caught in and start walking backwards. The Janitor will appear, and a small chase will happen. Run to the elevator quickly and hide in the small box located in the lower right corner.

The Janitor will not find Six immediately and just presses the elevator button. As he's about to catch you, a couple of Nomes appear and lead him away.

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In the next room, push the box of toys and stand near the monkey toy to weigh the plank down.

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Proceed forward until the end, where you'll find the second statue in Little Nightmares.

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Retrace your steps back a bit to climb the small ladder where the Janitor is. Throw the monkey toy on the floor in the first room to grab his attention, then crouch near the small entrance and wait for him to approach the toy.

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Carefully make your way between the toys in the next room, then run to climb the dresser's drawers. Push the box to reveal a hole small enough for Six.

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In the following room, push the door down and crouch in the middle of the room, as the Janitor will appear soon. Once he does, grab a shoe carefully and throw it at the button to open the door.

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Run away quickly through the corridor before he catches you, and Six will enter a room full of books.

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Crouch under the desk to force a Nome out of hiding.

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Approach the stack of books near the door and hug the third Nome.

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Climb the bookshelves and light the second candle in Little Nightmares.

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Carefully jump on the piano and run along all the keys twice or thrice to get the Six's Song Achievement.

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Little Nightmares 2: Achievement/Trophy Guide

Little Nightmares 2 has a short trophy/achievement list that players can knock out in one sitting.

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Jump to the bookshelves on the left and climb them to find that the Janitor has just arrived in this area. You need to find a missing lever to continue.

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Walk on the carpets carefully and go up the stacks of books near the camera to reach the higher shelves.

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Climb to the higher shelf and light the third candle.

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Slowly get down to the lower one and proceed. If some of the items fall on the ground, this will grab the Janitor's attention, and you'll have to evade him.

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Upon reaching the other side, climb the stack of books and head inside the room through the small window.

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Grab the lever and place it near the door for later. Turn on the TV and quickly grab the lever, then crouch near the door and wait. The Janitor will come inside and become entranced by the TV. Once he is fully near the TV, slowly move out of the room and walk, not run, across the carpet. This will give you more time.

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Light the fourth candle along the way on the lowest bookshelf, then use the empty lower shelf to go back to where the hanging piano is.

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Put the lever in its place and start rotating to pull up the piano. Use the piano to jump to the other side.

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Light the fifth candle and go through the small entrance.

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Push the cart onto the harmful steam and jump to the other platform, then pull the cart to the end of the track.

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Use it to jump towards the door handle. Don't let go immediately, as there's a chasm that'll kill Six.

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Proceed forward through the small hole into the vents to light the fifth lantern.

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There will be two holes, where the second one is used by the Janitor to try to catch Six, so be careful. After his arm reaches up, make Six crouch under it and go through the small window.

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Start running since the Janitor will appear soon and chase you into a small room. His hands will try to catch Six while a cage is blocking the gate from closing.

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Climb the cages and wait until his left hand pulls away from the cage to jump down and pull on one of the corner beams.

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Next, climb the cages and wait for the same thing to happen again. Once Six pulls the second cage beam, the gate will close and cut his hands. Go through the small window to complete Chapter 2 and get The Lair Achievement.

If, at some point during this chapter, you manage to be chased by the Janitor and almost get caught six times, players will unlock the Elusive Trophy.

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Little Nightmares Tag Page Cover Art
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Survival Horror
Puzzle
Platformer
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Systems
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Top Critic Avg: 79 /100 Critics Rec: 72%
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Released
April 28, 2017
ESRB
T For Teen Due To Blood, Violence
Developer(s)
Tarsier Studios
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WHERE TO PLAY

SUBSCRIPTION
DIGITAL
PHYSICAL
Checkbox: control the expandable behavior of the extra info

Genre(s)
Survival Horror, Puzzle, Platformer