William Parks is a The Best War Games editor from the USA. Upon graduating from the University of Southern California’s School of Cinematic Arts, William entered the realm of fine arts administration, assisting curators, artists, and fine art professionals with the realization of contemporary art exhibitions. All the while, William’s passion for games remained.
William’s first console was the NES, but when he was eight, it was The Legend of Zelda: Link’s Awakening on Game Boy that fully cemented his interest in the format. This interest reached new heights with MMORPGs like Asheron’s Call 2, Star Wars Galaxies, and World of Warcraft, and it has now crystalized around indie games and unique releases.
There are three bug report puzzles in Lorelei and the Laser Eyes, and players who want to unravel the mysteries of the gaming rooms must solve them all. That is easier said than done, though, as these puzzles can prove to be quite difficult. For those fans that are having some trouble with the bug report puzzles in Lorelei and the Laser Eyes, this guide is here to help.
While the methods that are used to solve the bug report puzzles are consistent across playthroughs, their exact solutions are randomized to some degree. As such, this guide will primarily focus on detailing the methods that are used to solve these puzzles in Lorelei and the Laser Eyes and concretizing those methods with examples.
Lorelei and the Laser Eyes: Bug Report 1 Hints & Solution
Hint #1: Convert the Roman numerals to Arabic numerals.
Hint #2: Think about the numbers that are missing from the lithograph.
Hint #3: Think about the orientation of the lithograph.
Hint #4: Would the missing numbers resemble any letters if they were in the same orientation as the lithograph?
Solution: Converting the Roman numerals to Arabic numerals reveals that the lithograph is to depict three numbers: 1963, 1847, and 2014. The missing digits from those numbers are 3, 7, and 4, and they would look like the following letters if they were upside down: 3 = "E," 7 = "L," 4 = "h." Fans of puzzle games should input those letters into the printing device, pressing the letter that would appear at the top of the lithograph first, then the letter that would appear in the middle, then the letter that would appear at the bottom, and hit print.
Note: Players should make sure that they activate CAPS for "E" and "L" and deactivate it for "h."
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Lorelei and the Laser Eyes: Bug Report 2 Hints & Solution
Hint #1: The busts depict characters from the game.
Hint #2: The plaques contain the proper names of the characters depicted by the busts.
Hint #3: Each number that appears on the plaques represents two letters.
Solution: Players should begin by examining the four busts and writing down the associated strings of characters. Fans of indie games should then determine what letters they could replace the strings' numbers with to create the following names: RENATE, RENZO, LORELEI, LORENZO. Players should then enter those letters into the printing device, starting with those that are represented by 1, then moving on to those that represented by 2, and then finishing with those that are represented by 3, and then press print.
To concretize this solution with an example, if the strings of characters were "1NATE," "1N2," "31LEI," and "31N2," then 1 = RE, 2 = ZO, and 3 = LO. Players would then enter "REZOLO" into the printing device, making sure that CAPS is activated, and then hit print.
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Lorelei and the Laser Eyes: Bug Report 3 Hints & Solution
Hint #1: The diorama can be rotated.
Hint #2: Combinations of letters and numbers can be revealed by manipulating the diorama.
Hint #3: The numbers determine the order in which the letters should be entered into the printing machines.
Solutions: Players should manipulate their view of the diorama, making sure to look at the top and bottom, so that the conspicuous white lines inside take the form of letters and numbers. This process should ultimately leave fans with four pairs of letters and numbers, and they should use the numbers to put the letters in order. Fans of games with unique art styles should then enter the letters, in the order that they have determined, into the printing machine and press print.
To concretize this solution with an example, if an examination of the diorama revealed "z2," "e3," "M1," and "a4," then players could organize the letters as "Mzea." They could then enter those letters into the printing machine, making sure to activate CAPS when necessary.