Originally envisioned as a Final Fantasy spin-off, Seiken Densetsu was released in the United States as Final Fantasy Adventure and in Europe as Mystic Quest. Regardless of region, the game became an instant success, giving the Game Boy its first truly great action RPG. Square took notice of the game’s popularity and series director Koichi Ishii was tasked with directing the sequel.
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From there, the rest is history. Secret of Mana solidified Seiken Densetsu as an all-time great franchise and Dawn of Mana ruined the series’ good reputation. The Mana franchise isn’t so simple, however, and while the series’ quality ebbs and flows with time, each game does have value in and of itself.
Updated August 31, 2024 by Mark Sammut: At long last, a proper new Mana game is out. Not counting remakes or spin-offs, Visions of Mana is the first proper mainline sequel/successor since 2006's Dawn of Mana. Frankly, that is way too long to go without a fully fleshed-out entry that is not just a refresh of older titles (with all due respect to 2020's Trials of Mana, which is a great JRPG in its own right). However, was the game worth the wait? Or, is it a mediocre follow-up to a series that often seems to be treated like an afterthought by Square Enix? Is Visions of Mana a good entry point for newcomers? Does it capture the magic of Secret it Trials of Mana? Where does it rank among the best Mana games? Click here to jump directly to Visions of Mana's entry.
Only games that were released outside of Japan in some form will be included. Consequently, Rise of Mana is not included.
13 Dawn Of Mana
A Poorly Thought-Out Entry That Offers Almost None Of The Positives Found In Its Predecessors
Dawn of Mana
- Released
- May 22, 2007
- Developer(s)
- Square Enix
- Platform(s)
- PS2
- Genre(s)
- Action-Adventure
- How Long To Beat
- 13 Hours
Even Dawn of Mana, one of the worst games in the series, can boast an incredible soundtrack. That said, that’s all the game really has going for it. What was once a proper action RPG series became a weird action platformer with bad RPG elements where players de-level after every stage.
The story is also the series at its absolute worst, offering a poorly framed origin devoid of any tension or nuance. Dawn of Mana is worth listening to, but certainly not playing. If the game wasn’t bad enough as is, Koichi Ishii decided that Dawn, the seventh game in the series, would be Seiken Densetsu 4.
12 Echoes Of Mana
A Lackluster Attempt To Capture The Mobile Gacha Market
Echoes of Mana
Echoes of Mana is difficult to rate since it is such a different experience than anything else in the franchise. As a mobile gacha game, the title's priority seems to be to incentivize users to gather as many characters as possible, and their drop rate is not particularly generous. While still an action RPG, Echoes of Mana's combat system is far removed from anything in the main games, and it lacks much in the way of depth or nuance. It is not terrible, but not great either.
Gacha games are a dime-a-dozen, and the mobile scene is flooded with them. Echoes of Mana did not make much of a splash at release, and it is not among the polarizing genre's best offerings. That said, the game looks nice.
11 Secret Of Mana (2018)
A Mediocre And Disappointing Remake Of An All-Time Action JRPG Masterpiece
Secret of Mana (2018)
The Secret of Mana remake isn’t as bad as everyone makes it out to be. It’s the definitive way to experience the Secret of Mana story, greatly expanding on the plot, and it even manages to fix some combat issues. Unfortunately, the game’s charm is sapped dry. Presentation is important and Secret of Mana (2018) drops the ball hard.
Cannon travel cutscenes are replaced with black screens, the 3D models aren’t as vibrant as the SNES sprites, and the game has an alarmingly bad frame rate, at least on the PlayStation Vita. There really is no reason to play the remake over the original other than to get a better grasp of the story.
10 Children Of Mana
Although Fine In Isolation, Children Of Mana Marked A Negative Turning Point For The Series
Children of Mana
- Released
- October 30, 2006
- Developer(s)
- Square Enix, Nex Entertainment
- Platform(s)
- Nintendo DS
- Genre(s)
- Action RPG
- How Long To Beat
- 16 Hours
One of the earliest noticeably high-quality games to release on the Nintendo DS, Children of Mana should have been a rebirth of the Mana franchise. It was with this game that Square ushered in the World of Mana sub-series. Unfortunately, these games meant to widen the series’ scope ended up killing it.
Through Children of Mana, the series became more unfocused. Gameplay was suddenly dungeon crawler-esque, the story was at its most generic, and Children of Mana kept referencing a game that had yet to be released. The game itself is quite fun once in the swing of things, but it doesn’t feel like a proper Mana game.
9 Heroes Of Mana
A Decent RTS That Expands On Trials Of Mana's Lore. Not Amazing, But Not Terrible Either
Heroes of Mana
- Released
- August 14, 2007
- Developer(s)
- Brownie Brown, Square Enix
- Platform(s)
- Nintendo DS
- Genre(s)
- RPG, Tactical
- How Long To Beat
- 18 Hours
Of the original World of Mana games, Heroes of Mana is the only one that isn’t an outright bad or mediocre game. All things considered, it’s a perfectly fine RTS with RPG elements. Gameplay is fun, the cast is interesting, and the story builds upon Trials of Mana, otherwise known as Seiken Densetsu 3.
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The problem is, ultimately, that these elements aren’t that great for the series. Trials of Mana is an amazing game, but its lore isn’t all too exciting. The RTS gameplay gets the job done and leads to some interesting encounters, but it also feels totally out of place for Mana.
8 Final Fantasy Adventure
The Start Of Something That Would Eventually Become Special
Final Fantasy Adventure
- Released
- June 8, 1991
- Developer(s)
- Square
- Platform(s)
- Nintendo Game Boy, Nintendo Game Boy Color, Nintendo Game Boy Advance, SNES, Switch
- Genre(s)
- Action RPG
- How Long To Beat
- 11 Hours
The game that started it all, Final Fantasy Adventure is a difficult game to recommend. Its age shows in some very interesting ways: a limited map, a difficult-to-navigate overworld, a shoddy translation, and player-unfriendly puzzles. At the same time, Final Fantasy Adventure has wildly addictive gameplay, great RPG mechanics, and the saddest story on the Game Boy.
Final Fantasy Adventure handles its story with a level of maturity that modern-day RPGs still fail to replicate. It’s very Shakespearean in terms of pacing and characterization. It’s not a particularly long game either and is paced terrifically, never wasting the player’s time.
7 Sword Of Mana
An Ambitious Remake Of Final Fantasy Adventure
Sword of Mana
- Released
- December 1, 2003
- Developer(s)
- Brownie Brown
- Platform(s)
- Nintendo Game Boy Advance
- Genre(s)
- Action RPG
- How Long To Beat
- 17 Hours
Final Fantasy Adventure’s Game Boy Advance remake, Sword of Mana is a mixed bag. On one hand, it’s very mechanically complex and has an in-depth crafting system, plenty of side content, and multiple story paths. On the other hand, it’s a remake of a very simple game with a simple plot that fumbles the original’s pacing.
Sword of Mana might realistically have ended up the best game in the series had the remake shown more restraint. It has some of the highest highs in the entire Mana franchise, but the game just doesn’t know how to present or pace itself, ruining one of the original's best aspects.
6 Adventures Of Mana
The Best Way To Experience Final Fantasy Adventure
Adventures of Mana
Yet another remake of Final Fantasy Adventure, Adventures of Mana chooses to take a far more restrained approach for its remake. It is a 1:1 recreation of Final Fantasy Adventure to the point where many of the same flaws are still present. At the same time, AoM has cut down the tedium and added quality-of-life features that don’t serve to interrupt how the game was meant to be played.
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Better yet, the new script does the story justice without killing the pacing in the process. As far as the first game goes, Adventures of Mana is the definitive way of experiencing Final Fantasy Adventure.
5 Trials Of Mana (2020)
A Very Good Action JRPG That Is A Proper Remake Of The Original Game. A Solid Entry Point Into The Mana Franchise Too
Trials of Mana (2024)
- Released
- April 24, 2020
- Developer(s)
- Square Enix, Xeen
- Platform(s)
- Nintendo Switch, PC, PlayStation 4
- Genre(s)
- Action RPG
- How Long To Beat
- 21 Hours
While nowhere near as big-budget of a project as some other Square Enix remakes, 2020's Trials of Mana is a fun action JRPG in its own right, and it is arguably the best entry point into the franchise for new players. The story and its structure stick very close to the original version's blueprint, resulting in a charming but archaic experience that will likely not impress too many people except for potentially providing a nostalgia hit. That's not to say the story is terrible, just that it is nothing more than forgettable and suffers from some pretty bad voice acting.
Thankfully, Trials of Mana's combat does a fantastic job of expanding on the franchise's classic systems and translating them to a proper 3D setting. Like the '90s iteration, players pick three characters out of six protagonists, each one having their own backstory. Coming with unique classes and weapons, each character brings something fresh to the plate, particularly once the progression system hits into gear and more options open up. If there is one criticism that can be thrown at Trials of Mana is its slow start, with the first half of the campaign being quite underwhelming; however, things improve significantly around the halfway point.
4 Secret Of Mana (1993)
A Classic That Has Mostly Aged Well
Secret of Mana
Secret of Mana can be a very frustrating and obtrusive game at times. It isn’t always clear what the player should be doing and the script’s shoddy translation leaves much to be desired. At the same time, there’s nothing quite like Secret of Mana, even in its series. It’s a very methodical game, carefully moving at its own strange pace.
There are nearly a dozen weapons to play with, all of which have their own play style, and magic systems for two of the three party members. There’s a lot of variety present in any given playthrough of Secret of Mana, and the game's strengths have aged pretty well. While newcomers might struggle to play through some of the JRPG's rougher edges, they should still be able to appreciate what the project does right.