Marvel Rivals Season 3 is, in many ways, a learning curve period with a lot of growing pains. It’s the first season in Marvel Rivals to have a shorter, two-season duration after seasons had traditionally been three months long, for instance, and it’s packed with content between a BattlePass and its missions, as well as the ongoing Milano Repair Logs event and the Summer Special event that launches tomorrow. Buried within all of these seasonal delights is the debut of accessories, a rare cosmetic type that will probably not bear the fruits of their labor for quite a while but is incredibly endearing.
Marvel Rivals’ accessories are adorable keychain-esque cosmetics that can only be worn on certain characters and cost a specific resource called accessory points. This resource is a slow burn, though, as only 700 points can be earned each week; meanwhile, each accessory presently costs 1350 points. Thankfully, while accessory points were also exclusively earned in Quick Match and Competitive modes, Marvel Rivals’ 20250717 patch ensures that they can be earned via Practice VS. AI, as well. However, accessories aren’t the only feature that sorely needs this adjustment, as progressing through one branch of achievements has proven difficult otherwise.
Marvel Rivals’ Best Season 3 Change isn’t What You’d Think
Marvel Rivals Season 3 is technically a new era for the live-service shooter, and its most remarkable change is a macrocosmic one.
Marvel Rivals’ Heroic Journey Achievements Deserve to Be Earned via Practice VS. AI
Marvel Rivals’ Career menu features an Achievements tab housing four unique achievement categories:
- Galacta’s Guide (a more general laundry list of achievements, Galacta’s Guide includes achievements such as earning 3,000 Chrono Tokens, using the customizable wheel once, and obtaining one hero accessory).
- Rivalry Rising (a match-oriented achievement list, Rivalry Rising includes achievements such as winning 100 matches, scoring MVP five times, and ranking Gold or higher in Competitive mode).
- Heroic Journey (a character-specific achievement list, Heroic Journey includes achievements such as forging a soul bond with three allies from the Guardians of the Galaxy as Adam Warlock and taking down an enemy Hulk as Thing).
- Chronoverse Saga (a map-specific achievement list, Chronoverse Saga includes achievements such as rescuing Ratatoskr when Eternal Night falls on New York and witnessing Knull break free and reclaiming the All-Black in Klyntar: Celestial Husk).
Disappointingly, achievements can’t be completed while playing in Marvel Rivals’ Practice VS. AI mode, where many players may go when they want to complete missions/challenges effortlessly. This isn’t necessarily as egregious as with other achievement categories, yet Heroic Journey tasks players with relatively impractical and character-specific actions that aren’t always easy or ideal to perform in an ordinary Quick Match or Competitive game.
Of course, anyone playing with one or more friends may be able to have them cooperate willingly, and even random queue teammates might be accommodating, but it’s still a question of whether one character selection will be frowned upon over another.
Even Quick Match players can be salty when no healers are picked, despite them also not picking a healer and insta-locking a DPS character instead. Players who are determined to get these Heroic Journey achievements finished may inevitably be what tarnishes an otherwise decent or viable team composition, too.
There’s an argument to be made that Practice VS. AI could trivialize these achievements, which do offer exceptional rewards, such as bunches of Units and color palette swap skins for Storm and Star-Lord. But at least the chance that players may actually achieve them would be marginally greater, while Heroic Journey achievements would either be left abandoned or exhaustively labored over. Plus, other factors would continue to impede players regardless, like Scarlet Witch needing to defeat an enemy Scarlet Witch in order to complete the Shattered Reality achievement, and thus requiring that an enemy actually play her.
It may take so long to procure enough accessory points that players eventually lose interest in them by the time they can unlock one, but they don’t have to exert any further effort beyond playing Quick Match, Competitive, or Practice VS. AI matches. Achievements require seemingly simple yet contextually arduous actions, rather, and if anything deserves the Practice VS. AI outlet for progression and completion’s sake it is arguably Marvel Rivals’ Heroic Journey achievements, which are also added to with each new playable character.
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OpenCritic Reviews
- Top Critic Avg: 78 /100 Critics Rec: 84%
- Released
- December 6, 2024
- ESRB
- T For Teen // Violence
- Developer(s)
- NetEase Games
- Publisher(s)
- NetEase Games










- Engine
- Unreal Engine 5
- Multiplayer
- Online Multiplayer, Online Co-Op
- Cross-Platform Play
- Limited - console crossplay, no PC crossplay
- Cross Save
- No
- Franchise
- Marvel
- Number of Players
- 1-6
- Steam Deck Compatibility
- Unknown
- PC Release Date
- December 6, 2024
- Xbox Series X|S Release Date
- December 6, 2024
- PS5 Release Date
- December 6, 2024
- Genre(s)
- Third-Person Shooter, Action, Multiplayer
- Platform(s)
- PlayStation 5, Xbox Series X, Xbox Series S, PC
- OpenCritic Rating
- Strong
- How Long To Beat
- 7.5 hours
- X|S Optimized
- Yes
- File Size Xbox Series
- 20 GB