Summary
- Mass Effect 2 redefined player choice by making every decision impactful, not just for the story but also in tangible outcomes.
- Loyalty missions in Mass Effect 2 played a crucial role in determining the survival of crew members during the "Suicide Mission."
- Choices made in Mass Effect 2 not only affected immediate outcomes but carried over to the next game in the series, creating lasting consequences.
When Mass Effect 2 launched in 2010, it's likely no one really knew what they were in for with it. The first Mass Effect game launched in 2007 to favorable reviews, so, of course, its fans were looking forward to spending more time on the Normandy with Commander Shepard and their crew. However, Mass Effect 2 would go on to become the new entry point to the Mass Effect series, with its refined combat and exploration, fulfilling relationship-building mechanics, and an increased emphasis on player agency. From then on, the Mass Effect series became an RPG phenomenon, with a significant portion of its reputation owing to its unprecedented value for player choice.
Prior to the launch of Mass Effect 2, player choice had already been introduced as a value in gaming, with series like Star Wars: Knights of the Old Republic relying heavily on the concept. However, Mass Effect 2 took the idea and raised the stakes in such a way that the players themselves would feel the impact of their choices, instead of merely witnessing the impact they have on the protagonist and those around them. Mass Effect 2 ultimately accomplished this by presenting players with opportunities to invest a part of themselves into every relationship they build with the game's companions, none of whom are guaranteed to make it through the story alive.
Mass Effect 4 Should Avoid One BioWare Narrative Staple Like the Plague
While a certain narrative trope worked for a time in the original Mass Effect trilogy, the next game in the series should consider avoiding it.
How Mass Effect 2 Changed Player Choice Forever
Mass Effect 2 Made Player Choice More Than a Gimmick
Before the release of Mass Effect 2, player choice was more of a gimmick than anything else. Sure, players could make important decisions in the stories they played, but these choices often boiled down to binary outcomes, with obvious "good" and "evil" paths to take. The first Mass Effect began introducing the idea of moral complexity, but Mass Effect 2 ultimately took the concept further by ensuring that every choice players made during the narrative would go on to haunt them once the credits rolled at its end.
At the heart of Mass Effect 2's story is Commander Shepard and the ragtag team of crew members they have assembled to take on what very well could be considered a near-suicidal mission. As players progress through this story, they are often presented with opportunities to increase the loyalty of each crew member by regularly engaging with them and completing missions for them, all to ensure they would do anything for Commander Shepard by the time the proverbial suicide mission takes place. Many of these missions revolved around moral dilemmas where players would almost help shape their companions by helping them make choices.
For example, when Garrus comes to a crossroads of either exacting revenge on his former comrade or letting go of the vendetta altogether, players are given a chance to be directly involved in the character's narrative by helping him make the choice.
This loyalty would go on to impact more than the player's, and Commander Shepard's, relationship with their companions, as it would play a part in the outcome of Mass Effect 2's "Suicide Mission." The more loyal a crew member was, the more likely they were to survive the mission, so players were encouraged to consider their time with each companion valuable, and to not simply go their own way in the game without considering what was best for their crew. In the end, this all made every choice feel meaningful, not just from a story standpoint, but also in terms of tangible outcomes.
Mass Effect 2 Gave Players Choices With Lasting Consequences
While it was certainly devastating for players to reach the "Suicide Mission" only to witness the death of companions they failed to build a relationship with over the course of Mass Effect 2's story, these immediate emotional consequences weren't the only thing players needed to consider, as their choices would then carry on to the next game in the Mass Effect series, Mass Effect 3. This meant that, if any of the player's companions didn't survive Mass Effect 2's "Suicide Mission," they would be excluded from the next game's roster.
This didn't just include the game's companions either, as even specific choices regarding the Normandy in Mass Effect 2 could cause certain crew members to be lost during the final moments of the game's story. It was this, the incredibly high stakes of Mass Effect 2's choices, that would evoke something in the gaming industry, leaving many future developers even wondering how they could replicate the system without looking like copycats. To this day, 15 years later, very few developers have been able to create a choice system that carries as much weight as Mass Effect 2's.
In other words, Mass Effect 2 didn't just tell an original story; it, more or less, invited players to co-author its story by giving every decision a personal edge and encouraging them to consider every path carefully before taking it. By utilizing the concept of player choice that had been introduced before it, and then expanding on the idea with a blend of branching narratives, moral ambiguity, and lasting, permanent consequences, Mass Effect 2 effectively redefined what it meant for players to have agency in video games. Today, these design choices continue to influence the way developers approach storytelling, and it's likely that Mass Effect 2 will persist as the gold standard for many years to come.
- Released
- January 26, 2010
- ESRB
- M for Mature: Blood, Language, Partial Nudity, Sexual Themes, Violence
- Developer(s)
- BioWare
- Publisher(s)
- Electronic Arts
- Engine
- Unreal Engine 3
- Franchise
- Mass Effect
Are you prepared to lose everything to save the galaxy? You'll need to be, Commander Shepard. It's time to bring together your greatest allies and recruit the galaxy's fighting elite to continue the resistance against the invading Reapers. So steel yourself, because this is an astronomical mission where sacrifices must be made. You'll face tougher choices and new, deadlier enemies. Arm yourself and prepare for an unforgettable intergalactic adventure.
Shift the fight in your favor. Equip yourself with powerful, new weapons almost instantly thanks to a new inventory system. Plus, an improved health regeneration system means you’ll spend less time hunting for restorative items.
Make every decision matter. Divisive crew members are just the tip of the iceberg, Commander, because you’ll also be tasked with issues of intergalactic diplomacy. And time’s a wastin’, so don’t be afraid to use new prompt-based actions that let you interrupt conversations, even if they could alter the fate of your crew...and the galaxy.
Forge new alliances, carefully. You’ll fight alongside some of your most trustworthy crew members, but you’ll also get the opportunity to recruit new talent. Just choose your new partners with care because the fate of the galaxy rests on your shoulders, Commander.