The Mass Effect franchise is entering a critical phase. With Mass Effect 4 as BioWare’s main focus following the release of Dragon Age: The Veilguard, expectations are sky-high. A lot of hope hinges on a return to the layered storytelling and memorable squad dynamics of the original trilogy. However, there’s one area where Mass Effect: Andromeda quietly excelled—its combat.

Despite a mixed critical reception, Mass Effect: Andromeda’s fast-paced, flexible combat was widely praised. The fluid movement, expansive skill trees, and loadout customization gave players more control and excitement in moment-to-moment encounters. This level of engagement wasn’t just a mechanical improvement, it represented a modern evolution of the Mass Effect formula.

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With no news about Mass Effect 4 on the horizon, fans might be starved for similar experiences; luckily, there are several great options.

Mass Effect: Andromeda’s Combat Was Genuinely Innovative

What set Andromeda apart from its predecessors was how it unshackled the player. Jetpacks brought verticality int o the Mass Effect series for the first time, allowing players to flank, dodge, and attack from elevated terrain. This change didn’t just make fights more visually dynamic; it demanded a new kind of tactical thinking. Suddenly, enemy positioning mattered more, and mobility became a viable form of defense and offense.

The dynamic cover system also eliminated clunky mechanics. Rather than pressing a button to snap into position, players naturally slid into cover by moving near objects. Combined with the open arena layouts, this encouraged a run-and-gun approach reminiscent of games like DOOM or Titanfall 2, a dramatic shift from the stop-and-pop gunplay of the original trilogy.

The jetpack wasn’t just a movement tool. Players could also use it for hover-shooting, a technique that made biotic power combos easier to chain together in midair.

Loadout flexibility was another standout feature. Players could equip multiple powers across different skill trees and switch between them without class restrictions. This freedom rewarded experimentation, letting players craft truly hybrid builds like a biotic-sniper or a shotgun-wielding engineer.

Mass Effect 4 Should Use But Refine That Mobility

There’s a delicate balance to be struck. While Andromeda's mobility offered a thrilling sense of freedom, Dragon Age: The Veilguard was criticized by some for being too player-centric combat. Some critics and fans noted that Veilguard left too much responsibility on the player while sidelining companions. Combat often became a frantic solo affair with dodging as the primary mechanic.

Mass Effect 4 should learn from both experiences. It can adopt Andromeda’s movement improvements, but needs to re-center the squad as meaningful contributors. Biotic pull and throw combos, for instance, could be made more effective when coordinated with squadmates. The game could even introduce contextual abilities that trigger when positioning aligns with a companion’s AI, bringing back the synergy that made the original games feel tactical and team-driven.

One suggestion for Mass Effect 4 could be to revive the power wheel system, but give it deeper layers like conditional combo triggers or chain attacks between squad members.

It's also worth remembering the pacing issues caused by Andromeda's “open-world” structure. While large planets offered a visual spectacle, many of them felt like empty space. BioWare should focus on curated, purpose-driven environments for Mass Effect 4—something closer to Mass Effect 2's mission-based structure. This would allow the combat to shine without getting lost in the sprawl.

Mass Effect Andromeda’s Themes Are Worth Revisiting

While Andromeda is often remembered for its missteps in tone and pacing, the emotional core of the Ryder siblings' story offered something rare: a narrative centered around family. The bond between Scott or Sara Ryder and their father, Alec, set the foundation for a deeply personal journey. Unlike Shepard, who was defined by command, the Ryder twins were defined by legacy and discovery.

This narrative frame could be a valuable angle for Mass Effect 4. Rather than replicating Andromeda’s humor-heavy dialogue and youthful tone, the next entry could deepen the emotional storytelling. Legacy, found family, and the cost of leadership could be explored through a protagonist shaped by others' expectations. Perhaps the next hero inherits a broken crew, or faces the consequences of Andromeda's mistakes returning to haunt the Milky Way.

BioWare also needs to give its supporting cast more space to breathe. In Andromeda, many companions weren’t given enough time to shine in more complex ways. The Mass Effect series is at its best when companions feel like co-protagonists, not just people tagging along for the ride. And combat in Mass Effect 4 will need to gamify this to be successful.

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Top Critic Avg: 72 /100 Critics Rec: 40%
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Released
March 1, 2017
ESRB
M for Mature: Blood, Nudity, Strong Language, Strong Sexual Content, Violence
Developer(s)
BioWare
Publisher(s)
Electronic Arts
Engine
Frostbite 3
Multiplayer
Online Multiplayer
Franchise
Mass Effect
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SUBSCRIPTION
DIGITAL
PHYSICAL
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Genre(s)
Action, RPG