Summary

  • Metaphor: ReFantazio introduces the Archetype system, which allows party members to utilize different play styles.
  • The game draws inspiration from Persona 5, featuring similar visual style and political themes, but also incorporates action-based combat alongside turn-based JRPG combat.
  • Archetypes in Metaphor: ReFantazio are individuals who can awaken to their potential as magical weapons, similar to the awakening of powers in the Persona series, but with more flexibility in building party roles.

Atlus' upcoming title Metaphor: ReFantazio looks to be a fresh take on the typical Persona and Shin Megami Tensei formula with a variety of new gameplay elements being introduced. One of these new mechanics players can expect to find in Metaphor: ReFantazio is the Archetype system, which appears to govern the different types of play styles party members will be able to utilize. While Atlus hasn't gone into too much depth about how this system will work, it seems like Archetypes in Metaphor: ReFantazio will function very similarly to Personas in the Persona series.

A lot of the elements of Metaphor: ReFantazio seem to have clear inspirations from Persona 5, from its visual style to the political themes Metaphor: ReFantazio will explore. On top of these elements, Metaphor: ReFantazio is shaking up Atlus' traditional gameplay formula by incorporating elements of both action-based combat and standard turn-based JRPG combat. However, blended in with these aspects is the Archetype system at the heart of Metaphor: ReFantazio's gameplay, and it looks like it will be familiar to seasoned Persona fans and JRPG players.

Understanding Archetypes in Metaphor: ReFantazio

Archetypes from a Lore Perspective

Within the world of Metaphor: ReFantazio, there are clear class distinctions based on who has the ability to use magic and who doesn't. According to the game's developers, magic exists in this world and can be controlled by one's imagination, but the ability to use it has been forgotten by the general population. Instead, individuals who can afford to use special tools to channel magic have the advantage in society, meaning the wealthy nobility have a distinct influence over those who lack the means to use magic, which could allow them to sway the election at the heart of Metaphor: ReFantazio's story in their favor.

However, the main party members of Metaphor: ReFantazio are said to be called Archetypes, or individuals who can awaken to their potential to transform into magical weapons. The developers describe these Archetypes as individuals who embody the traits of typical fantasy classes like a knight or warrior, who can then transform into their Archetype once they awaken to this knowledge. From this description, the awakening of an Archetype sounds very similar to the Persona series, where characters can awaken to their powers as Persona users once they discover or address a core part of their identity.

The Gameplay Implications of Archetypes

In the Persona series, party members aside from the protagonist typically can only use one Persona, giving them access to a single defined role within the team. However, from what can be seen from Metaphor: ReFantazio's deep dive trailer, party members seem to be able to take on multiple Archetypes, with one character shown to be what looks like a healer in one scene, but a fighter or knight in another. This could mean that Archetypes function more like a job system, which is a classic JRPG mechanic that would give players more flexibility in building their party than a game like Persona 5 allows.

While the explanation given by the developers makes it seem like not all characters will have access to every Archetype, there seems to be enough variety to keep gameplay interesting and parties unique. It's also not clear how elemental magic will play into the Archetype system, but it seems likely that Metaphor: ReFantazio will feature this type of magic in some way, given Atlus' extensive use of elemental damage in previous titles. Archetypes may also function like Personas in that they only become apparent once in turn-based combat, so it will be interesting to see how the Archetype system comes into play during Metaphor: ReFantazio's action combat segments.

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Persona 5 Royal Tag Page Cover Art
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JRPG
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Systems
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Top Critic Avg: 94 /100 Critics Rec: 98%
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Released
March 31, 2020
ESRB
M for Mature: Blood, Drug Reference, Partial Nudity, Sexual Themes, Strong Language, Violence
Developer(s)
Atlus, P-Studio
Publisher(s)
Atlus
Engine
Proprietary Engine
Multiplayer
Online Multiplayer
Franchise
Persona
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WHERE TO PLAY

DIGITAL
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Genre(s)
JRPG
How Long To Beat
100 Hours
Metascore
95
PS Plus Availability
N/A