Summary
- Minecraft's latest update fixes bugs, improves stability, and enhances gameplay with changes like Trial Chambers generating less frequently.
- Mob behavior updates include changes to Bogged, Parrots, and Pufferfish. Mounts and vehicles no longer receive velocity during a dismount.
- Customizable control tweaks, user interface improvements, and game tip enhancements make Minecraft's new update a must-have for players.
Minecraft has rolled out an extensive new update that targets a plethora of bugs and glitches, as well as makes changes to the UI and artificial intelligence. Players will notice several quality-of-life improvements have also been made in Minecraft's latest update, finally bringing the game to version 1.21.20. The update is available on most console platforms, including the Nintendo Switch, which is the primary choice for some fans due to its handheld capabilities.
Minecraft is a game that needs no introduction, becoming a force in both the video game and entertainment industries. The franchise's grasp on pop culture remains as firm as ever, with a live-action Minecraft film in the works. However, the original game itself remains a treasure trove for both new and longtime fans of the franchise, with Minecraft receiving significant and continued support from developer Mojang. The team recently deployed its latest version 1.21.20 update, modernizing Minecraft in a variety of ways on multiple platforms, including Nintendo Switch.
Minecraft: 20 Great Biome Mods You Need To Try
Gamers bored with vanilla Minecraft biomes should try these fantastic biome mods that drastically change the game.
Stability was greatly improved in Minecraft's latest update, with a number of bugs being fixed that have affected content downloads getting stuck. Various error indicators have also been addressed, like one that would leave downloads stuck at 0%. Save corruption affected Minecraft for years, but item and block corruption when converting words from legacy Console Edition has now been fixed.
Gameplay was another key point of Minecraft's latest update, with several changes and tweaks being made. Trial Chambers now generate less frequently within the Deep Dark biome, and loot ejected from Vaults in Trial Chambers is now dependent on level, player position, and seed. Minecraft features a variety of items that affect movement, with player speed being changed in the game's new update. Jumping now no longer overrides previous greater upward velocity, meaning it no longer cancels momentum from a Wind Burst explosion. Players also no longer go into a crawl when moving towards a bed when there is a 1.5-unit gap above it.
Minecraft also features a wide range of mobs, which was another focal point in the game's latest update. Players will take note that the Bogged's underwater attacks no longer apply a Slowness effect to them. Bogged also no longer levitate when riding in a boat, raft or minecart. In addition, parrots can now correctly imitate the Bogged when nearby. Pufferfish now give the Nausea 1 effect instead of the more intense Nausea 2 when consumed, and mounts and vehicles are no longer given a slight velocity during a dismount. These are just some of the changes made in Minecraft' s sweeping new update, which is available now.
Minecraft 1.21.20 Patch Notes
Performance / Stability:
- Fixed a number of bugs related to downloading content getting stuck, including errors related to: "Downloads all stuck at 0%" and broken content updates (MCPE-177684)
- Fixed item and block corruption when converting worlds from legacy Console Edition
- Fixed an issue on Amazon devices where game would occasionally crash when joining a world
General
- Fixed an issue so that Marketplace content is properly imported before creating or starting a world
- Legacy worlds no longer have chunks at the edge of the world that don't render
Gameplay
- Fixed a bug that caused the environment within a chunk to noticeably change when thousands of blocks away from spawn (REALMS-11625)
- The sound emitted when a player walks on a Heavy Core Block is now controlled by the appropriate slider in the audio preferences
- Trial Chambers now generate far less frequently in the Deep Dark biome
- Jumping no longer overrides any previous greater upward velocity, and therefore doesn't cancel momentum from a Wind Burst explosion when both happen at the same time
- Loot ejected from Vaults in Trial Chambers are now dependent on level, position and player seed
- Players will no longer receive damage when in the world load or dimension transfer loading screen (MCPE-42310)
- Players no longer momentarily go into a crawl for a single tick when moving towards a Bed with a 1.5 unit gap above it (MCPE-178370, MCPE-180810)
- Area Effect Clouds no longer shrink when entered by entities immune to the effect
Mobs
- The Bogged's underwater melee attack no longer applies a Slowness effect to the victim (MCPE-178884)
- Bogged no longer levitates when riding a Boat, Raft, or Minecart (MCPE-178876)
- Parrots now correctly imitate the Bogged when nearby
-
Witches now always drop 4-8 Redstone Dust on death
- This is to improve the viability of farms that utilize Witch Huts to obtain Redstone Dust
- Fixed mob animations not playing when mobs were unloaded in split screen
- Fixed a bug where the Breeze could get stuck in one place when beneath a roof of blocks while attacking
- Entities that fail to load due to missing content will now be preserved inside the level. These entities will re-appear when the missing content becomes available (i.e. Removing and re-applying an Add-On)
- Drowned now spawn individually in rivers instead of in groups of two
- Drowned now spawn in aquifers in dripstone caves (MCPE-144066)
- Wolves, Bears, and Pandas will panic and try to avoid danger when damaged by environmental sources, eg: fire, lava, freezing
- Pufferfish now gives Nausea I effect instead of Nausea II when consumed (MCPE-98458)
- Zoglins now play angry sounds when chasing the player or mobs (MCPE-95523)
- Bees now start taking drowning damage after one second when underwater (MCPE-114688)
- Mounts and vehicles are no longer given a slight velocity during a dismount
Blocks
- Fixed a bug that caused Crafter to be audible from more than five blocks distance
- Fixed some Trial Spawner texture inconsistencies (MCPE-181455)
- Slabs and Stairs should no longer randomly start placing on the bottom when continuously building (MCPE-54855)
- Particles generated when breaking Leaves will now match the color of the destroyed leaves (MCPE-179726)
- Mirrored the back side of Skull, Guster, and Flow Banner textures (MCPE-179894)
- Fixed an issue with the Quartz Slab's texture (MCPE-182604)
- Restored the back-side texture of the Sunflower to be leafy green (MCPE-181275)
- Doors of different materials will now be able to form a double door
- The Heavy Core Block is now properly scaled in the inventory (MCPE-179656)
- The Heavy Core Block is now positioned correctly in Item Frames (MCPE-181155)
- The Bell Block no longer rings twice when hit with a Wind Charge Projectile
- The Scaffolding block no longer flickers when moving at far distances (MCPE-120910)
- Copper Doors now follow the intended design of only dropping when mined with a Stone Pickaxe or better
- Doors no longer drop when top block is mined in Creative mode
- Smooth Quartz Slab’s texture is back to normal (MCPE-182104)
- Crafting with Oxidized Cut Copper in Stonecutter now yields two slabs instead of one (MCPE-136077)
- Crafting Quartz Bricks from Blocks of Quartz now yield 4 Quartz Bricks instead of 1 (MCPE-69281)
- Naturally spawned Mushroom stems no longer drop Mushrooms when mined (MCPE-71123)
- The chance of dropping Mushrooms (max of 2) from Brown and Red Mushroom Block was increased to match Java Edition, from 10% per Mushroom to 11.11%
- A damaged Anvil block may now spawn in Trail Ruins, as it would in Java Edition
- Trapdoors and Fence Gates no longer push players or mobs when activated by Redstone
- Fixed double-plant blocks breaking in worlds of older versions (MCPE-183072)
Wind Charge
- The Wind Charge Projectile can now be summoned via the /summon command (MCPE-178937)
- Using Trident with Riptide enchantment now correctly cancels fall damage reduction from Wind Charge
- Fixed a bug where the fall damage protection from a Wind Charge incorrectly prevented fall damage when landing a second time
- Wind Charges thrown by players no longer have a chance of dealing more than 1 damage per hit
- The Wind Charge model now correctly renders within its bounding box
- Increased player-fired wind charge speed by 50%, bringing it into parity with Java Edition
- The Wind Charge Projectile shot by the Breeze no longer toggles blocks when Mob Griefing is disabled in Settings (MCPE-181211)
- Mounted entities are no longer immune to Wind Charge projectile damage
- Wind charges now work the same on all terrain
- Crouching no longer affects wind charge knockback / jump amount
- Wind charges used by the player aimed straight down now knock the player upward ~6 blocks instead of ~2.5
- Latency related fall damage when using a Wind Charge will occur less often
- The launch position of the Wind Charge has been adjusted so it no longer fires too far from the player
Items
- Using Trident with Riptide enchantment now correctly cancels fall damage reduction from Wind Charge
- Breeze Rods now render correctly in third-person view (MCPE-179661)
- The Mace no longer breaks Cobwebs and Bamboo as fast as Swords and other sharp items (MCPE-179754)
- The Fishing Rod hook no longer sticks to actors that have the Projectile Reflection component (MCPE-180337)
- The Mace's Smash Attack no longer knocks back Mobs that have been tamed by the Player wielding the Mace (MCPE-180962)
- Attacking an entity with a Mace enchanted with the Wind Burst enchantment no longer negates fall damage (MCPE-181496)
- Locator Maps will now only render head and head attachments (MCPE-61891)
- Leads now attach to the front of Boats, instead of to their center (MCPE-182145)
- Fixed flickering item icon when quick moving a stack to non-empty stacks
- Added rarity coloring in the tooltips of Creeper Charge, Skull Charge, Thing, Snout, Flow, and Guster Banner Patterns
- The rarity color of Trident, Mace, and Heavy Core have been changed to the Epic color (magenta)
- Banners are once again obtainable via the recipe book (MCPE-179650)
- Fixed Wolf Armor breaking not emitting enough Scute particles (MCPE-179664)
- Fixed Torch item icon being temporarily misplaced when transferring it between the inventory and the hotbar when quick-moved (MCPE-180913)
- Fixed an issue where structure icons or other Map decorations were not visible at Map edges on Maps with unlimited tracking, such as Trial Explorer Maps (MCPE-182681)
Music / Sound
- "Echo in the Wind" now plays in Lush Caves biome (MCPE-182278)
- "5", "Otherside", "Relic", "Creator", "Creator (Music Box)" & "Precipice" are now assigned to the Jukebox / Noteblock slider (MCPE-169933)
- The Rooted Dirt block now has unique sounds, to better match the Java Edition (MCPE-121664)
- Copper Door's "open" sound is now pitched differently
- Copper Grate step sounds play at a lower volume
- Trial Spawner break and place sounds are now pitched differently
- Vault break and place sounds are now pitched differently
- Break, place and hit sounds now pitch differently for Tuff, Tuff Bricks, and Polished Tuff Blocks
- Crafter craft and fail sounds now have a random pitch offset
- Crafter fail sound now has a max distance of 3 blocks instead of 5
- Copper Bulb break, place and hit sounds are now pitched differently
- Copper Grate break, place and hit sounds are now pitched differently
- "light_block_0" and its derivatives now have their block sound defined (MCPE-183449)
- Added a sound effect to help players understand that they have already looted a Vault
- Added break, fall, hit, jump, land, place, and step sounds for the Mob Spawner block
Realms Invite Links
We are making some changes to how Realms invite links work to make it easier than ever to invite your friends and to keep your Realm safe from unwanted joiners:
- You can now create up to 5 invite links per Realm
- Invite links can be enabled or disabled at will, or set to have an expiration date in the future
- Invite links can be deleted entirely
- Newly created invite links codes will be 15 characters long (increased from 11)
- All new Realms will not have an invite link created for them by default. Realm owners will need to manually create an invite link for their Realm
- Existing links that have not been used will be deleted, while previously used links will not be deleted