Summary
- Modern Warfare 3's campaign ending is seen as lackluster and anti-climactic by fans, overshadowing the better multiplayer and zombies experiences.
- The Modern Warfare Zombies mode has potential but needs improvements, such as removing or extending the timer and fixing packet loss and ping issues.
- Players are disappointed by the lack of a solo option in Modern Warfare Zombies and hope for future updates to address this, as well as the difficulty of the third tier and the addition of round-based gameplay.
Call of Duty Modern Warfare 3 has opened up to mixed reception levels, stemming from its lackluster campaign in the eyes of fans. Many feel that the story's ending on this occasion was anti-climactic, concluding at a breakneck speed with a particular character's death. Besides this, the Multiplayer and Zombies counterparts of Modern Warfare 3 have already provided a much better experience than its predecessor.
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With the biggest open-world map in a Zombies mode yet, and the mode featuring in the Modern Warfare series for the first time, Sledgehammer has made a great start. While this is the case, there is much more that can be implemented to make the mode fulfill its potential.
1 Remove Timer
Treyarch Is Rumored To Have Plans For An Extended Timer In Zombies
Changing the regular round-based Zombies experience present in many of the previous Call of Duty Black Ops entries, Modern Warfare Zombies takes elements from Cold War's Outbreak and Modern Warfare 2 (2022)'s DMZ modes. These align with extraction-based missions, where players are given a set amount of time to jump onto the map, take all necessary resources, complete contracts, and exfil before time runs out.
The issue with this is that players only have a total of 60 minutes to do everything the Urzikstan map has to offer. With three different tiers of difficulty, players will often find that they must rush through contracts and gather suitable equipment fast enough to reach the third tier for better rewards. To allow players to fully enjoy the Modern Warfare Zombies experience, Treyarch should look to completely remove the timer or extend it much higher than it currently is.
2 Packet Loss/Ping Fix
Packet Loss Can Be Relieved By Turning Off Cross-Play
The issues with packet loss and high ping may be synonymous with some players on different platforms, more notably PC players, but this issue occurs more frequently in Zombies. While packet loss is present in Multiplayer, the multiple squads and players present in Zombies seem to increase the likelihood of constant lag or ping issues. This can very easily result in being downed by enemies when players are seeing sequences in-game play out very late.
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Given the variety of potential causes behind this issue, there may not be a definite final fix for the issue. Despite this, the constant changes, tweaks, and updates that have come from Sledgehammer since the game's beta suggest that this will be addressed much sooner rather than later.
3 Solo Option
Players Can Not Pause While In MWZ
Since many Black Ops titles, especially Cold War, gave players the option to pick a solo private game, many fans see it as a surprise to be omitted here. While it is still possible to venture into Urzikstan without a squad, there will still be other players in-game in other teams, meaning it is not possible to pause the game or have difficulty adjusting to one person. This is more evident when attempting to enter the third and final tier of the map, as players are more than capable of being eliminated by enemies even with the best gear.
As there will definitely be future updates on Zombies in upcoming seasons, fans will be hoping a solo option for Zombies is at the forefront. This would give players much more incentive to dive into the mode easily, without the need to join hands with friends or random players online.
4 Difficulty
MWZ Has Three Tiers Each With Their Own Difficulty
Speaking of the third tier within the Urzikstan Zombies map, the zombies appear to move at an incredibly rapid pace and deal a huge amount of damage to players. While many times this may come down to the level of gear a player has equipped, it often feels there is a lower chance of completing contracts in time given the level of aggressiveness enemies combat players with.
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While the speed of the zombies is genuinely a positive aspect of this Zombies mode experience, the combination of it with the small amount of time given, and the need to travel to another tier for a higher Pack-a-Punch, leaves the third tier just a little too difficult, especially when solo. If developers can tweak this to fit solo runs and change the Pack-a-Punch tier system, it will result in the third tier being a lot more accessible for players.
5 Round-Based Zombies
Round-Based Zombies Is Often Only Present In Treyarch Entries
Among many of the changes and improvements, is none other than the inclusion of round-based Zombies. Going by Sledgehammer's previous Call of Duty entry, Vanguard, a plethora of complaints were aimed at Zombies coming without round-based modes at launch. This later changed with the addition of the classic Shi-No-Numa round-based map, pushing reception levels towards the positive side during the game's final stages.
With Modern Warfare 3, fans have been pleading for a round-based mode addition. Given this game's perceived long life span, it feels inevitable that Treyarch will eventually implement the anticipated mode, which would give fans the ultimate Modern Warfare Zombies experience they had initially been expecting. Going by Vanguard's history, it is only a matter of time before the Modern Warfare series receives the same positive treatment, and fans will be pleased, to say the least.
Call Of Duty: Modern Warfare III
- Released
- November 10, 2023
- Developer(s)
- Sledgehammer Games
- Platform(s)
- PC, Xbox Series X, Xbox Series S, Xbox One, PlayStation 4, PlayStation 5
- Genre(s)
- First-Person Shooter