There's a lot to like about Nobody Saves The World, from its stunning art direction to its wild dungeon-crawling. One of the highlights of the game is the ability to swap between a variety of forms and adapting to enemies on the fly. Every form comes with special abilities and signature attacks, as well as passive abilities that can alter gameplay in more subtle ways.
Whereas signature attacks in Nobody Saves the World are bound to specific forms and cannot be changed, the player can swap passive abilities from one form to another at will. This fantastic mechanic allows the player to customize each form so that the player can battle enemies in whatever way they like. Not all passive abilities are created equal, however. Here are the best passives in the game.
10 Quick Charge (Turtle)
Reducing the charge time for all abilities, the Turtle's Quick Charge passive allows the player to perform special moves quicker without having to wait for a lengthy cooldown. Quick Charge isn't flashy as some other passives, it's a utility ability that in practice can be game-changing. Combat variety is one of the best things about the game, and Quick Charge makes it even better.
This passive is particularly useful when paired with abilities that, though strong, suffer from long cooldowns. Players might dismiss some abilities simply due to how long they take to recharge, and Quick Charge is great for opening up options again. Holy Light, for example, is a powerful healing technique but can be inefficient due to its long cooldown. Quick Charge solves that.
9 Dragon's Dread (Dragon)
Despite the amount of work that it takes to unlock, the Dragon form is one that many players can't resist, in part thanks to its potent passive ability: Dragon's Dread. Dragon's Dread's base effect provides the player a 13% crit chance against enemies suffering from negative status effects.
Given the sheer number of forms that have the ability to apply negative status effects, Dragon's Dread can easily be combined with a variety of other abilities to make creative and powerful builds. When combined with the Ranger's Poison Tipped passive, Dragon's Dread can result in the player landing consistent and devastating criticals against the enemy.
8 Steel Plated (Robot)
Compared to the Monk and other popular forms, the Robot doesn't get much love, in part because many other forms are simply stronger. That said, the Robot does have at least one good thing on its side: the Steel Plated passive.
Steel Plated reduces incoming damage by 0.75 percent of the player's maximum health and deals sharp damage to the enemy when hit. It only pairs really well with the Robot, Bodybuilder, and Dragon, due to their already large health pools. On these characters Steel Plated is exceptional, however, making them extremely difficult to kill and letting the player passively break sharp wards as a side benefit, helping players survive even without crucial beginner tips.
7 Mermaid's Resolve (Mermaid)
One of the strongest forms in Nobody Saves the World is the Mermaid, and in addition to its usefulness in other areas, this form brings with it an exceptional passive: Mermaid's Resolve.
The ability's function is simple: it restores mana based on how much incoming damage the player takes. Having more mana means having more consistent access to special abilities, which can be lifesaving in the game's more difficult dungeons. Mermaid's Resolve pairs well with several special abilities and a variety of forms, making it one of the more flexible passives in the game.
6 Strongman (Bodybuilder)
It's fitting that the Bodybuilder's passive would be the Strongman, an ability that enhances signature attacks with the knockback effect by granting them the impact effect as well. The impact effect causes extra blunt damage if the enemy hits against anything, which comes up more often than one might think.
The impact damage can stack beyond 300%, so the player can absolutely stomp enemies with this passive, helping them level forms up fast. Cramped dungeons don't leave enemies many places to be to avoid hitting objects, and virtually every form with a melee attack is capable of causing knockback, a combination that means Strongman will have plenty of opportunities to go into effect.
5 Blood Pact (Necromancer)
The ability to summon familiars is a common one in RPGs, and Nobody Saves the World is happy to join that trend. Several forms can summon familiars, aiding the player by attacking their enemies for them. One form, the Necromancer, has the perfect passive ability to buff summoning builds.
Blood Pact heals familiars based on the damage the player does, massively increasing their survivability. Instead of expecting them to die in a single battle, familiars can now accompany the player through the entire dungeon. This passive is single-handedly capable of transforming the Zombie, Magician, and Necromancer forms into something far more powerful.
4 Explosive Familiars (Shop)
Most of the best passive abilities come from forms, but Explosive Familiars can be purchased from vendors once the player has finished two of the game's primary dungeons.
There's nothing vague about the title of this passive: Explosive Familiars makes familiars explode when they've fallen to 10% health. For powerful forms like the Necromancer or Magician that want to make use of their familiars, this passive is fantastic, adding an extra bit of lethality to their build. Though this passive isn't too impressive at first, both damage and explosion size increases when the passive is leveled up, making it far more effective.
3 Poison Tipped (Ranger)
Many games make the player wait for the best abilities, but Nobody Saves the World offers up one of its finest at the very beginning. Poison Tipped is the Ranger's passive, and it is astonishingly effective.
Poison Tipped makes every attack build poison damage. This effect makes average attacks good and amazing attacks even better. Forms that are otherwise lackluster suddenly reveal their true potential when this passive is added. When paired with a special move like Holy Light, Poison Tipped lets the player do tremendous amounts of damage, blowing enemies out of the water.
2 Zomnomnom (Zombie)
Taking a hit in Nobody Saves the World can be a big deal, since the game doesn't exactly shower the player with health, making it hard to remain on one's feet in some of the game's more difficult areas. Zomnomnom is a simple passive ability that's all about keeping the player alive by restoring a small amount of health with every hit. This is definitely an upgrade that players should focus on unlocking first.
Zomnomnom pairs well with every form, as there's never a time when passive health gain is a bad thing. Zomnomnom lets the player put their healing on auto-pilot most of the time, freeing up their time and attention to focus on destroying the enemy. Anything that keeps the player alive longer is top tier, making Zomnomnom one of the game's best passives.
1 Smite (Monk)
The Monk, the best form in the game overall, also happens to have the best passive ability: Smite. When using Smite, there's a chance that enemies will be struck by lightning whenever they strike the player.
This lightning doesn't just do damage, however: it also builds up stun, making this passive doubly useful. With a 20% chance of striking enemies with lighting, the damage piles on quick, and with this passive, the player will be able to chew through enemies regardless of what kind of build they're running. Smite combos well with a number of other passive abilities, turning the character into an absolute beast.
Nobody Saves the World is available on PC, Xbox One, Xbox Series S/X, PS4, PS5, and Switch.