As you make your way through Oblivion Remastered, you'll likely notice the incredible volume of powerful weapons your character has access to. If you take the time to explore the world, complete side-quests, and dive into the game's many caves and dungeons, you'll never find yourself unprepared for battle. However, sometimes simply having a lot of weapons is not enough. Sometimes, you want the best weapons available. In Oblivion Remastered, this weapon is Dawnfang/Duskfang.
Oblivion Remastered: Unearthing Mehrunes Razor Quest Walkthrough
Unearthing Mehrunes Razor is a quest that rewards players with one of the strongest weapons in Oblivion Remastered, here's how to complete it.
As the name suggests, Dawnfang/Duskfang is a single weapon with two personalities. Dawnfang is present while the sun is up, and inflicts fire damage. Duskfang comes out at night, and inflicts frost damage. Together, both sides make up one of the best weapons in Oblivion Remastered. In this guide, we'll walk you through the Shivering Isles mission "Baiting the Trap," and show you how to get Dawnfang/Duskfang in Oblivion Remastered.
How to Get Dawnfang/Duskfang in Oblivion Remastered
Unlike many of the most powerful weapons in Oblivion Remastered, Dawnfang/Duskfang will not require you to beat an incredibly difficult boss, or complete a complex series of missions. Despite the fact that many consider it to be the best weapon in the game, the method of acquiring Dawnfang is relatively straightforward. Still, given its status, many players will likely want to when the sword will become available.
Dawnfang is collected as part of the "Baiting the Trap" mission, which is part of the first quest chain that unlocks after completing "Through the Fringe of Madness" and meeting Sheogorath. The Daedric Prince of Madness will first give you the "A Better Mousetra p" mission, which leads immediately into "Baiting the Trap".
You will get Dawnfang/Duskfang as a reward for completing "Baiting the Trap."
How to Complete Baiting the Trap in Oblivion Remastered
"Baiting the Trap" takes place within Xedilian, the massive torture complex that you revive in "A Better Mousetrap." At the end of that mission, you must activate the Resonator of Judgement. Doing so will cause "Baiting the Trap" to be added to your quests. It states that you should return to Sheogorath, but when you use the Teleportation Pad to reach the exit, you will instead be taken to Kiliban Nyrandil, the NPC in charge of Xedilian.
He will inform you that, because new adventurers have already begun to enter Xedilian, you'll have to help him perform his duties before you can leave. The adventurers will enter three chambers, and you must decide how best to deal with them. Each chamber will have two options for how to deal with the adventurers, with one option being a physical obstacle, and the second option being mental. There are not necessarily 'wrong' choices here, just variations on how each chamber will play out.
Chamber 1:
The first chamber presents you with three adventurers encountering a single Gnarl. To the left, you will have a green switch labeled Gnarl Swarm. Choosing this option will cause one of the adventurers to die. Picking the Giant Gnarl option will cause one of the adventurers to go insane.
Chamber 2:
In the second chamber, the two remaining adventurers will encounter a massive cage filled with treasure. The first option, Fire Trap, will kill one of the adventurers. The second option, Drop Keys, will cause the same adventurer to be driven insane.
Chamber 3:
In the final chamber, Grommok the orc will encounter several dead bodies. The first option, Raise the Dead, does exactly that, resulting in Grommok's death. The second option, Ghost Illusion, causes Grommok to see his own ghost, and after being convinced he's now dead, goes insane.
You can technically 'save' the entire group by choosing the options that drive them insane. Kiliban states that those driven insane will become inhabitants of Sheogorath's realm. However, it does seem that killing them all increases the amount of loot you collect at the end of the quest.
Acquiring Dawnfang/Duskfang:
No matter which option you choose, Kiliban will reveal that Grommok was carrying a remarkable sword which now belongs to you. This turns out to be Dawnfang/Duskfang. It is automatically added to your inventory at the end of the mission.
After speaking to Kiliban, make sure to loot the Recovery Chest right before the exit. This is where any loot from the adventurers can be recovered.
The Elder Scrolls IV: Oblivion Remastered
- Released
- April 22, 2025
- ESRB
- Mature 17+ // Blood and Gore, Sexual Themes, Violence
- Publisher(s)
- Bethesda
- Engine
- Unreal Engine 5
- Franchise
- The Elder Scrolls
- Number of Players
- Single-player
- Steam Deck Compatibility
- Verified
- PC Release Date
- April 22, 2025
- Xbox Series X|S Release Date
- April 22, 2025
- PS5 Release Date
- April 22, 2025
- Genre(s)
- Action, RPG, Open-World, Adventure
- Platform(s)
- Xbox Series X, Xbox Series S, PlayStation 5, PC
- OpenCritic Rating
- Strong
- X|S Optimized
- Yes
- File Size Xbox Series
- 123.2 GB