After being rumored for so long, The Elder Scrolls 4: Oblivion Remastered is finally out. On April 22, Bethesda and Virtuos showed off the first official look at the game, stunning fans of the franchise with a wonderfully reinterpreted look at Oblivion rendered in Unreal 5, and built on top of all the original systems.

In Oblivion Remastered’s gameplay reveal, both teams drew attention to all the various improvements that had been made, while acknowledging the game’s “old charm.” Anyone familiar with the original game will already know what Todd Howard meant by that, and while it was fun to see it preserved so lovingly, the wonderful new detail mixed with the old roughness could be a double-edged sword.

Oblivion Remastered - Ideas For Naming Your Character
Oblivion Remastered: Ideas For Naming Your Character

These ideas and tips will help players find the best name for their Oblivion: Remastered character.

There Is a Deep Uncanny Valley in Oblivion Remastered’s Beautiful Presentation

During the stream, Virtuos explained how the game was rebuilt using Unreal Engine 5 over the framework of the original Oblivion engine. It was explained that this let the studio preserve the original feel of the game, while still being able to completely overhaul the graphical detail, as well as certain aspects of the gameplay. With Oblivion Remastered’s file size of 120GB, there was certainly a lot of work done to refresh the province’s look.

Plenty of the visual improvements are noticeable already, with the rolling hills of Cyrodiil looking lustrous under new lighting, and Mehrunes Dagon’s Deadlands live up to their nightmarish nature. Another thing that was tweaked was the animations, taking Oblivion’s original skeletons, and adding more points of separation to them. This lets models have more realistic reactivity, as only parts of an object will react to their surroundings, instead of the entire thing.

However, there is something deeply uncanny about the way the models move, and it may not be to everyone’s liking. The amazing overhaul of Oblivion Remastered is sometimes at odds with the very rigid way that characters move around the screen, exhibiting an almost puppet-like look to how they wobble. The all-new facial animations are a big step-up for lip-syncing, but when on top of the highly detailed and chunky faces based on the originals, there is something slightly disturbing.

This is not to say that everything looks off. Certain characters have managed the jump to Unreal 5 better. Emperor Uriel Septim looks particularly regal in the trailer, a model and animation combo that pairs very nicely with Patrick Stewart’s voice work. But many other models retain a stare like they are looking into the far distance, which is characteristically Oblivion, and only a little haunting. One problem this may cause is pushing away some newer fans who can’t stomach the surreal blend of visual styles and gameplay feel, though many who played the original are probably quite excited to see just how unashamedly Oblivion it all is. How this all bears out in the long run is yet to be seen, but it is certain to make for some bizarre-looking clips on social media.

...there is something deeply uncanny about the way the models move, and it may not be to everyone’s liking.

How the Uncanny Valley Might Work In the Favor of Oblivion Remastered

Oblivion’s art style, as strange as it might be, has been one of the game’s biggest strengths and weaknesses, and this might work in the remaster’s favor. Something that fans hoped for, and the developers acknowledged, is that it wouldn’t be Oblivion without the “charm.” The uncanniness of its art style has certainly made it a memorable game, even if it has meant that plenty of Skyrim players have chosen not to play it so far.

It’s good to see that the game’s warts have not been completely removed, as it could have seriously hurt Oblivion’s identity as a meme, but as a fairly old game given a modern facelift, it is going to be a strange thing to play. Now that Oblivion Remastered has been released, fans will be the judge, but there is sure to be a mountain of “old charm” buried beneath those high-resolution hills.

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Top Critic Avg: 82 /100 Critics Rec: 87%
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Released
April 22, 2025
ESRB
Mature 17+ // Blood and Gore, Sexual Themes, Violence
Developer(s)
Virtuos, Bethesda
Publisher(s)
Bethesda
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WHERE TO PLAY

SUBSCRIPTION
DIGITAL
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Engine
Unreal Engine 5