Summary
- Some Oblivion Remastered fans suggest postponing the Kvatch quest to level up due to scaling difficulty.
- Controversy arises whether the limited enemies in the quest are intentional or a story loophole.
- Matius' dialogue hints that the main battle at Kvatch has already occurred, supporting the current level design.
Some Oblivion Remastered fans have suggested that the Breaking the Siege of Kvatch quest should be postponed. The quest in question is one of the earliest main missions, taking place after the player escapes the Imperial Prison during the prologue. The objective is to reclaim Castle Kvatch and eliminate the demonic creatures occupying it. While the task appears straightforward, it has already sparked several controversies and debates among Oblivion Remastered fans.
Previously, a bug in Oblivion Remastered' s Kvatch quest drew attention from many players. The mission could lead to a dead-end where no specific objectives were given, even though the quest remained active. Veteran players eventually found a workaround to fix the issue. But now, the quest is facing new controversy, with some fans claiming its timing creates a loophole in the story.
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Reddit user Kind_Cow_6964 shared an "unpopular opinion," arguing that players should delay the Kvatch quest until they level up their Oblivion Remastered character. They claim that because the game uses scaling difficulty, starting the quest too early results in fighting only a few weak Scamps, raising questions about how such minor threats could overrun a fortified city. However, other players argue this isn't a story loophole at all and that the enemies encountered during "Breaking the Siege of Kvatch" are consistent with Oblivion' s lore.
Oblivion Remastered's Kvatch Quest Has Sparked a Heated Debate
Supporters of Oblivion Remastered' s Kvatch quest level design make a case that the limited number of enemies is intentional. According to them, by the time the player meets Matius, the NPC who gives them the quest, the siege is already over. So, they suggest the Scamps in the castle are just leftover forces, not the main invading force. In response, Kind_Cow_6964, who started the debate, offered counterpoints. They argued there's no clear indication the siege has ended and pointed out that the quest is immediately followed by the Battle for Castle Kvatch, suggesting the attack is still in progress.
One key detail some fans have drawn attention to is Matius' dialogue at the start of the quest, where he explains that the enemy opened and later closed the smaller Oblivion Gates used to launch the assault. This supports the idea that the main battle has already taken place, lending credibility to those defending the current level design. Still, players seeking a tougher challenge in Oblivion Remastered might want to postpone the Kvatch quest until they reach higher levels, when stronger Daedra replace the early-game Scamps.
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OpenCritic Reviews
- Top Critic Avg: 82 /100 Critics Rec: 87%
- Released
- April 22, 2025
- ESRB
- Mature 17+ // Blood and Gore, Sexual Themes, Violence
- Publisher(s)
- Bethesda






- Engine
- Unreal Engine 5
- Genre(s)
- Action, RPG, Open-World, Adventure