Summary

  • The Outer Worlds 2 presents tough choices and moral ambiguity in its narrative that lead to multiple branching paths.
  • The various factions in the game have no clear "good" or "evil" qualities for players to easily side with.
  • Companion deaths in The Outer Worlds 2 may force players to make weighty decisions, adding complexity to the choice system.

The Outer Worlds 2 has been gradually making itself more known here recently, showing off its improved gunplay, stealth systems, and gorgeous new world. As far as the full extent of The Outer Worlds 2's story goes, however, that much remains to be seen apart from its premise. The Outer Worlds 2 takes players to the new Arcadia star system, where they assume the role of an Earth Directorate agent tasked with investigating mysterious rifts that threaten the colony's stability. These rifts have triggered a factional war between the ruling Protectorate, a rebellious scientific religious order, and a powerful corporate entity, each wanting to either control the anomalies or close them altogether.

The Outer Worlds 2's premise alone makes it seem as though there will be some pretty tough choices for players to make during the game's narrative — choices that lead to multiple branching paths and different outcomes in turn. The various factions in the game all want to do something different with the rifts that have begun to appear in Arcadia, and until players find out more about what is causing these rifts and what they are capable of, determining which of these factions is in the "right" may prove difficult. Needless to say, The Outer Worlds 2 is already looking like a bit of a moral minefield for players.

Outerworlds 2 Answer to Starfield
The Outer Worlds 2 Feels Like Obsidian’s Answer to Starfield

The Outer Worlds 2 may not rival Starfield in scope, but its smarter systems and sharper tone feel like Obsidian answering the genre in its own voice.

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The Outer Worlds 2 Is Poised to Challenge Players' Morals

It May Be Tough to Side With 'Good' in The Outer Worlds 2

One of the best ways to challenge players in a choice-driven RPG is to ensure those choices aren't easily defined as "good" or "evil." Binary choice systems in games are often regarded as artificial decision-making, simply because those games generally encourage players towards "good" choices anyway. As such, it's important for choice-driven games to be a bit more ambiguous about their morals to put more control in the player's hands and give them more freedom over the story. Fortunately, based on what has been revealed so far, it seems as though The Outer Worlds 2 is heading toward moral ambiguity in its choices.

The Outer Worlds 2's premise alone makes it seem as though there will be some pretty tough choices for players to make during the game's narrative — choices that lead to multiple branching paths and different outcomes in turn.

This is primarily due to The Outer Worlds 2's various factions, as those that have been shown so far seem to have no righteous qualities about them, nor do they necessarily seem evil. Firstly, there's the Protectorate and its, what The Outer Worlds 2 itself calls, "so-called benevolent rule." The way the game's description of the Protectorate phrases that makes it sound as though this particular faction will have a thick layer of questionable character beneath its holy exterior. Then there's the radical religious movement that opposes them, which screams "cult" and all but guarantees some interesting perspectives on things. In short, it might be difficult for players to determine who to side with in The Outer Worlds 2, and that's only two of the factions.

The Outer Worlds 2's Companion Deaths May Offer Tough Choices

If The Outer Worlds 2's factions aren't enough to complicate the game's decision-making, then its companions might do the job instead. Unlike the first Outer Worlds, where companions could die in battle but be resurrected later, companions in The Outer Worlds 2 can die permanently if certain choices are made. This means that players might find themselves stuck at a moral crossroads during a quest with one of their companions, potentially choosing whether to save their friend or sacrifice them for the greater good. Time will tell on those specifics, but it still makes for a weighty choice system and one that is likely to challenge players more than the first game ever did.

There is also another faction in The Outer Worlds 2 — a corporate mega power who seeks to exploit the rifts for monetary gain, keeping the franchise's themes of corporate overreach.

If The Outer Worlds 2 follows through on what it's apparently setting up, then players shouldn't expect to walk away from Arcadia with clean hands. Between morally ambiguous factions and the possibility of losing companions based on difficult decisions, the game looks like it's shaping up to be far more complex than its predecessor in how it handles choice and consequence. There's still plenty left to uncover about what these rifts are and how deeply they'll affect the world, but if nothing else, The Outer Worlds 2 already seems committed to making players think twice before picking a side.

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Systems
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Top Critic Avg: 82 /100 Critics Rec: 87%
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Released
October 29, 2025
ESRB
Mature 17+ / Intense Violence, Blood and Gore, Strong Language
Developer(s)
Obsidian Entertainment
Publisher(s)
Xbox Game Studios
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WHERE TO PLAY

SUBSCRIPTION
DIGITAL
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Engine
Unreal Engine 5
Genre(s)
RPG, Shooter, Adventure