Over the years, Obsidian Entertainment has become known for its successes in RPG storytelling, defined by player agency. Nowhere was this more evident than in Fallout: New Vegas, a game lauded not just for its branching narratives but also for its deep and satisfying character progression system. With The Outer Worlds 2 on the horizon, early information suggests that the sequel is taking a page directly from New Vegas' playbook once again to take the RPG series to the next level. If the rumors are true, the clear inspiration from a fan-favorite RPG is a promising sign for the future of The Outer Worlds 2.

Outer Worlds 2 Auntie Cleo Handsome Jack Similar
The Outer Worlds 2's Auntie Cleo Has a Lot in Common With One of Gaming's Best Villains

The Outer Worlds 2 revealed more of its big bad, Auntie Cleo, who seems to display some clear commonalities with one of gaming's legendary villains.

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The Outer Worlds 2's New Character Customization System Is Reminiscent Of Obsidian's Fallout Title

The first entry in The Outer Worlds series, while praised for its engaging world, was often criticized for its somewhat limited character-building and customization options. Players could allocate points to different attributes and skills, but the system lacked the depth that Obsidian showed it was capable of crafting in Fallout: New Vegas. Builds were streamlined, and the impact of individual customization choices on the overall gameplay experience was not always significant.

Obsidian seems to have taken this feedback to heart. In recent interviews, The Outer Worlds 2 Design Director Matt Singh and Lead Systems Designer Kyle Koenig have emphasized their team's commitment to expanding how players can build their characters with reworked perks, flaws, traits, and stats system, giving them more room to customize their builds for specific playstyles. With all these character customization options, the aim is to encourage players to specialize in certain builds while also leveraging the availability of individual skills rather than the jack-of-all-trades approach (although that remains a viable option).

Judging from available information, a shift from traditional playstyles such as stealth, combat, or speech-focused builds is expected. The developer is reportedly giving players more options to blend customization concepts to create their ideal characters. While this should be the norm in RPG titles, Obsidian's decision to group all skills in The Outer Worlds was an outlier. However, it is nice to see a return to the RPG system that made Fallout: New Vegas a success.

The Outer Worlds 2's New Perk System Looks Robust

According to Kyle Koenig, there are significantly more perks available in The Outer Worlds 2, with the upcoming title sporting over 90 of them. Obsidian wants players to put more effort into investing in skills, so these new perks require certain skills to unlock. The original The Outer Worlds game already featured negative attributes keyed off from Fallout, and the sequel's new traits system is set to take it to a new level.

There are new positive and negative traits that players can select from to build their unique character. Players can choose to be innovative, lucky, or brilliant, and these options come with unique perks that reflect these positive traits (being brilliant makes it easier to pick up more skills, among others). To select a second positive trait, players will have to choose a negative trait, such as being dumb or sickly, which also comes with unique disadvantages to reflect the choices (dumb characters are locked out of certain skills later in the game).

Obsidian Entertainment is also limiting the respec aspect of The Outer Worlds, only allowing it early in the game for players still experimenting with builds. Logically speaking, this is a unique way for the developer to incentivize its player base to experience the game.

Additionally, The Outer Worlds 2 is expected to map out skill functions in both text and video format. The idea behind this is for players to visualize the impact of selecting perks on gameplay going forward. To further this dynamic of customization, Obsidian is reportedly working on a system where perks can be marked before unlocking as a form of build planning. If one thing is clear, Fallout: New Vegas is serving as a blueprint for customization in The Outer Worlds 2, and Obsidian appears more than willing to right its wrongs from the original.

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The Outer Worlds 2 Tag Page Cover Art
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Systems
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Top Critic Avg: 82 /100 Critics Rec: 87%
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Released
October 29, 2025
ESRB
Mature 17+ / Intense Violence, Blood and Gore, Strong Language
Developer(s)
Obsidian Entertainment
Publisher(s)
Xbox Game Studios
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The Outer Worlds 2 Press Image 1
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WHERE TO PLAY

SUBSCRIPTION
DIGITAL
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Engine
Unreal Engine 5
Genre(s)
RPG, Shooter, Adventure