Stadium Mode is a fast-paced Overwatch 2 game mode in which players lock in a character for the match and then participate in a series of mini rounds. During these mini-rounds, you will accumulate Cash that can be used to purchase various Items along with unique unlockable Hero Powers, enabling you to create a custom build.
Because there are so many different Hero Powers that unlock every other round, as well as a huge array of different Items across three categories, creating a solid build can be overwhelming. If you're looking to try D.Va out on the OW2 Stadium Tank Role, then knowing what works best and when to prioritize each purchase is important. To help point you in the right direction, the best D.Va builds have been outlined in the guide below.
Overwatch 2: Best Kiriko Stadium Builds
Overwatch 2 players looking to make the most of Kiriko in the new Stadium mode can explore some of the most effective build strategies in this guide.
Overwatch 2 Stadium Best D.Va Builds, Explained
In OW2 Stadium, D.Va is one of the five initial Tanks included on the launch roster during Season 16. When it comes to potential build routes, there are plenty of different Power and Item combinations that you can prioritize. This includes the likes of significantly buffing D.Va's survivability through bonus effects, increasing the potency of D.Va's bomb, or even creating new combinations and effects from her Boosters and Missiles. Two of the strongest D.Va builds have been outlined below to help you get started.
Survivability D.Va Build
Survivability D.Va Build - Powers
Round 1: Ignition Boosters - Boosters leave a trail of lava that deals 30 damage every 1s.
Round 3: Legendary Loadout - Micro Missiles are replaced with 6 Heavy Rockets which deal 350% more explosive damage and have 100% increased radius.
Round 5: Countermeasures - When you mitigate 150 damage with Defense Matrix, automatically fire 2 Micro Missiles.
Round 7: Ultrawide Matrix - Increase the size of Defense Matrix by 50% and its duration by 20%.
Survivability D.Va Build - Early Game Items (Round 1-2)
- (SURV) Armored Vest - +25 Armor.
- (SURV) Field Rations - While on the Objective, restore 8 HP every 1 second.
- (ABL) Power Playbook - +10 ability power.
- (SURV) Vital-e-tee - +10 armor, covert 100 HP into Armor.
- (SURV) Crusader Hydraulics - +25 Armor, while you have Armor take 10% reduced damage.
Survivability D.Va Build - Mid-Game Items (Round 3-5)
- (SURV) Vital-e-tee - +10 armor, covert 100 HP into Armor.
- (SURV) Crusader Hydraulics - +25 Armor, while you have Armor take 10% reduced damage.
- (SURV) Nano Cola Nitrous - +25 HP, when you eject from your Mech gain +5% increased max health and gain Nano Boost for 4s.
- (ABL) Busan Blaster - +20% ability power, Light Gun gains a secondary fire that charges up to fire a shot that deals 80 piercing damage.
- (ABL) Champion's Kit - +40% ability power.
Survivability D.Va Build - Late Game Items (Round 6-7)
- (SURV) Nano Cola Nitrous - +25 HP, when you eject from your Mech gain +5% increased max health and gain Nano Boost for 4s.
- (ABL) Busan Blaster - +20% ability power, Light Gun gains a secondary fire which charges up to fire a shot that deals 80 piercing damage.
- (ABL) Champion's Kit - +40% ability power.
- (WPN) The Closer - +20% weapon power, +10% critical damage, critical hits reveal the target for 3s.
- (SURV) Nebula Conduit - +50 HP, +10% weapon power, prevent 15% of incoming damage and instead take that prevented damage over 3s.
- (SURV) Ogundimu Reduction Field - +50 Armor, when you take damage gain 0.5% damage reduction for 1s, stacking up to 20 times.
Power Bomb D.Va Build
Power Bomb D.Va Build - Powers
Round 1: Express Detonation - Self-Destruct explodes 15% faster.
Round 3: Legendary Loadout - Micro Missiles are replaced with 6 Heavy Rockets which deal 350% more explosive damage and have 100% increased radius.
Round 5: Overstocked - Gain 1 extra charge of Micro Missiles.
Round 7: FaceTanking - Defense Matrix heals you for 30% of the damage it blocks.
Power Bomb D.Va Build - Early Game Items (Round 1-2)
- (SURV) Armored Vest - +25 Armor.
- (ABL) Charged Plating - After you spend your Ult. Charge, gain 25 Armor and +10% ability power for the rest of the round.
- (ABL) Power Playbook - +10 ability power.
- (ABL) Dae-Hyun's Detonator - +15% lifesteal, if your Mech detonates while mid-air, increase Self-Destruct explosion damage and range by +200%.
- (ABL) Mastermind's Mitigator - Every 200 damage you mitigate with Defense Matrix reduces Micro Missiles' cooldown by 1s.
Power Bomb D.Va Build - Mid-Game Items (Round 3-5)
- (ABL) Dae-Hyun's Detonator - +15% lifesteal, if your Mech detonates while mid-air, increase Self-Destruct explosion damage and range by +200%.
- (ABL) Mastermind's Mitigator - Every 200 damage you mitigate with Defense Matrix reduces Micro Missiles' cooldown by 1s.
- (ABL) Catalytic Crystal - +15% ability power, ability damage, and healing grants +20% Ult. Charge.
- (ABL) Junker Whatchamajig - +25% starting Ult. Charge.
- (ABL) Macro Missile - Micro Missiles deal +25% increased damage and knockback.
- (ABL) Onslaught Ordinance - +15% ability power, quantity and duration of Micro Missiles are increased by +20%.
Power Bomb D.Va Build - Late Game Items (Round 6-7)
- (ABL) Catalytic Crystal - +15% ability power, ability damage, and healing grants +20% Ult. Charge.
- (ABL) Junker Whatchamajig - +25% starting Ult. Charge.
- (ABL) Macro Missile - Micro Missiles deal +25% increased damage and knockback.
- (ABL) Onslaught Ordinance - +15% ability power, quantity and duration of Micro Missiles are increased by +20%.
- (ABL) Champion's Kit - +40% ability power.
-
OpenCritic Reviews
- Top Critic Avg: 77 /100 Critics Rec: 65%
- Genre(s)
- Shooter