Overwatch 2’s Stadium mode throws players into a fast-paced multi-round approach, where they lock in a hero for the entire match and participate in a series of mini-rounds to earn Stadium Cash. They then use their Stadium Cash to purchase Items between rounds that pair with unlockable Powers, creating a customized hero build.
Overwatch 2: Best Reaper Stadium Builds
In this guide, Overwatch 2 players can explore some of the most effective perk combinations for building a powerful Reaper in Stadium mode.
Sigma has been added to the Tank role for Stadium, with a toolkit that can be taken in multiple build directions. However, as builds can be an essential part of whether a match results in success or failure, ensuring you have a strong progression is important. If you're looking for some of the best Sigma Stadium builds, some of the best options have been outlined in the guide below.
Overwatch Stadium: Best Sigma Builds, Explained
Sigma was added to the Tank roster of Overwatch Stadium in OW2's Season 17 update, alongside Junkrat on the DPS roster and Zenyatta on the Support roster. When it comes to possibilities with Sigma in this game mode, there are several approaches to consider, such as buffing his primary fire, adding additional shields and effects, reducing his Ultimate in exchange for charge speed, and enabling his rocks to hit much harder than usual.
One-Shot Rock Sigma Build in Overwatch 2
One-Shot Rock Sigma Build - Powers
- Round 1: Hyperloop - [Hyperspheres] direct hits reduce the cooldown of [Accretion] by 0.5s.
- Round 3: Singularity - [Accretion] splash damage is increased by 25% and enemies are pulled towards its explosion.
- Round 5: Mass Driver - [Accretion] projectiles that pass through [Experimental Barrier] gain 300% Projectile Speed and deal 20% increased damage.
- Round 7: Zero Gravity - When you use an ability, gain the ability to fly for 2.5s.
One-Shot Rock Sigma Build - Early Game Items (Round 1-2)
- (WPN) Compensator - +5% weapon power.
- (WPN) Weapon Grease - +5% attack speed.
- (SURV) First Aid Kit - +25 Shields.
- (ABL) Volatile Gravel - +10% Ability Power. When you deal damage with [Accretion], gain 5% Ability Power, stacking up to 4 times. Resets on miss.
- (WPN) Velocity Vector - +10% Attack Speed, +15% [Hyperspheres] Range.
One-Shot Rock Sigma Build - Mid-Game Items (Round 3-5)
- (ABL) Volatile Gravel - +10% Ability Power. When you deal damage with [Accretion], gain 5% Ability Power, stacking up to 4 times. Resets on miss.
- (WPN) Velocity Vector - +10% Attack Speed, +15% [Hyperspheres] Range.
- (ABL) The Harness - +25% Ability Power, +50% [Accretion] Explosion Radius.
- (ABL) Three-Tap Tommygun - +10% attack speed, +10% ability power, after using an ability, your next 3 instances of weapon damage deal additional damage equal to 3% of the target's HP.
- (ABL) Mark of the Kitsune - +10% Ability Power; When you use an ability, your next instance of weapon damage or healing deals 25 bonus damage or healing.
One-Shot Rock Sigma Build - Late Game Items (Round 6-7)
- (ABL) Three-Tap Tommygun - +10% attack speed, +10% ability power, after using an ability, your next 3 instances of weapon damage deal additional damage equal to 3% of the target's HP.
- (ABL) Mark of the Kitsune - +10% Ability Power; When you use an ability, your next instance of weapon damage or healing deals 25 bonus damage or healing.
- (ABL) Wrist Wraps - +5% ability power, +10% attack speed.
- (ABL) Champion's Kit - +35% ability power.
- (ABL) Catalytic Crystal - +15% ability power, ability damage, and healing grants +20% Ult. Charge.
Primary Fire Sigma Build in Overwatch 2
Primary Fire Sigma Build - Powers
- Round 1: Trinisphere - Your primary fire launches a third [Hypersphere] that deals 50% reduced damage.
- Round 3: Orbital Barrier - Get a mini [Experimental Barrier] that orbits around you. It has 50% reduced health.
- Round 5: Philharmonic Fortitude - [Experimental Barrier] has 25% increased Max Health. Barrier health regenerates constantly, but 50% slower while deployed.
- Round 7: Event Horizon - Damage absorbed by [Kinetic Grasp] also restores [Experimental Barrier]’s health. Excess is converted to Overhealth.
Primary Fire Sigma Build - Early Game Items (Round 1-2)
- (WPN) Compensator - +5% weapon power.
- (WPN) Weapon Grease - +5% attack speed.
- (WPN) Plasma Converter - +10% weapon lifesteal.
- (WPN) Velocity Vector - +10% Attack Speed, +15% [Hyperspheres] Range.
- (WPN) Talon Modification Module - +15% weapon power.
Primary Fire Sigma Build - Mid-Game Items (Round 3-5)
- (WPN) Velocity Vector - +10% Attack Speed, +15% [Hyperspheres] Range.
- (WPN) Talon Modification Module - +15% weapon power.
- (SURV) De Kuiper's Thesis - +50 Shields. [Experimental Barrier] heals nearby allies for 3% of your max Life every 1s.
- (SURV) Martian Mender - +25 HP, +10% cooldown reduction, restore 3% of your life every 1s.
- (WPN) Antimatter - +15% Weapon Power, +35% [Hyperspheres] Explosion Radius.
Primary Fire Sigma Build - Late Game Items (Round 6-7)
- (SURV) De Kuiper's Thesis - +50 Shields. [Experimental Barrier] heals nearby allies for 3% of your max Life every 1s.
- (SURV) Martian Mender - +25 HP, +10% cooldown reduction, restore 3% of your life every 1s.
- (WPN) Antimatter - +15% Weapon Power, +35% [Hyperspheres] Explosion Radius.
- (WPN) Booster Jets - +20% Attack Speed; When you use an ability, gain 10% Move Speed for 2s.
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