The brand-new Stadium gameplay mode went live at the beginning of Overwatch 2 Season 16. In this unique, fast-paced mode, players lock in a hero from a smaller roster and are restricted from counter-swapping. After this, they collect currency over a series of mini-rounds that they can use to buy new Items for their selected Powers, creating new abilities, passives, buffs, and more in the process.
For this reason, choosing the best potential Powers and Items across each round to ensure synergy across your build is important. Whether you're prioritizing Lifesteal to sustain you on the frontline, equipping crazy new abilities, or buffing your movement speed and mobility, there are a number of different paths to take for the Tank roster. If you're looking for the best Overwatch 2 Stadium Tank builds to get started, all relevant information has been explained in the guide below.
Updated by Grace Black, June 30, 2025: Overwatch Stadium has entered its second in-game Competitive Season with the arrival of OW2 Season 17. In this update, one new hero was added to each role, with Sigma being the new Tank on the Stadium roster. This guide has been updated to include one of Sigma's strongest builds since his release.
Overwatch 2: Best Support Stadium Builds
If you're jumping into Overwatch Stadium in the Support role, this small collection of some of the best builds will get you started.
The Best Overwatch 2 Stadium Tank Builds, Explained
Stadium mode made its debut in Season 16 of Overwatch 2 with a refined hero pool to choose from across all three roles. At the launch of Stadium, Tank players can choose between five heroes from the complete thirteen-character roster - Reinhardt, Zarya, D.Va, Orisa, and Junker Queen. For this Tank role, the best overall builds for these heroes have been outlined below to help you get started.
While these are some of the best Tank builds, they will obviously also thrive more or less depending on the opposition's picks. For example, a Junker Queen Lifesteal build likely won't perform as well as against a D.Va, who can fly around to avoid Axe swings and eat your Knife, or a Zarya, who can bubble, as opposed to its effectiveness against a more brawly Tank such as Reinhardt.
Fire Strike Reinhardt Build
Description: Go all in on Fire Strike, weapon speed, and Lifesteal to grant Reinhardt boosted brawl potential. Use empowered Fire Strikes down chokes to create AOE lava and explosives to help chip damage and build Ult. Charge, Shield to hold space and cover distance, and then go all in for the brawl, swinging your much speedier hammer to apply burning and grant yourself Lifesteal, giving Rein much more presence on the frontline.
Fire Strike Reinhardt Build - Powers
Round 1: Magma Strike - If Fire Strike is cast twice within 2s, the second strike leaves a trail of lava that Burns enemies for 50% of Fire Strike damage.
Round 3: Feeling the Burn - Every 3rd Rocket Hammer swing applies Burn, dealing 30% Rocket Hammer damage over 2s.
Round 5: Impact Burst - Fire Strike triggers an explosion the first time it hits an enemy, dealing 20% of its damage in a 3m radius.
Round 7: Smashing! - When you deal damage with Rocket Hammer, gain 5% Move Speed and 4% Weapon Lifesteal for 3s, stacking up to 5 times.
Fire Strike Reinhardt Build - Early Game Items (Round 1-2)
- (WPN) Weapon Grease - +5% attack speed.
- (ABL) Power Playbook - +10 ability power.
- (WPN) Plasma Converter - +10% weapon Lifesteal.
- (ABL) Chimera's Maw - +10% ability power, +50% Fire Strike radius.
- (WPN) Aftermarket Firing Pin - +5% weapon power, +5% move speed
- (WPN) Stockpile - +5% attack speed, +25% max ammo.
Fire Strike Reinhardt Build - Mid-Game Items (Round 3-5)
- (ABL) Chimera's Maw - +10% ability power, +50% Fire Strike radius.
- (ABL) Rocket Strike - +20% ability power, +50% Fire Strike projectile speed.
- (WPN) Booster Jets - +20% attack speed, when you use an ability gain +20% move speed for 2s.
- (ABL) Wrist Wraps - +5% ability power, +10% attack speed.
- (ABL) Champion's Kit - +40% ability power.
- (ABL) Plan-Z - +10% weapon power, gain 3% attack speed for every 100 missing HP, up to 30%.
- (SURV) Phantasmic Flux - +10% weapon power, +10% ability power, +15% weapon Lifesteal, +15% ability Lifesteal, while at full HP Lifesteal grants up to 100 Overhealth.
Fire Strike Reinhardt Build - Late Game Items (Round 6-7)
- (ABL) Liquid Nitrogen - +25 HP, +10% ability power, dealing ability damage slows the target's move speed by 20% for 3s.
- (ABL) Catalytic Crystal - +15% ability power, ability damage and healing grants +20% Ult. Charge.
- (ABL) Champion's Kit - +40% ability power.
- (ABL) Plan-Z - +10% weapon power, gain 3% attack speed for every 100 missing HP, up to 30%.
- (SURV) Phantasmic Flux - +10% weapon power, +10% ability power, +15% weapon Lifesteal, +15% ability Lifesteal, while at full HP Lifesteal grants up to 100 Overhealth.
- (WPN) Technoleech - +5% weapon power, +10% weapon Lifesteal.
Bubble Zarya Build
Description: Choose synergizing Powers and Items to significantly buff Zarya's bubble uptime and effectiveness, making her a dominant threat on the frontline. Dump all cash into ability power with a bit of cooldown reduction and Lifesteal thrown in, and you will be able to make aggressive plays while simultaneously protecting allies.
Bubble Zarya Build - Powers
Round 1: Major Flex - Barrier knocks back and deals 25 damage, increased by Energy, to enemies within 5m every 1s.
Round 3: Containment Shield - Barrier heals 25 Life, increased by Energy, and grants 20% Move Speed while active.
Round 5: Fission Field - Projected Barrier applies to 1 additional ally within 10m but has 20% reduced duration.
Round 7: Pre-Workout - Gain Weapon Lifesteal and Ability Lifesteal equal to 20% of Energy.
Bubble Zarya Build - Early Game Items (Round 1-2)
- (ABL) Shady Spectacles - +10% ability Lifesteal.
- (ABL) Power Playbook - +10 ability power.
- (SURV) First Aid Kit - +25 Shields.
- (ABL) Lynx's Datadrive - +25 HP, +15% ability power, using Projected Barrier on an ally refunds 20% of all Barrier cooldowns. (note: This is an all-in round 2 purchase—depending on your preference or the match progression, it may be safer to buy this item in the Mid-Game, and instead opt for some of the Rare item options below)
- (ABL) Beyond Barrier - +10% ability power, +20% Projected Barrier range.
- (ABL) Nano Cola - +20% ability power.
Bubble Zarya Build - Mid-Game Items (Round 3-5)
- (ABL) Lynx's Datadrive - +25 HP, +15% ability power, using Projected Barrier on an ally refunds 20% of all Barrier cooldowns.
- (ABL) Superconductor - +25 HP, +15% ability power, +40% Barrier duration.
- (ABL) Nano Cola - +20% ability power.
- (ABL) Custom Stock - +5% weapon power, +10% ability power.
- (ABL) Energized Bracers - +10% ability power, +10% ability Lifesteal.
Bubble Zarya Build - Late Game Items (Round 6-7)
- (ABL) Custom Stock - +5% weapon power, +10% ability power.
- (ABL) Energized Bracers - +10% ability power, +10% ability Lifesteal.
- (ABL) Champion's Kit - +40% ability power.
- (ABL) Cybervenom - +10% ability power, +5% cooldown reduction, dealing ability damage applies 30% Healing Reduction for 2s.
- (SURV) Phantasmic Flux - +10% weapon power, +10% ability power, +15% weapon Lifesteal, +15% ability Lifesteal, while at full HP Lifesteal grants up to 100 Overhealth.
Fortify Orisa Build
Description: Lean heavily into buffing and investing most of your cash into Items and Powers that enhance Orisa's Fortify ability. Doing so significantly increases her survivability and enables her to sustain herself more in team fights, often even when allied teammates have been wiped.
Fortify Orisa Build - Powers
Round 1: Restorify - While Fortify is active, heal for 10% of your max life every 1s.
Round 3: Hooves of Steel - After Fortify ends, gain shields equal to 50% of the damage received during Fortify. Resets when you next use Fortify.
Round 5: Factory Reset - While Fortify is active, Javelin Spin and Energy Javelin gain 25% cooldown reduction.
Round 7: Ride With Me - While Fortify is active, grant allies in line of sight 30% move speed and Overhealth equal to 10% of your max life.
Fortify Orisa Build - Early Game Items (Round 1-2)
- (ABL) Shady Spectacles - +10% ability Lifesteal.
- (ABL) Power Playbook - +10 ability power.
- (WPN) Plasma Converter - +10% weapon Lifesteal.
- (SURV) Charged Chassis - +25 HP, Fortify grants additional Overhealth equal to 10% of your max life.
- (ABL) Beyond Barrier - +10% ability power, +20% Projected Barrier range.
- (SURV) Solar Regenergy - +25 health, after using an ability restore armor equal to 5% of your max life.
Fortify Orisa Build - Mid-Game Items (Round 3-5)
- (ABL) Beyond Barrier - +10% ability power, +20% Projected Barrier range.
- (SURV) Solar Regenergy - +25 health, after using an ability restore armor equal to 5% of your max life.
- (ABL) Efi's Theorem - +20% ability Lifesteal, +50% Fortify duration.
- (SURV) Martian Mender - +25 HP, +10% cooldown reduction, restore 3% of your life every 1s.
Fortify Orisa Build - Late Game Items (Round 6-7)
- (ABL) Efi's Theorem - +20% ability Lifesteal, +50% Fortify duration.
- (SURV) Martian Mender - +25 HP, +10% cooldown reduction, restore 3% of your life every 1s.
- (ABL) Champion's Kit - +40% ability power.
- (SURV) HollaGram Helmet - +50 Amor, when you use Fortify all allies within line of sight gain unstoppable for 2s.
- (ABL) Iridiscent Iris - +20% ability power, +10% cooldown reduction, after spending your Ult. Charge gain 100 Overhealth for 3s.
Carnage Junker Queen Build
Description: Select Carnage and Shout Powers to enhance your brawl capabilities and frontline survivability. From here, you then want to invest in key Items that further buff these Powers, as well as Items that buff ability power, as this is tied to both Junker Queen's Axe and her Shout.
Carnage Junker Queen Build - Powers
Round 1: Let's Go Win - Eliminations reset the cooldown of Commanding Shout.
Round 3: Chop Chop - Carnage gains an additional charge, but its cooldown reduction per hit is reduced to 1s.
Round 5: Bloodcrazed - Rampage and Carnage gives 15% of Max Life as Overhealth per hit.
Round 7: Reckoner's Roar - Using Commanding Shout Wounds enemies within 10m for 30 damage over 3s.
Carnage Junker Queen Build - Early Game Items (Round 1-2)
- (ABL) Shady Spectacles - +10% ability Lifesteal.
- (ABL) Power Playbook - +10 ability power.
- (WPN) Plasma Converter - +10% weapon Lifesteal.
- (ABL) Energized Bracers - +10% ability power, +10% ability Lifesteal.
- (ABL) Nano Cola - +20% ability power.
Carnage Junker Queen Build - Mid-Game Items (Round 3-5)
- (ABL) Energized Bracers - +10% ability power, +10% ability Lifesteal.
- (ABL) Nano Cola - +20% ability power.
- (SURV) Scav Scraps - +50 HP, +5% cooldown reduction, Carnage and Jagged Blade impact damage grants Overhealth equal to 40% of damage dealt.
- (SURV) Thick Skull - +50 Armor, while casting Ramage or Carnage, gain +50% damage reduction.
- (ABL) Catalytic Crystal - +15% ability power, ability damage and healing grants +20% Ult. Charge.
- (ABL) Champion's Kit - +40% ability power.
Carnage Junker Queen Build - Late Game Items (Round 6-7)
- (SURV) Scav Scraps - +50 HP, +5% cooldown reduction, Carnage and Jagged Blade impact damage grants Overhealth equal to 40% of damage dealt.
- (SURV) Thick Skull - +50 Armor, while casting Ramage or Carnage gain +50% damage reduction.
- (ABL) Catalytic Crystal - +15% ability power, ability damage and healing grants +20% Ult. Charge.
- (WPN) Shred and Lead - +33% max ammo, +10% weapon Lifesteal, when you wound an enemy gain +10% attack speed for 5s stacking up to 3 times.
- (SURV) Phantasmic Flux - +10% weapon power, +10% ability power, +15% weapon Lifesteal, +15% ability Lifesteal, while at full HP Lifesteal grants up to 100 Overhealth.
Survivability D.Va Build
Description: Combine Powers that add extra utility to your abilities with Items that grant you extra life, shield, and ability power to enhance your survivability. As D.Va tends to struggle a bit in Stadium, this can give you the edge you need to win important team fights.
Survivability D.Va Build - Powers
Round 1: Ignition Boosters - Boosters leave a trail of lava that deals 30 damage every 1s.
Round 3: Legendary Loadout - Micro Missiles are replaced with 6 Heavy Rockets which deal 350% more explosive damage and have 100% increased radius.
Round 5: Countermeasures - When you mitigate 150 damage with Defense Matrix, automatically fire 2 Micro Missiles.
Round 7: Ultrawide Matrix - Increase the size of Defense Matrix by 50% and its duration by 20%.
Survivability D.Va Build - Early Game Items (Round 1-2)
- (SURV) Armored Vest - +25 Armor.
- (SURV) Field Rations - While on the Objective, restore 8 HP every 1 second.
- (ABL) Power Playbook - +10 ability power.
- (SURV) Vital-e-tee - +10 armor, covert 100 HP into Armor.
- (SURV) Crusader Hydraulics - +25 Armor, while you have Armor take 10% reduced damage.
Survivability D.Va Build - Mid-Game Items (Round 3-5)
- (SURV) Vital-e-tee - +10 armor, covert 100 HP into Armor.
- (SURV) Crusader Hydraulics - +25 Armor, while you have Armor take 10% reduced damage.
- (SURV) Nano Cola Nitrous - +25 HP, when you eject from your Mech gain +5% increased max health and gain Nano Boost for 4s.
- (ABL) Busan Blaster - +20% ability power, Light Gun gains a secondary fire which charges up to fire a shot that deals 80 piercing damage.
- (ABL) Champion's Kit - +40% ability power.
Survivability D.Va Build - Late Game Items (Round 6-7)
- (SURV) Nano Cola Nitrous - +25 HP, when you eject from your Mech gain +5% increased max health and gain Nano Boost for 4s.
- (ABL) Busan Blaster - +20% ability power, Light Gun gains a secondary fire which charges up to fire a shot that deals 80 piercing damage.
- (ABL) Champion's Kit - +40% ability power.
- (WPN) The Closer - +20% weapon power, +10% critical damage, critical hits reveal the target for 3s.
- (SURV) Nebula Conduit - +50 HP, +10% weapon power, prevent 15% of incoming damage and instead take that prevented damage over 3s.
- (SURV) Ogundimu Reduction Field - +50 Armor, when you take damage gain 0.5% damage reduction for 1s, stacking up to 20 times.
One-Shot Rock Sigma Build
Description: Build into cooldown reduction and ability power, significantly boosting the effectiveness of Sigma's rock and turning it into a vital threat that can one-shot combo most squishies.
One-Shot Rock Sigma Build - Powers
- Round 1: Hyperloop - [Hyperspheres] direct hits reduce the cooldown of [Accretion] by 0.5s.
- Round 3: Singularity - [Accretion] splash damage is increased by 25% and enemies are pulled towards its explosion.
- Round 5: Mass Driver - [Accretion] projectiles that pass through [Experimental Barrier] gain 300% Projectile Speed and deal 20% increased damage.
- Round 7: Zero Gravity - When you use an ability, gain the ability to fly for 2.5s.
One-Shot Rock Sigma Build - Early Game Items (Round 1-2)
- (WPN) Compensator - +5% weapon power.
- (WPN) Weapon Grease - +5% attack speed.
- (SURV) First Aid Kit - +25 Shields.
- (ABL) Volatile Gravel - +10% ability power. When you deal damage with [Accretion] gain 5% ability power, stacking up to 4 times. Resets on miss.
- (WPN) Velocity Vector - +10% attack speed, +15% [Hyperspheres] range.
One-Shot Rock Sigma Build - Mid-Game Items (Round 3-5)
- (ABL) Volatile Gravel - +10% ability power, when you deal damage with [Accretion] gain 5% ability power, stacking up to 4 times. Resets on miss.
- (WPN) Velocity Vector - +10% attack speed, +15% [Hyperspheres] range.
- (ABL) The Harness - +25% ability power, +50% [Accretion] explosion radius.
- (ABL) Three-Tap Tommygun - +10% attack speed, +10% ability power, after using an ability your next 3 instances of weapon damage deal additional damage equal to 3% of the target's HP.
- (ABL) Mark of the Kitsune - +10% ability power, when you use an ability your next instance of weapon damage or healing deals 25 bonus damage or healing.
One-Shot Rock Sigma Build - Late Game Items (Round 6-7)
- (ABL) Three-Tap Tommygun - +10% attack speed, +10% ability power, after using an ability your next 3 instances of weapon damage deal additional damage equal to 3% of the target's HP.
- (ABL) Mark of the Kitsune - +10% ability power, when you use an ability your next instance of weapon damage or healing deals 25 bonus damage or healing.
- (ABL) Wrist Wraps - +5% ability power, +10% attack speed.
- (ABL) Champion's Kit - +35% ability power.
- (ABL) Catalytic Crystal - +15% ability power, ability damage and healing grants +20% Ult. Charge.
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