In Overwatch 2's Stadium mode, new heroes are introduced to the roster with every seasonal update, often including additions in mid-season patches. The addition of characters changes the meta and presents a new challenge for players seeking to conquer the arena. The hero-specific upgrades available for cash in this mode allow for highly unique playstyles, enabling players to change their build for maximum impact.
For players to secure victory and climb the ranks, understanding the best ways to utilize these new heroes is essential. Here are the best Stadium builds for the tank, Winston, in Overwatch 2.
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Overwatch 2: Best Winston Stadium Builds Explained
Winston is the newest addition to the tank roster for the Stadium mode. His powers and abilities allow a lot of room for messing around with builds and for making yourself a force to be reckoned with. There are many options, such as focusing on an electric damage-dealing barrier build or a Jump Pack-focused build where you are constantly darting around the objective, making it difficult for the enemy team to focus on you. You can find two build progressions below, which are great for new and returning players.
Electro Barrier Winston Build
Electro Barrier Winston Build - Powers
- Round 1: Tesla Field - Enemies within [Barrier Projector] take 40 Electric damage every 1s.
- Round 3: Circuit Breaker - Electric damage is increased by 5%. Gain 15% of Electric damage as Overhealth, up to 100.
- Round 5: Pocket Projector - Activating [Barrier Projector] attaches an additional, smaller [Barrier Projector] to Winston with 5% health.
- Round 7: Surge Protector - Allies within [Barrier Projector] gain 25 temporary Overhealth every 1s, up to 100.
Electro Barrier Winston - Early Game Items (Round 1-2)
- (ABL) Power Playbook - 10% Ablity Power (Jump Pack, Primal Rage, Barrier Projector).
- (WPN) Plasma Converter - 10% Weapon Lifesteal (Tesla Cannon).
- (WPN) Compensator - 5% Weapon Power (Tesla Cannon).
- (ABL) Multi-Tool - 10% Ability Power (Jump Pack, Primal Rage, Barrier Projector), 5% Cooldown Reduction (Jump Pack, Barrier Projector).
Electro Barrier Winston - Mid-Game Items (Round 3-5)
- (ABL) Multi-Tool - 10% Ability Power (Jump Pack, Primal Rage, Barrier Projector), 5% Cooldown Reduction (Jump Pack, Barrier Projector).
- (SURV) Simian Supplements - 50% [Barrier Projector] duration, [Barrier Projector]'s max health is increased by 300.
- (SURV) Martian Mender - 25 Health, 10% Cooldown Reduction (Jump Pack, Barrier Projector).
- (ABL) Liquid Nitrogen - 25 Health, 10% Ability Power (Jump Pack, Primal Rage, Barrier Projector).
Electro Barrier Winston - Late Game Items (Round 6-7)
- (ABL) Multi-Tool - 10% Ability Power (Jump Pack, Primal Rage, Barrier Projector), 5% Cooldown Reduction (Jump Pack, Barrier Projector).
- (SURV) Simian Supplements - 50% [Barrier Projector] duration, [Barrier Projector]'s max health is increased by 300.
- (SURV) Martian Mender - 25 Health, 10% Cooldown Reduction (Jump Pack, Barrier Projector).
- (ABL) Liquid Nitrogen - 25 Health, 10% Ability Power (Jump Pack, Primal Rage, Barrier Projector).
- (ABL) Cybervenom - 10% Ability Power (Jump Pack, Primal Rage, Barrier Projector), 5% Cooldown Reduction (Jump Pack, Barrier Projector).
- (ABL) Catalytic Crystal - 15% Ability Power (Jump Pack, Primal Rage, Barrier Projector). Ability Damage and Healing grants 20% more Ultimate Charge.
Best Pharah Stadium Build in Overwatch 2
Pharah is one of the strongest DPS characters in Overwatch 2, and her Stadium powers and items make her even more of a threat.
Tesla Mayham Winston Build
Tesla Mayham Winston Build - Powers
- Round 1: Electro Cluster - +20% [Tesla Cannon] Primary Fire Max Range, [Tesla Cannon]'s Primary Fire deals 3% increased damage per enemy being hit.
- Round 3: Circuit Breaker - Electric damage is increased by 5%. Gain 15% of Electric damage as Overhealth, up to 100.
- Round 5: Lightning Rod - Hits with [Tesla Cannon]'s fully charged secondary fire bounce to all other enemies within 6m for 50% reduced damage.
- Round 7: Tesla Field - Enemies within [Barrier Projector] take 40 Electric damage every 1s.
Tesla Mayham Winston - Early Game Items (Round 1-2)
- (WPN) Plasma Converter - 10% Weapon Lifesteal (Tesla Cannon).
- (WPN) Compensator - 5% Weapon Power (Tesla Cannon).
- (WPN) Weapon Grease - 5% Attack Speed (Tesla Cannon).
- (WPN) Shield Buster - 5% Weapon Power (Tesla Cannon), After dealing damage to Shields or Armor, gain 15% Attack Speed for 1s.
Tesla Mayham Winston - Mid-Game Items (Round 3-5)
- (WPN) Shield Buster - 5% Weapon Power (Tesla Cannon), After dealing damage to Shields or Armor, gain 15% Attack Speed for 1s.
- (WPN) Eye of the Spider - +25% weapon power, deal +10% increased damage to enemies below 30% HP.
- (WPN) Gibraltar Generator - 10% Weapon Power (Tesla Cannon), [Barrier Projector] grants Winston 10% increased Weapon Power while inside.
- (SURV) Simian Supplements - 50% [Barrier Projector] duration, [Barrier Projector]'s max health is increased by 300.
Tesla Mayham Winston - Late Game Items (Round 6-7)
- (WPN) Shield Buster - 5% Weapon Power (Tesla Cannon), After dealing damage to Shields or Armor, gain 15% Attack Speed for 1s.
- (WPN) Eye of the Spider - +25% weapon power, deal +10% increased damage to enemies below 30% HP.
- (WPN) Gibraltar Generator - 10% Weapon Power (Tesla Cannon), [Barrier Projector] grants Winston 10% increased Weapon Power while inside.
- (SURV) Simian Supplements - 50% [Barrier Projector] duration, [Barrier Projector]'s max health is increased by 300.
- (WPN) Weapon Jammer - 25 Armor, 10% Weapon Power (Tesla Cannon). Dealing Weapon Damage negates 10% of the target's bonus Attack Speed and increases your Attack Speed by 10% for 2s.
- (WPN) Hardlight Accelerato r - 10% Weapon Power (Tesla Cannon), 10% Cooldown Reduction (Jump Pack, Barrier Projector). When you use an ability, gain 5% Weapon Power for 3s, stacking up to 3 times.
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