Grinding Gear Games has announced a list of new changes coming to Path of Exile 2 in early September, aimed at resolving the biggest issues that have cropped up since the release of The Third Edict. Path of Exile 2 kicked off its second-ever league, Rise of the Abyssal, on August 29, alongside version 0.3, The Third Edict. Owing to the size and scope of the expansion, however, new bugs and balance issues have come to light, prompting GGG to issue a new update.

path of exile 2 the third edict tavakai

Reception to Path of Exile 2’s Rise of the Abyssal league has been overwhelmingly positive, with fans praising the newly added Act 4, the Interludes, and the removal of the cruel difficulty in particular. Even the minor changes added to the endgame are proving to be game-changers. Path of Exile 2's player count has seen a major jump since the update’s release, and with more issues fixed in the upcoming patch, that trend will likely only continue.

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Path of Exile 2: The Third Edict is Avoiding the Elephant in the Room

Path of Exile 2's Third Edict update is delivering on a lot of long-awaited changes, but the game's silence around one missing feature is deafening.

In a recent forum thread on the PoE website, GGG revealed a comprehensive list of upcoming changes to Path of Exile 2 in Patch 0.3.0b, the first update to the new league. GGG has not yet confirmed a release date for the patch but has stated that players should expect it “by the end of the week,” indicating September 7 at the latest. The list of promised changes includes new gameplay features, minor balance adjustments, and various bug fixes.

path of exile 2 the third edict boss fight

Notably, it was confirmed that Patch 0.3.0b will introduce the ability to turn Abyssal monsters into Spectres using the Bind Spectre skill, allowing players to capture these enemies as companions. Additionally, Abyss monsters in the endgame of Path of Exile 2 will start spreading out more evenly with the new patch, preventing instances where large congregations of enemies in a small area caused the game to freeze and lag.

path of exile 2 the third edict well of souls

A highly requested change is an update to the dodge roll ability in Path of Exile 2, which should now allow players to escape enemy encirclements with greater success. In addition, a large number of bosses in Act 4 will receive balance adjustments aimed at making these encounters fairer. Interestingly, a line in the patch notes confirms that the Mighty Silverfist boss from Act 2 was not telegraphing its attacks correctly, validating a long-held fan theory. Silverfist’s attacks should also be fixed in Patch 0.3.0b.

Although the upcoming patch will address many of the major bugs that came packaged with Path of Exile 2’s The Third Edict, some remain unaddressed. Crucially, the patch notes made no direct mention of the performance issues plaguing the new league, a widespread issue that becomes a major problem in the endgame mapping phase. While the improvements coming in Patch 0.3.0b are welcome, some fans are hoping even more issues are fixed before the patch’s release later this week.

Path of Exile 2: The Third Edict Patch 0.3.0b Patch Notes (September 2025)

Rise of the Abyssal Changes

  • Abyssal Monsters can now be bound as Spectres.
  • The Vessel of Kulemak's Teleport Slam can no longer be avoided, and the damage it deals has been reduced.
  • Improved the telegraphing for the Vessel of Kulemak's arena-wide cleave. The cleave has also been made easier to dodge in the final part of the fight.
  • The "Area is overrun by the Abyssal" Map Modifier now spreads Pits over a larger amount of the area.
  • The Strider of the Pit's Spear Slam now has a global cooldown, and they now stop tracking you with their Storm skill when you are far enough away.
  • Reduced the damage of the Crystal Wall used by Abyssal Stranglers.
  • Reduced the movement speed of the Shepherd of the Pit, and reduced the damage dealt by their ground effect.
  • Improved the invulnerability visual effect for the Lightless Moray. The ignite chance and damage from its shade form explosion has also been reduced.
  • Abyssal Monsters now introduce some of their skills over the first 3 Acts instead of being able to use all of their skills from Act 1.
  • Removed the motion blur effect played when Abyssal Pits closed.

Other Changes and Improvements

  • One-time Rare Monsters found in the Campaign no longer have their fixed hidden modifiers when used as tamed beasts, or spectres.
  • You will no longer remain locked onto enemies while sprinting. This improves cases where you would sprint away from an enemy then unintentionally turn around to use a skill targeting that enemy.
  • You can now use Instance Management (Ctrl+click) on the button to jump in the Well of Souls.
  • You can now use /hideout and similar commands from the Well of Souls.
  • Maps without a Map Boss no longer spawn a boss arena with only a rare monster pack.
  • Vendor windows will now remember any search text you've entered on a per NPC basis, until you exit to character selection.
  • Boss fights with two bosses should now correctly restart from the beginning when a player Resurrects at Checkpoint after killing just one boss.
  • The Soul Siphoner monster modifier has been reworked. The inner ring now reduces damage dealt, and the outer ring reduces Skill Speed for each time you use a Skill while standing in it. Both rings deal Physical Damage over Time (previously both rings prevented Mana recovery, drained Mana and dealt Lightning Damage over time).
  • Forge Hammer no longer costs mana when used to recall the Hammer, and other skills such as Warcries cannot empower that use.
  • Doedre's Dark Design, triggered by the Doedre's Undoing Support, now deals Spell Damage instead of Secondary Damage.
  • Added missing Duration and Ground Effect types to the His Foul Emergence Skill to allow it to function with relevant support gems.
  • Temporarily disabled the following Rogue Exiles: Taua, the Ruthless, Ulfred, the Afflicted, Drusian, the Artillerist, and Doran, the Deft.
  • The Derelict Mansion Map Boss arena no longer requires finding a tome to open.
  • The boss arena in Derelict Mansion Map will now be open if you die to the bosses after opening it once.
  • The Razed Fields Map no longer stops you from entering the boss arena after it has been started.
  • The barrier outside the church in Arastas can no longer be broken early.
  • Improved the telegraphing of Yama the White's future sight skill.
  • Increased the cooldown for some of Torvian, Hand of the Saviour's skills. The projectile speed of their bouncing axe skill has been reduced, and the amount of freeze build up Torvian causes when under the effects of the Twilight Order's Sword buff has been reduced.
  • The Scourge of the Skies bird storm skill can no longer be avoided.
  • The slam combo skill used by Kurtog, Lord of Kin can no longer be avoided.
  • Some of the skills used by Great White One can no longer be avoided.
  • The tracking of Azmadi, the Faridun Prince's triple lacerate skill is now more lenient.
  • You can now use portals after defeating Siora, Blade of the Mists.
  • Oswin, the Dread Warden now removes all the debuffs he has applied to the player when he is killed.
  • Reduced the likelihood of Treant Foulspawns firing projectiles whilst walking.
  • Reduced the damage of Quill Crab's quill projectiles.
  • Updated the description of Lifetap Support to clarify it turns a Supported Skills Mana cost into a Life cost, rather than stating "a portion of".
  • Updated the Tabna's Pillar World Map Icon to correctly describe the benefits it provides.
  • Updated the Navali's Rest World Map Icon to indicate it provides a permanent benefit.
  • Corrected and simplified Meditate's description. This is purely a description change.
  • Clarified the Skill Description for Infernal Cry to indicate that it only Empowers Melee Attacks.
  • Thunderous Leap's description no longer inaccurately mentions that it only detonates spear skills. As with any detonator skill, it detonates anything that is capable of being detonated.

Bug Fixes

  • Fixed an issue where Ancestral Spirits, granted by the Warbringer's Answered Call Notable Passive Skill, was failing to summon Ancestral Spirit Minions.
  • Fixed a bug where you were unable to dodge roll past enemies when you were partially surrounded.
  • Fixed a bug where the "Abyssal Pits in Area always have Rewards" modifier was not functioning correctly.
  • Fixed a bug where Whirling Slash's travel distance could no longer change based on your attack speed.
  • Fixed a bug where Spectres and Tamed Beasts could benefit from the out-of-combat life regeneration common to all persistent minions while in combat.
  • Fixed a bug where reloading could fail on Crossbows, most noticeably when weapon swapping.
  • Fixed a bug where Persistent Skills could not be activated when shapeshifted into Demon Form.
  • Fixed a bug where the Brutus' Brain Support which causes supported Minions to take no damage, still worked with the Damage from hits is taken from your Damageable Companion's Life before you, from the Starkonja's Head Unique Helmet.
  • Fixed a bug where increases to Frost Bomb limit was not functioning correctly with Spell Cascade Support.
  • Fixed an issue where the Ahn's Citadel Support was not obtainable.
  • Fixed a bug where Defy II Support was only disallowing Insufficient Mana from preventing the use of supported Melee Attacks rather than any supported Attacks.
  • Fixed an issue where the Twin Bow's Attack Speed was unintentionally higher than other Bow base types with the same implicit (Dualstring Bow and Gemini Bow). It now has an Attack time of 1.1 seconds (previously 1.2).
  • Fixed a bug where Ember Fusillade when supported by Wildshards would be able to "keep" the additional projectiles from a Wildshards proc by interrupting it fully firing.
  • Fixed a bug where Resonating Shield, Shield Wall, and Fortifying Cry's shockwaves did not scale with area damage modifiers.
  • Fixed an issue where some Infusion Duration small passives were labelled as "Infusion Damage". A Notable in the Sorceress starting area has also been renamed from "Infused Spell Damage" to instead be "Principal Infusion".
  • Fixed a bug where Grisly Pyre from the His Winnowing Flame Skill did not describe how much damage it was dealing from consuming ignites on enemies.
  • Fixed a bug which allowed Forge Hammer to be used in cases where it should be unusable.
  • Fixed a bug where some Map Device microtransactions would place you inside the Map Device when returning from a Map, and others were missing their interactable object.
  • Fixed a bug where the final Act 4 Boss could spawn a duplicate version during the fight.
  • Fixed a bug where Travel Skills could not be used in Azmadi, the Faridun Prince's Boss arena.
  • Fixed a bug where the Wayward Isle Map sometimes could not be completed.
  • Fixed a bug where Siora, Blade of the Mists, and Thariel, the Umbral Wraith had a lingering damage reduction buff.
  • Fixed a bug where defeating Manoki, the Chosen in The Jade Isles Map did not complete the Map.
  • Fixed a bug where the Wetlands Map Boss was not attacking as they were constantly trying to path to a rock that doesn't exist.
  • Fixed a bug where you could be unable to enter the Boss arena in the Razed Fields Map.
  • Fixed a bug where the Wetlands, Lofty Summit, Derelict Mansion, and Ornate Chambers Maps sometimes did not allow you to use a portal in the Boss arena after defeating the Boss.
  • Fixed an issue where some of the Mighty Silverfist's attacks were not correctly telegraphing that they were unavoidable.
  • Fixed a bug where rare monster packs could spawn in invalid locations in the Rugosa and Hidden Grotto Maps.
  • Fixed a bug where Skeletal Cobras and Tawhoa Mystic monsters were missing their Monster Categories.
  • Fixed a bug where the slowing debuff from the water in Solitary Confinement was not affected by Slow Potency, for reals this time.
  • Fixed a bug where the Tawhoan Tower Shield, Golden Targe, Blacksteel Crest Shield and Desert Buckler basetypes did not have any block chance, or grant Raise Shield or Parry for the respective basetype. This change does not apply to existing items.
  • Fixed an issue that prevented you from completing The Grand Quest (quest) and from obtaining your first 2 Expedition Skill Points if you had held a Logbook before talking to Dannig and obtaining your rewards.
  • Fixed a bug where the travelling merchant in the Khari Crossing sometimes did not come out of hiding after killing the surrounding monsters.
  • Fixed a bug where you were unable to store more than 300 Simulacrum Splinters in the Delirium Stash Tab.
  • Fixed a bug where Uncut Gems would not be sorted correctly in the Gem Stash.
  • Fixed a bug where Unique Items introduced in 0.3.0 could not be stored in the Unique Stash Tab.
  • Fixed a bug where the cutscene for entering Endgame from the Interludes was not playing.
  • Fixed a bug where Player 2 was unable to interact with The Well of Souls in Couch Co-Op.
  • Fixed a bug with UI navigation in Couch Co-Op after interacting with the salvage bench.
  • Fixed a bug where you were unable to travel to The Ziggurat Refuge from a waypoint when using a controller.
  • Fixed a bug where the game would not always unpause after applying a Vaal Orb to an Essence when using a controller.
  • Fixed a bug where the Amanamu's Void debuff was missing a description.
  • Fixed a bug where items for sale at the Gambler were sometimes not detailing whether the base type provided Armour, Evasion Rating, or Energy Shield.
  • Fixed a bug where you could not filter using negative numbers in the in-game Trade Market.
  • Fixed a bug where some players would not have a selected Hideout after logging into a different platform.
  • Fixed a bug where the "Show only Available" option in the Cosmetics window did not work until you un-ticked and re-ticked it.
  • Fixed a bug where part of the Passive Skill Tree was not visible when using right-panel mode on controller.
  • Fixed a bug where Forge Hammer could cause desync in specific circumstances.
  • Fixed desync that could occur when placing a totem.
  • Fixed desync that could occur with Earthshatter.
  • Fixed a client crash that could occur on controller input mode when certain items were placed into the crafting slot of the Essence Stash Tab.
  • Fixed a client crash that could occur when equipping the Merit of Service Unique Shield.
  • Fixed a client crash that could occur with Tempest Bell in party play.
  • Fixed a client crash that could occur with Storm Lance.
  • Fixed two other client crashes.
  • Fixed two instance crashes.
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Path of Exile II Tag Page Cover Art
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Action RPG
Hack and Slash
MMORPG
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Top Critic Avg: 88 /100 Critics Rec: 100%
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Released
December 6, 2024
ESRB
Mature 17+ / Blood and Gore, Nudity, Intense Violence, Sexual Themes, Language, Users Interact, In-Game Purchases (Includes Random Items)
Developer(s)
Grinding Gear Games
Publisher(s)
Grinding Gear Games
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Path of Exile 2 Cover
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DIGITAL
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Engine
Proprietary Engine
Genre(s)
Action RPG, Hack and Slash, MMORPG