Peak received a new beta update for July 2025, Patch 0.8.d, introducing quality-of-life improvements, gameplay tweaks, and bug fixes. Developed by Aggro Crab and Landfall, Peak is a co-op physics-based climbing game with stylistic graphics that has taken the gaming world by storm since its release on June 16.
Peak blew up on Steam nearly instantly, selling over 5 million copies within a month of its launch. However, this meteoric rise came with some growing pains. Chiefly, Patch v.1.6.a had a disastrous launch, rendering a large number of players completely unable to play the game due to hardware issues. To rectify this, Aggro Crab and Landfall introduced the public beta test branch. It is an opt-in, less stable version of Peak that receives experimental updates and new features earlier than the regular version. This allows the developers to stress test the changes and catch any major bugs before they become a problem for the larger player base.
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On July 19, the Peak team unveiled the patch notes for version 0.8.d, the first major update for the public beta branch. The patch introduces highly requested features, balance changes for weapons, as well as bug fixes for unintended interactions. Notably, an exploit that allowed players to rely on glitches to win even after their character had died has been patched out; the game now checks for life flags in conjunction with location flags before declaring a win. Another addition was the offline play pause button, added due to popular demand.
Some tools now work a little bit differently. Notably, Peak’s Blowgun will no longer spawn in solo runs. Since this item only works against other players, it serves no purpose without co-op partners. Additionally, the Anti-Rope Cannon will now be weightless, making it easier to carry.
The Bookworm Badge achievement in Peak has been made easier to earn, as Guidebook scrolls are forced to spawn in chronological order regardless of where they are found, ensuring players always get the complete set in the least amount of time possible. A bug that allowed the Gourmand Badge to be triggered improperly has also been fixed.
The beta version of Peak is open to all players on PC. In fact, the developers are encouraging Scouts to join in and help with testing ahead of the official release to make sure everything goes smoothly. Players can sign up for the beta branch via Peak’s official Discord server.
Peak Beta 0.8.d Patch Notes
Features
- REDUCE CAMERA BOBBING OPTION - You can now go into the settings to enable this option to reduce camera bobbing... Please note that since this game is entirely physics-based, we had to do a workaround solution that’s not entirely perfect. Hopefully this is enough to make the game more playable for those with motion sickness, so please try it out and give us your feedback!
- OFFLINE PLAY PAUSE - The game now pauses in Offline Play!
- New biome-specific sunset/sunrise music!
- Added two new items to the crash site: the "Flying Disc" and Binoculars. The Flying Disc can bonk like the coconut if you throw it hard enough. The binoculars are binoculars.
Balance Changes
- Blowgun no longer spawns in Solo Play.
- Anti-Rope Cannon now has a weight of 0, has no gravity at all, and the art/icon is updated. We just felt like it.
- Guidebook Scrolls now spawn in chronological order, no matter where you are on the mountain. This should make the Bookworm Badge significantly less exhausting to get. Sorry to everyone who did it the hard way...
Major Fixes
- YOU NO LONGER WIN IF YOU DIE. So, literally the code that checked if players PEAKED just checked for whether or not you were past the PEAK on the forward axis. It did not check for whether you were alive. This will now prevent players from doing the thing where, by throwing themselves off the cliff or glitching into the void, they would mysteriously win the game.
- Total run time is now synced to the host’s time, making sure everyone either does or does not get the Speedrun achievement together. I saw a reddit post where one player got 1;00;00 and another got 1;00;01 and it made me sad.
- You can no longer get multiple ticks on you at once. See we're not that evil.
- The Napberry Plant should function properly again.
- Yet another potential fix for rare cases where the campfire was unable to be lit. Hopefully it really works this time.
- Further reduced the intensity of the explosive spore visual effect to hopefully fix crashes related to explosions. Please tell us if this still happens.
- Fixed an issue where the screen could turn black permanently if revived while swapping spectate targets.
- Fixed an issue where the chain launcher would sometimes spawn as a broken version that didn't launch a chain when used. Petter's fault.
- Fixed an issue where being fed an item by a friend would instead count as them eating it for achievement purposes. (Affected Mycology, Forager, and Gourmand badges)
- Fixed an issue where, rarely, achievements might fail to trigger for no apparent reason.
- The Gourmand badge now properly requires the items to be cooked first before eating. Be careful!
Minor Fixes
- Removed access to the cinematic camera we use for recording trailers. Oops.
- Fixed an issue where the guidebook wouldn't disappear on your back in first-person if you put it in a backpack.
- Fixed an issue where your weight on the stamina bar didn't update after placing a piton while climbing.
- Fixed an issue where your controls could get soft-locked if a held Rope Spool was incinerated by lava while you tried to tie it off.
- PUSH-TO-TALK has been added to the Controls page so you can know what it is on gamepad.
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OpenCritic Reviews
- Top Critic Avg: 83 /100 Critics Rec: 100%
- Released
- June 16, 2025
- Developer(s)
- Landcrab
- Publisher(s)
- Aggro Crab, Landfall





PEAK is a co-op climbing game where the slightest mistake can spell your doom. Either solo or as a group of lost nature scouts, your only hope of rescue from a mysterious island is to scale the mountain at its center. Do you have what it takes to reach the PEAK?
WORK TOGETHER
Need a Hand? You’ll need to rely on your friends to have any hope of scaling the mountain, which changes each time you play. Help each other up ledges, or place ropes and climbing spikes to make the way easier for those who come after.
CLIMB
The Mountain Takes no Prisoners! Climb through 4 biomes on your way to the PEAK, each with their own life-threatening obstacles. You’ll need to scavenge for questionable food to survive, and manage your injuries carefully - every setback limits your stamina, making it harder to climb.
SURVIVE
Prepare For the Worst: Discover a variety of helpful survival items, from energy drinks to climbing spikes to the mysterious Anti-Rope. You’ve got no hope of making it to the PEAK unless you press every advantage given to you.
A NEW ISLAND EACH DAY
The game's map rotates out every 24 hours! Try out the new layout each day, or give the same island multiple attempts in a day until you conquer it.
EARN BADGES
A Well-Seasoned Scout: Show off your survival prowess with dozens of badges to earn and cosmetics to unlock.
CLIMBING IS BETTER WITH FRIENDS
Multiplayer in PEAK is friends-only - invite up to three other scouts through Steam to climb together, or face the mountain alone if you're really brave!