Ever since PEAK hit Steam back in June, it's proven to be a delightful co-op hit. While the climbing-focused survival game boasts a cute art style and tone, the game is far from forgiving, as every decision in PEAK can be a player's last. As players work together (or solo) to reach the end of each level, the various biomes showcased throughout present a thrilling new challenge.
Just a few days ago, PEAK got one of its biggest updates since launch with the arrival of the Mesa biome. Players have to avoid the intense heat of the sun, tornadoes, antlions, cacti, and even dynamite along the way. The Mesa level has been a strong addition to the game's already-challenging lineup of biomes, and it's hopefully just the beginning of more fresh settings on the way.
After the Mesa Biome, PEAK Has Opened the Post-Launch Content Floodgates
- The Mesa biome was added to the game on August 11.
- This update adds new useful items for survival, like Sunscreen, Aloe Vera, and the Parasol.
For those who have yet to play PEAK, each level features a specific biome that has to be completed in order to get to the next level. The levels are in the following order: Shore, Tropics, Alpine/Mesa, Caldera, and The Kiln.
What Could Be in Store Next for PEAK?
Following the Mesa update, there are now even more possibilities when it comes to diverse landscapes to traverse. Mesa is now the sixth biome available in PEAK, and if the game wants to have a long-lasting post-launch life, then consistently adding new level designs into the mix is a must. PEAK has garnered a lot of attention in a short amount of time, and that's impressive in its own right. However, maintaining that attention is no easy task.
With the arrival of Mesa, more biomes are bound to be inevitable. There is still room for an arctic-inspired climate or even adding new environmental hazards to existing biomes. PEAK's inventive premise lends it to a lot of possibilities, but only time will tell what the game's devs have up their sleeves. There are also ways that the game can expand on its already-existing biomes to make each playthrough feel fresh.
When playing PEAK, Alpine and Mesa are randomly swapped during each run.
PEAK Could Fully Embrace Procedural Generation
Right now, the way PEAK's maps work is through seeds. Map seeds generate a pre-made variant of a biome every 24 hours, and although it can be a while before players notice when level designs begin to repeat, expanding on these seeds will help keep PEAK from feeling repetitive over time. However, a potentially even better route would be for PEAK to dive headfirst into full-blown procedural generation, so repetition is practically impossible.
Of course, this may be easier said than done. If full procedural generation isn't possible, then at the very least, increasing the number of map seeds seems like quite a real possibility in the future. Keeping PEAK engaging definitely isn't impossible, especially when it has such a charming approach to its formula, but a strong post-launch roadmap is important in order to achieve any serious longevity.
While the climbing-focused survival game boasts a cute art style and tone, the game is far from forgiving.
PEAK Has Been One of 2025's Most Surprising Games
This year has been filled with heavy-hitters. Titles like Kingdom Come: Deliverance 2, Split Fiction, Doom: The Dark Ages, and Death Stranding 2 are just a few of the major launches to make waves. However, PEAK continues to prove that sometimes the more simplistic offerings can be the most satisfying. Since its launch, PEAK has continued to gain traction, and as the year continues, it will be fascinating to see how the game's devs plan on keeping the charming climbing adventure alive.
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OpenCritic Reviews
- Top Critic Avg: 83 /100 Critics Rec: 100%
- Released
- June 16, 2025
- Developer(s)
- Landcrab
- Publisher(s)
- Aggro Crab, Landfall





- Engine
- Unity
- Genre(s)
- Adventure, Exploration, First-Person