In Persona 5 Strikers, Personas gain new Skills as they level up much like they do in the other Persona games. With the real-time gameplay and hack-and-slash combat system, it's best to have a Skillset that doesn't burn through SP but still covers enough distance to damage enemies. Persona 5 Strikers has a total of nine playable characters, which means nine different Skillsets per character.

Persona Skills are divided into seven different categories: Physical, Magic, Ailment, Support, Healing, Passive, and Navigator-exclusive skills. Furthermore, each Persona can only know up to eight skills at a time. Thankfully, S trikers has a feature called "Swap Skills." Meaning if a Skill is accidentally deleted for another, players can swap it back in by going into the pause menu.

LATE-GAME SPOILERS FOR PERSONA 5 STRIKERS BELOW

RELATED: Persona 5 Strikers: Gusts of Punishment Request Guide

Joker

persona 5 strikers joker

Unlike the other Phantom Thieves, Joker can use more than one Persona because he has the Wild Card ability. This allows Joker to have much more coverage than his friends, who each have a signature element.

On the downside, being able to use multiple Personas means that Joker's Skills will vary from Persona to Persona, creating a lack of consistency with the character. The best way to construct Joker's Skills is by checking each Persona's stats and fusing stronger Personas. When using Persona Fusions, skills from the Personas that are to be fused can be transferred into the new, sometimes stronger Persona.

Some Personas are more Physical-aligned than Magical. Check the HP and the SP of each Persona. For example, a Persona like Valkyrie learns more Physical Skills as she levels up, and her Magic is her weakest Stat. Therefore, players should avoid transferring too many Magic-aligned Skills on her. Likewise, a Persona like Hua Po is Magic-Aligned and will have more SP than HP. Transferring Physical Skills to Hua Po is counterproductive because it works better as a Magic-attacker.

Joker will gain the ability to carry more Persona as the story progresses. Be sure to visit the Velvet Room before infiltrating Jails.

Skull

persona 5 strikers skull

Skull's main element is the Zio/Electric-skills, but his mana isn't as high as characters like Panther or Sophie. Where Skull lacks in Magic-offense, he makes up for in Physical and the second-highest Defense and HP out of the Phantom Thieves (barring Joker). Equipping him with Ziodyne (or Maziodyne) means he can Down enemies that have a Zio-affinity weakness.

He'll learn a mix of Physical, Magic, and Support skills as he levels up, but here are some suggestions to narrow down the list:

Skill

Category

Cost

Effect

Range

Technical High

Passive

N/A (Auto)

Kaja spells last longer when scoring a critical hit on the enemy.

N/A

Charge

Support

26 SP

The next Physical attack deals double damage.

Self

God's Hand

Physical

25% HP

Colossal Damage dealt to nearby enemies.

Narrow

Ziodyne

Magic

24 SP

Deals Heavy Electric damage.

Narrow

Shock Boost

Passive

N/A (Auto)

Increase chances of inflicting Shock on enemies with Zio-skills.

N/A

Attack Master

Passive

N/A (Self)

At the start of battle, grants Automatic Tarukaja on user.

N/A

Agneyastra

Physical

24% HP

1-3x Medium Physical damage on enemies.

Wide

Elec Boost

Passive

N/A (Auto)

Boost strength of Electric moves by 25%.

N/A

Mona

persona 5 strikers mona

Mona gets the highest-tiered Healing Skills in the game (barring Joker, of course). As such, he's good to have for Healing or for targeting enemies with a Wind-affinity weakness. His Skills like Garudyne or Magarudyne are good to use on enemies that have been Burned, so try to have him and Panther on the same lineup. Unfortunately, he can't take too much of a hit thanks to his low defense.

Other characters like Queen and Sophie can use Healing spells too. In late-game, however, when the enemies get tougher, it's better to use stronger healing spells. This is why Mona is good to swap in with Queen or Sophie depending on who the Phantom Thieves are fighting.

Skill

Category

Cost

Effect

Range

Dodge Elec

Passive

N/A (Auto)

Doubles evasion against Electric attacks.

N/A

Wind Amp

Passive

N/A (Auto)

Wind-attacks damage increased by 25%.

N/A

Salvation

Healing

84 SP

Fully revive an ally at full HP and cures ailments for other allies.

Self & Allies

Magarudyne

Magic

24 SP

Deal Heavy Wind-damage to enemies. Causes Technical damage to Burned enemies.

Wide

Mediarahan

Healing

68 SP

Fully restores all HP to all allies

Self & Allies

Technical Adept

Passive

N/A (Auto)

Damage with Technical hits is increased.

N/A

Masukunda

Support

24 SP

Decrease enemies' Agility for a short period of time.

Wide

Wind Amp

Passive

N/A (Auto)

Wind-attack damage increased by 50%.

N/A

Panther

persona 5 strikers panther

Panther has the best Magic-stat out of the Phantom Thieves but lacks Physical strength and Defense. She also has access to a few Ailment spells that are useful on weaker enemies - especially in the beginning or when surrounded.

Skill

Category

Cost

Effect

Range

Concentrate

Support

26 SP

The next Magical attack deals double damage.

Self

Blazing Hell

Magical

54 SP

Deal Severe Fire damage to surrounding enemies.

Wide

Fire Amp

Passive

N/A (Auto)

Increase Fire attacks by 50%.

N/A

Burn Boost

Passive

N/A (Auto)

Increase the chances of inflicting Burn.

N/A

Dodge Ice

Passive

N/A (Auto)

Doubles the evasion from Ice attacks.

N/A

Soul Thief

Passive

N/A (Auto)

Will drain SP from enemies that have Status Ailments (ex: Burn)

N/A

Matarunda

Ailment

24 SP

Decrease Attack on nearby enemies.

Wide

*Brain Jack

Ailment

10 SP

Medium chance of inflicting Brainwash on foes.

Wide

Since certain Ailments can't afflict bosses, swap out Panther's Brain Jack for Agidyne or Diarahan. It's not a bad idea to alternate between Brain Jack and Diarahan and have Panther serve as a backup Healer to Mona or Sophie.

Fox

persona 5 strikers fox

Like Skull, Fox has high HP and strong Attack and Defense. His magic/SP is a bit higher than Skull's, enough so that he can be used to target Bufu-affinity weaknesses. However, he works better as a Physical fighter than a Magic-user.

Equipping him with accessories that increase the chance of Critical hits is recommended since most of his Physical Skills inflict powerful damage at the cost of some HP.

Skill

Category

Cost

Effect

Range

Sword Dance

Physical

21% HP

Deals Colossal damage to enemies.

Narrow

Evade Fire

Passive

N/A (Auto)

Triples evasion against Fire attacks.

N/A

Masukukaja

Support

24 SP

Increase Agility/Evasion for allies and self for a short amount of time.

Self & Allies

Mabufudyne

Magic

22 SP

Deals Heavy Ice damage on enemies.

Wide

Speed Master

Passive

N/A (Self)

Casts automatic Sukukaja on the user at the start of battle.

N/A

Freeze Boost

Passive

N/A (Auto)

Increase chances of inflicting Freeze on the enemies.

N/A

Myriad Slashes

Physical

20% HP

2-3x Medium physical damage on enemies.

Narrow

Brave Blade

Physical

24% HP

Deals Colossal damage to enemies.

Narrow

RELATED: Persona 5 Strikers: Every Major Boss In The Game (& How To Beat Them)

Queen

persona 5 strikers queen

Queen's Strength and Magic are about the same, but she shares a high Agility stat with Fox. She uses Nuclear-aligned Magic attacks and has a balance of Physical, Magical, and some Healing and Support. Her mana isn't as high as Sophie's, but she should have enough to provide backup, or she can battle on the front lines with the other Phantom Thieves.

Watch out for her Defense, since it's a bit lower than Skull or Fox's. Equip her with the right Persona 5 Strikers weapon and armor before going into Jails.

Skill

Category

Cost

Effect

Range

Atomic Flare

Magical

36 SP

Severe Nuclear damage to enemies.

Wide

Nuke Amp

Passive

N/A (Auto)

Increase Nuclear damage by 50%.

N/A

Defense Master

Passive

N/A (Self)

Automatic Rakukaja on user at the start of battle.

N/A

Nuke Boost

Passive

N/A (Auto)

Increase Nuclear damage by 25%.

N/A

Marakukaja

Support

24 SP

Increase Defense on allies and self for a short amount of time.

Self & Allies

Mafreidyne

Magical

26 SP

Heavy Nuclear damage to enemies.

Wide

Mediarahan

Healing

68 SP

Fully restores HP for all allies.

Self & Allies

Dekunda

Support

6 SP

Removes all stat debuffs for all allies.

Self & Allies

Oracle

persona 5 strikers oracle

Oracle's Persona, Necronomicon, only learns 8 Skills in total. These Skills assist the Phantom Thieves by increasing Showtime Gauge or occasionally healing allies. Once Oracle reaches level 53, she'll get Final Guard, which will occasionally nullify an enemy's fatal attack.

Unlike the other Phantom Thieves, Oracle's Skills can't be swapped out and will be automatically equipped once she learns them. When Oracle gets Moral Support X or Active Boost X, this will automatically replace Moral Support or Active Boost.

Noir

persona 5 strikers noir

Despite her appearance, Noir works better as a Physical fighter than she does a Magic fighter. She uses the Psi Skills, which gives her a weakness to Nuclear. Noir also learns Healing spells that can cure ailments. Where she does well as an attacker, she moves a bit slow when using the Attack button. But, if players can memorize her combos and have a good Skillset, she'll make a good asset to the frontline.

The difficult part about Noir is her Skills. She learns many good Skills and has quite a variety. Despite the recommended table below, it's recommended to alternate between her other Skills depending on who she's teamed up with:

Skill

Category

Cost

Effect

Range

Riot Gun

Physical

40% HP

Severe Gun damage to enemies with high chance of Critical.

Wide

Gun Amp

Passive

N/A (Auto)

Increase Gun damage by 50%.

N/A

Mapsiodyne

Magical

26 SP

Heavy Psy damage to enemies. May cause the Mental ailment.

Wide

Ailment Boost

Passive

N/A (Auto)

Increase chance of inflicting ailments.

N/A

Heat Riser

Support

36 SP

Increase Attack, Defense, Critical, and Auto-evade for one ally.

Self or One Ally

Amrita Shower

Healing

8 SP

Cure all non-special ailments for all allies.

Self & Allies

Gun Boost

Passive

N/A (Auto)

Increases Gun damage by 25%.

N/A

One-Shot Kill

Physical

30% HP

Severe Gun damage to enemies with a high chance of Critical.

Narrow

Sophie

persona-5-strikers-sophie-1

Sophie is one of the newer Phantom Thieves in Persona 5 Strikers. She uses Kouga-aligned Skills as her main Affinity, but she can also Heal and buff allies.

Unlike the other Phantom Thieves, Sophie is the only one to get her True Persona in Strikers. This gives her access to higher-tiered Bless and Healing spells as well as Passive Skills. By the last few dungeons, she's someone who should rarely be taken off the team.

Skill

Category

Cost

Effect

Range

Makougaon

Magical

26 SP

Heavy Bless damage to enemies.

Wide

Marakunda

Support

24 SP

Decrease Defense of all foes for a short amount of time.

Wide

Angelic Grace

Passive

N/A (Self)

Increase evasion against all Magical damage (excludes Mudo/Hama/Almighty)

N/A

Bless Boost

Passive

N/A (Auto)

Increase Bless damage by 50%.

N/A

Divine Grace

Passive

N/A (Auto)

Healing magic is increased by 50%.

N/A

Mediarama

Healing

32 SP

Medium amount of Healing to the entire party.

Self & Allies

Bless Boost

Passive

N/A (Auto)

Increase Bless damage by 25%.

N/A

Recarm

Healing

32 SP

Revive one ally at 50% HP.

One Ally

Wolf

persona 5 strikers wolf zenkichi

Wolf is the second-newest team member to join the Phantom Thieves. Unlike the Phantom Thieves, he's already a full-grown adult and serves as a supporting character for the majority of the game.

Zenkichi Hasegawa, Wolf's real name, doesn't join the team until the Kyoto Jail. Despite being a late-game party member, he's a powerful unit to have and has access to Almighty Skills. Wolf has an ability called Madness that slowly drains his HP in exchange for raw power during combat. Stat-wise, his HP and Strength is higher than Fox and Skull, but he doesn't get any Physical moves that deal Colossal or Severe damage

Skill

Category

Cost

Effect

Range

Agneyastra

Physical

24% HP

1-3x Medium Physical damage to nearby enemies.

Wide

Megidola

Magical

24 SP

Heavy Almighty damage to foes.

Wide

Debilitate

Support

36 SP

Decreases Attack, Defense, Critical, and Auto-evade for one enemy.

One Enemy

Heat Riser

Support

36 SP

Increase Attack, Defense, Critical, and Auto-evade for 1 ally.

Self or One Ally

One-Shot Kill

Physical

30% HP

Severe Gun damage to enemies with a high chance of Critical.

Narrow

Triple Down

Physical

24% HP

3x Light Gun damage to nearby enemies.

Wide

Firm Stance

Passive

N/A (Auto)

Take half damage from enemies at the cost of evasion.

N/A

Dekaja

Support

6 SP

Removes all stat debuffs for all allies.

Self & Allies

Wolf can use either Megidola or Megidolaon. Megidola is preferred because it costs less SP, which isn't as high as Wolf's HP. Firm Stance can also be swapped out for one of his other Skills if players prefer to use his Madness Ability.

Persona 5 Strikers is available now on Nintendo Switch, PC, and PS4.

MORE: Persona 5 Strikers: How To Unlock The Best Armor In The Game