Though modern Persona has moved away from its status as an SMT spinoff in favor of carving out its own identity, the strengths that were cultivated from its origins remain. The demons featured across SMT punctuate the series' combat, taking shape not only as the Personas the protagonist may wield with their wild-card ability, but in Persona 5's case, as enemies as well. In the true form of shadows lies myriad SMT demon designs that show just how strong their iconography has been crafted with folklore in mind, and Shin Megami Tensei 5: Vengeance reminds players of this through its special demon conversations, which could be a boon for Persona 6's own negotiation feature.

Demon negotiation has long been a mainstay of SMT, though its feature throughout the Persona series has seen fewer iterations, given that demons haven't taken shape as enemies in every mainline entry. The original Persona and Persona 2 duology utilized its characters to great effect in its handling of negotiations, making them more of a cast effort, while Persona 5 maintained a similar focus, albeit with less team input, through its holdup mechanic. Fans have argued that Persona 5's take on negotiation came across as more arbitrary than intended, with the freneticism of its conversations being hard to follow at times. While some might consider this a natural effect of the finicky nature of demons, there is a case for their folklore to be emphasized in a way that helps to ground the mechanic.

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How Shin Megami Tensei 5: Vengeance Highlights Folklore Through Negotiation

Demon Negotiation

Anyone familiar with the SMT series will know that demons, as their name suggests, can be cutthroat. Entries like SMT 3: Nocturne could have demons take all of the Demi-fiend's money and still peace out, while others would trample across his grave if they didn't get the items or Macca they desired. It was a fantastic way to consider demon personalities in a world where strength dictates respect, and as the series has moved forward, similar sentiments have come into play. SMT 5: Vengeance's negotiation, while perhaps easier altogether, featured moments like this, though it could at times be circumvented through special demon conversations, taking into account both the folklore of its compendium and the Nahobino's own party.

Vengeance's Unique Demon Conversations

Special demon conversations were a way that SMT 5 and its Vengeance counterpart further accentuated the strength of its demon folklore. As so many of SMT's demons are entwined through their religious or mythological connotations, these conversations considered demons interacting not just with the Nahobino, but with each other as well. Though the feature was not exclusive to SMT 5, the strength of its depiction in the game, alongside Vengeance's Demon Haunts and side quests, shows just how much room there is to accentuate demons for more than just their designs or battle prowess. Having a demon step out from the Nahobino's party to converse with the enemy, culminating with an item for the player, was a great way to consider rewarding them both narratively and mechanically.

References to Demon Folklore in Persona 6

Now, it can be argued that demons aren't the focal point of modern Persona, at least not in the same way as they are in mainline SMT or its other spinoffs. They are, after all, Personas/Shadows and not demons, and so their lore isn't as relevant to the series' core themes. Still, even making references on a smaller scale, like in negotiation, could be something to consider. While unique dialogue wouldn't be feasible for every demon considering the scope of past compendiums, taking from SMT's demon conversations by keeping the protagonist's party in mind could help diversify the mechanic from time to time.

The same goes for certain questions and responses that could be considered. Having a demon like Muu Shuwuu ask the protagonist whether they value "brains or brawn" more, for example, would be a great tie-in to its folklore as a creature known for eating brains, which in itself was referenced in one of SMT 5: Vengeance's new content side quests. Such an approach could reward players who have come to know the folklore of these demons through SMT's history, helping to make Persona 6's negotiation less arbitrary. Even having demon folklore be taught in Persona 6's school lessons and then later be referenced in negotiation could be a great way to tie in its social simulation more intrinsically with combat.

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Shin Megami Tensei V: Vengeance Tag Page Cover Art
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JRPG
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Top Critic Avg: 89 /100 Critics Rec: 97%
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Released
June 14, 2024
ESRB
M For Mature 17+ Due To Blood, Partial Nudity, Sexual Themes, Strong Language, Violence
Developer(s)
Atlus
Publisher(s)
Atlus, SEGA
Engine
Unreal Engine 4
Franchise
Shin Megami Tensei
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DIGITAL
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Genre(s)
JRPG