My Posts (13)
It Will Be 'Almost Impossible' for The Elder Scrolls 6 to Meet Expectations
It's going to have an automatic positive response due to it being a successor to Skyrim. But Bethesda is following Rockstar with the same formula of milking one game for a decade, although for me it's not really a bad thing, especially with Skyrim, as the game still feels as fresh as it ever does whenever I play it, usually a few playthroughs a year. But for some, it bugs them that they are hard milking the same game. On top of that, Fallout 76 and Starfield weren't met with the same critical reception that Skyrim was met with, and it probably didn't meet Bethesda's predictions. However, Bethesda has one ace up their sleeve. They actually listen to their fan base, and Fallout 76 and Starfield are much more acceptable games now then they were at launch. So, back to the topic. The Elder Scrolls 6 by default will have positive reception due to it being in the Elder Scrolls franchise. The only way it gets received negatively is if the game is horrendous, and we all know that it will be a good game. I think the goal is to take everything that made Skyrim unique and find a way to bring it to TES6. The ones that come to mind and are of most importance is Dragons, mountains, factions, clans, stellar landscape and angelic soundtrack. Especially Dragons and the soundtrack. I feel the addition of Dragons and the music is some of the main draws of Skyrim, and one of the main reasons it's carried on successfully for so long. If Bethesda can find a fresh take on these things once more and twist them in with an engaging narrative, TES6 will be one of the biggest games ever. Todd Howard is at the helm, and I feel Todd has much more love for The Elder Scrolls world than anything. So if one person can deliver it will be him, and I trust that The Elder Scrolls 6 will be quite the game, and one we will be potentially playing more than a decade after its release.
If Far Cry 7's Villain Rumors are True, One Far Cry 5 Mechanic's Return Would Be Perfect
Far Cry has fallen into a loop of more or less the same thing over and over, at least story wise. They've pretty much abandoned the whole charismatic and funny villain. Pagan Min was the last charismatic leader. We need a new villain is the same vein as Vaas to return, especially if this cult rumor is true, they would basically be re telling the story of Far Cry 5. The story of Far Cry 3 worked perfectly, and Ubisoft needs to find a way to return to those roots. Where the story was written beautifully, and made sense as a narrative and made sense gameplay wise and had a compelling villain you could feel mixed emotions about. The Far Cry games used to make you think and feel emotions and put yourself In their shoes. Now they are nothing more than simple FPS shooters. They need to return to their roots.
Red Dead Redemption 2 Has No Business Being This Good - Rantable
It's hard for me to find genres I don't like, but as I get older I find myself liking most. But there are two that worked for me. I typically wouldn't enjoy a hack-and-slash type of game. But there are two that grabbed my attention. The first one was when I was a kid. Bloodrayne was originally released on October 31, 2002. Fitting date for a game like that. Bloodrayne is a charming game where you play as a dhampir, a cross between a human and a vampire named Rayne who while searching for her father is recruited by a secret society. You experience the game through her as she makes her way through the swamps of Louisiana fighting supernatural beings until eventually confronting Nazis while you hack and slash and destroy everything in your path. Looking back, it can be seen as quite a simple game, but for its time, it was really something. Another one was Devil May Cry. Despite the fact that I'm a video game nerd and always have been, I missed out on Devil May Cry. I was more of a Resident Evil kind of guy, so even though I loved Capcom, I missed DMC. It wasn't until DMC 5 that I fell in love and went back and played all the others. DMC 1, 3, and 5 are all phenomenal. 2, 4, and DMC: Devil May Cry kind of dropped the ball for me. I mean, come on, do I really need to explain Devil May Cry? Originally starting as the original Resident Evil 4 before morphing into its own thing. The original was released in 2001 and follows Dante, a demon hunter who uses his business to hunt and exterminate demons. It has been cited as one of the greatest games of all time and went on to have 3 sequels, a prequel, and a reboot. As well as some mobile games. But these games made me love the hack and slash. Just being a powerhouse and walking through anything that's thrown at you, it's actually quite fun and comforting. These games offer a great environment, an engaging story, and good fun and they've turned me around on hack-and-slash games. I encourage others to give them a chance.