My Posts (1)
EA Comes to Odd Conclusion About Dragon Age: The Veilguard Sales Troubles
This game was a handholding simulator on how to do anything. Dialogue was terrible due to writing and repetitiveness, if you played a drinking game with everytime they said elganon and gilinane, you'd simply no longer exist. Puzzles (if you could even call them that) terrible. It the past game they had Krem a member of Bull's chargers. They were literally what Taash was in this game but it wasn't forced on you. If that wasn't your thing you simply didn't progress in talking to them. I hate forced choices, everything was exactly the same in dialogue choices. You can pick exceptionally nice, super nice or nice. Before you could literally tell your companions you didn't care. I had hoped they took from Mass Effect end game where if you don't focus on companion building then it would end poorly. In ME I felt terrible if anything happened to my companions. Luckily they did implement it and was not only able to complete the game faster( thank goodness) but also lose all my companions in the end, unfortunately Rook still made it. Yep couldn't stand my own protagonist, it's pretty impressive that game came make you completely dislike the character you have to play. Best part of the game was uninstalling it. I hope ME isn't trash, though I don't have high hopes it'll be good.